The interestings things to check on this screenshot, is that the elements now have several parameters (here a German Artillery), depending of the distance. In the table on the right, you have the icon of a guy looking through a spy glass, with numbers like 11, 8, 3, 0: this is the range in kilometers. For this given element, Long Range is 11 kms, Medium is 8 kms, short is 3 kms and close is 0 (same for everybody). Nearby you see the stats for this range: to hit chance, rate of fire, damages, etc.
As you will discover later, this is even more 'fun' when you are doing a naval battle (we just tested one in the 1905 Russia-Japanese scenario the week before)

Also, a note of interest, is the scale of the units, in the unit panel. Most of the big combat units in VGN are corps sized, but as you see you also get divisions in number, so you could do smaller scale operations. I know some of you would have wanted to have only divisions, but really this would not fit the scale of the game. VGN is not only about military matters, and even if we think you'll get quite a huge level of detail in military affairs (just check the screenshot, it is rather heavy in 'military things'), doing a game design around divisions would have been an error. That said, you'll have quite a load of fun waging wars. Full wars, limited wars, colonial wars

