Dear Philippes, in the past I did most time some decent changes to the model-files in your different AGE-games. But now I am more interested to create an alternative GC with about 12 starting factions from which 4-5 are other than the original. Thereby I would take the Sardinia faction out of playability, eventually the Japan faction too...
I would prefer to implement the Ottomans, Ethiopia, the Zulus or one of the Boer states, Paraguay and eventually, but I am still not certain the Apaches and/or Mexico...
The last ones would be indeed a little bit interesting.
Some of the Apache Clans were adopted by the Diné aka Navajos which did not exist ingame thus I would mix these peoples. The Apaches were the only American Indian peoples which were able to resist about 40 years against the US expansion from around 1850 on. So what would have happened if the Apaches would be slightly better prepared for the fight??
So I have some questions:
1.) is it possible to restrict certain technologies up to a certain level especially for tribal nations...??
2.) is it possible to start with more than 8 factions...??
3.) how should or can I define the victory conditions for the factions or the ai factions...??
4.) can I implement some new buildings like horse-breeders ranch or hunting lodge and then I would need to implement some new ressources like horses and/or wild animals...these ressources could eventually be connected with tribal nations as a low-level tech...?!?
5.) will be there any event or scripting tool available to an more easier way modding existing files or create new ones...??
I hope you could help me a lot...
greetings
Hohenlohe aka MikeFrank(PDOX forumite)