McClellan wrote:Is there an event/option for the "colonies" to become full members of the United States later in the game?
It seems that Immigrants and Build Telegraph are the only colonial options that will increase CP that high, and you only get a limited number of those. I assume the force pool will refresh?Aragos wrote:What you need to do is get all the provinces to 100% CP. The States will then join the Union as "national soil."
James D Burns wrote:I’ve been using my default starting units to crush the Indians (cavalry unit and Texas and St. Louis infantry units), and then I build the expeditionary troop units (1 inf and 1 cav battalion) to use as occupiers for regions I want to gain control of. They are cheap military units and don’t suffer any supply or attrition problems in the regions without supply if they are alone in the region they occupy.
The combat units that I chase down the Indians with have to run back to depots occasionally, so the expeditionary units are better for guarding your exposed trading posts and missions so they don’t get burned down while your troops leave to go get fed.
Jim
Aragos wrote:The units you raise for the IW are pretty useless in large-scale fights (the Exp Brigades).
McClellan wrote:Sorry, the name of the region is ok.
but it belongs to the state of missouri and not to kansas.![]()
Aragos wrote:Don't declare war! You won't really get anything out of it (historically, the USA never declared war officially against any tribe...).
Best option--occupy all the area with troops. Build an outpost or fort on their capital region:
APA - Flagstaff
CHE - Las Cruces
CRE - Athabasca
NZP - Bozeman
SIX - Billings
Then, colonize them. When you are able to convert those provinces to colony status, they will most likely (but not always) convert to your side. You will still get the occasional uprising, but not like before. Plus, you will sometimes get Indian units. I think I have 3 Cherokees out suppressing the Sioux right now![]()
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