Tamas wrote:We dont want the AI to NEVER do those attacks.
calvinus wrote:So now battles in Trench warfare are tremendously unbalanced in favor of the defender.
For this reason, I introduced a couple of "corrections" that make now the game more balanced, preserving some "protection" for the defender of course.
Mowers wrote:Yes, it must be remembered that all the major sides were able to make significant tactical gains without severe losses from early 1917 onwards. All before tanks and storm troopers. The issue was not tactical success but operational level success.
The problem that this game has a challenge modelling is that counter attacking was rather easy. The model used for entrenching doesn't allow for this to be reflected properly.
Finding an abstract way to model this properly would help this game alot.
Mowers
Drakken wrote:Uh, I don't understand your point.
Even in 1917, trench warfare was brutally costly for either side. However, small tactical advances were made that made it easier to gain slightly more ground than before (rolling barrage, for instances).
Yet, there was Vimy Ridge, but in 1917 also happened the Nivelle Offensive and the French mutinies. Because the trench warfare system was fundamentally the same, only after the tank and good use of Assault troops did the front really start to move.
What would need to change in the game, more precisely?
PhilThib wrote:So what would be your suggestions... knowing that the system that has existed in the last 10 years with the boardgame gave proper resultsbut if we can find some 'improvements' for the computer version and that they prove feasible and nice for gameplay, why not
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PhilThib wrote:So what would be your suggestions... knowing that the system that has existed in the last 10 years with the boardgame gave proper resultsbut if we can find some 'improvements' for the computer version and that they prove feasible and nice for gameplay, why not
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patrat wrote:my opinion is that calvinus is making tremendous strides in getting the computer version of the game to properly reflect the board game version.
its seems silly to discuss changing the game until this task is complete. i want to play it as it was intended before its starts getting monkeyed around with.
Mowers wrote:I would disagree with you and modern war historians would tend to strongly disagree with your statement "Because the trench warfare system was fundamentally the same". My BA and MA thesis were both on tactical doctrine in trench warfare in 1917 and I found that tactical advances were fairly easy to make, trench warfare was not "fundamentally the same" at all according to modern analysis.
Furthermore your statement "only after the tank and good use of Assault troops did the front really start to move." would also be considered an incorrect one by most theorists and historians today. Its considered a very outmoded view which hasnt been subscribed to except in popular culture on tv for some time.
The real issue is that holding recently captured ground and operational level advances were not easy for a number of obvious reasons, slow moving tanks and assault troops have no impact at the operational level.
My issue is that the entrenchment system does not model this effectively.
Tamas wrote:This is a strategical simulation of WW1, with details going into some operational aspects (the battles).
I really dont feel the need for any grand changes, the simulation values are great as is. Don't forget that because of the boardgame we have 10+ years of playtime in this system.
Calvinus should have his focus on fixes and AI tweaks, in my opinion.
Drakken wrote:I readily admit that my knowledge of the tactical subtleties of late WW1 trench warfare is not very developed, and is indeed influenced by the popular tv culture, as early as 1957 with Paths of Glory which portray the 1917 trench warfare as the same old mincer as before.
One cannot expect the common people to understand the subtle differences between, for example, the "overwhelming pre-charge artillery barrage" of 1914-1915 and the "rolling barrage" of 1916 onwards. We know the difference, but to the layman, it's still an artillery barrage. The board game was built-up around this accepted and widely accepted notion, based on layman's history knowledge in mind which was expected to be the player's average knowledge of the events, and not as a WW1-based military kriegspiel for us academics.
There is a reason why, in the popular mind, WW1 didn't change until the tanks and assault troops arrived to "break the deadlock", whether it was the truth or not. First, and obviously, it was presented with such narrative in history books and post-WW1 war movies.
Second, while tactical advances were made on the field and all powers finally adapted to the "new" way of warfare when the defensive is overwhelming favoured, these were too subtle and not wide-changing enough to fundamentally change the way the war was fought on an operational map. It was a mutated form of the same over the top, crawl into the mud, bite and hold enemy trenches in front of machine gun and schrapnel-loaded artillery exchanges. It may be 1917 trench warfare, but it was still trench warfare.
However, as we have learned better and we know things we didn't at the time, I'd be happy to see the rules amended to take these in account. I am fully ready to be proven wrong, and I'd love to have sources to read about these fundamental changes.
Also, if you could list some practical examples of changes made to the 1917 trench warfare and how they are not implemented, I might help in bringing suggestions.
Mowers wrote:A key question one has to ask when modeling WW1 is; why if they were able to make tactical breakthroughs which they did repeatedly and increasingly as the war progressed, were they not able to exploit this at an operational level?
s.
patrat wrote:im no expert on the matter, but i believe a couple of the reason for the inability to exploit the tactical breakthroughs were that once the infantry had advanced to a certain point it would lose its fire support from its artillery (no portable tactical radios in those days). also the fact that by using railways the defender could reinforce faster than the attacker could, since the attackers reinforcements would have to move up on foot.
portable tactical radios and reliable cross country capable vehicles changed that situation in the next war.
ive been meaning to pickup that paddy griffon book,. ive read other books by him and while i often disagree with some of his points, i gotta admit his books are interesting.
Drakken wrote:Back on the subject, however...
Calvinus, any ETA on this rumored 1.08H beta patch? Will we see it before the weekend?![]()
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