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PhilThib
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Beta Patch 1.05h

Fri Jan 23, 2009 9:26 am

Calvinus latest improvement on the 'G' version, with your recent request. More work for him this week-end.


Link to Patch 1.05h
http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.5h.exe

Link to Demo Patch 1.05h
http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_DemoPatch_v1.0.5h.exe

Thanks
:coeurs:
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Frank
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Fri Jan 23, 2009 9:37 am

:coeurs:

Frank
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Fri Jan 23, 2009 9:38 am

Great work. :coeurs:

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calvinus
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Fri Jan 23, 2009 9:58 am

Herewith the news:

[Version 1.0.5g]
[Version 1.0.5h]
************

New Features:
- Added Spanish language localization (full installer only)
- Added two new shortcut keys: F9 (pause/unpause AI) and F11 (do screenshot)
- Commander-in-chief values are now displayed on the leader card

Improvements:
- Added several memory leak checks in most critical points in order to make the game more stable and secure for those unlucky PC configurations that are still suffering randomic crashes
- In 4-players mode the allied AI player does not perform diplomatic missions anymore
- Added a procedure that performs all corrections in border reciprocity among map areas (see Persian Gulf / Red Sea bug)
- Mutinies can now span their effect only on Infantry/Cavalry corps
- Improved the performance of AI for evaluating the play of events (huge mouse lags occurred in advanced play mode when the "hand" of AI events was quite large)
- The message of successful/unsuccessful diplomatic missions has been enriched because it was a bit confusing
- Removed a nasty loop in delay siege action performed by AI
- Technological Researchs window: available technologies are now displayed not grayed out
- Added a check that should avoid the play of not-mandatory events (stratagems) done by the AI against herself
- Removed a cheat that allowed the teleporting of independent detachments during the Military phase with the drag & drop using the right mouse key
- The historical event "Goeben battlecruiser takes refuge in Pola" has now more chances to happen
- Added difficulty checks for most mandatory events
- The max number of losses that can be inflicted to armies due to a mutiny can be now customized (row MME in GameRules.CSV DB)
- The description of French Plan XX has been corrected
- Political actions can be planned now also during the Politics phase
- Battle window: general's values are now displayed also for Commander-in-chief leaders, when used as army generals
- Introduced max number of technological researchs per nation;
- Introduced check on entry year for technological researchs.
- The scrolling offset of the Reiforcements shortcut HQs box is no more resetted when a reinforcement is placed
(*) Corrected the picture of the "Reshuffle" event


Fixed bugs:
- Siege buttons sometimes were disappearing (4-players mode)
- Finally fixed the naval transport and supply bug for the areas bordering the Persian Gulf and Red Sea (see Improvements)
- Fixed a bug that made the drag & drop not working in some occurrences
- The bug of wandering interface elements has been eradicated
- Sieges and battles of just capitulated nations were causing a game hang
- Fixed bug in checks for technology shared and public status transitions
- Trenches level was increased also upon the 2nd or later usages of trench technos
- Fixed a graphic bug in battles window that prevented the scrolling on the right of units on the Rear of naval & air battles, and sieges
- Some multiplayer bugs fixed (crash upon load end on client, synchro of die rolls upon turn startup)
- Justly planned diplomatic moves can now be undone
- Fixed a rare bug in diplomatic missions: only one mission over two were performed in some circunstances
- Fixed a bug in Munitions speding during battles: MUN points were spent during the first three combat rounds when a fortress is present, not during the fourth and following rounds, as designed
- Fixed rare crash in Grand Offensives planning window
- Fixed a very rare crash in save procedure (land battles, only for advanced game more)


(*) : old savegame are not affected, sorry.

Important: this beta-patch update has been released for the following reports:
http://www.ageod-forum.com/showthread.php?t=12820
and
http://www.ageod-forum.com/showthread.php?t=12819

The Spanish partners have finally sent us the missing stuff for the Spanish version of the game, so I will spend the week-end working on the new Full Installer and the Official Patch, that will be released on next monday 26th January 2009.

So you have two days to report here the most comments and suggestions you can.
In the meanwhile, I can tell you in advance that my priority list of fixes/improvements is worth of:
1) Supply rules corrections (relay HQs must be in supply)
2) Double-checking of the weird combat results for land battles
3) More investigations about the random crashes reported by some of you during the Events phase
4) BEF special units values change (after II British army entry)

Best regards,
Calvinus.

animaluk
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restart

Fri Jan 23, 2009 12:24 pm

do i need to restart a campaign or will save from last patch be ok

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calvinus
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Fri Jan 23, 2009 12:25 pm

No need. You can keep playing your previous match.

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Haplo_Patryn
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Fri Jan 23, 2009 2:37 pm

calvinus wrote:
The Spanish partners have finally sent us the missing stuff for the Spanish version of the game, so I will spend the week-end working on the new Full Installer and the Official Patch, that will be released on next monday 26th January 2009.

Calvinus.


Great!!! :)

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calvinus
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Fri Jan 23, 2009 2:45 pm

Good news for the current Spanish owners of WW1: the official patch will include the Spanish language! :thumbsup:

So, you will not be asked to do a big download!

Just the 50 MBs for the patch... less stress for the network, so less pollution! :)

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arsan
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Fri Jan 23, 2009 2:48 pm

Good news indeed! :coeurs: :coeurs:
Thanks for the info! :thumbsup:

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Nial
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Fri Jan 23, 2009 6:56 pm

Still some lingering reinforcement issues in the early game for Entente.

1) French Marines are supposed to be deployed inside the BEF. They are not.

( a corps of french marines is deployed to the GHQ on the map on the next turn. Not sure if this is the same corp)

2) British marines are supposed to be deployed to Egypt. They are not.

(Not sure if this is supposed to be the original marines deployed to the BEF, or a new corps of marines) )

(These are newspaper announcements, not regular deployment announcements)


3) Four french corps and a British ship are supposed to be placeable. They never show up in the reinforcement window. This is anounced in the first or second turn after the Brits declare war, only it is announced in the diplomacy phase right before the military phase. It happens every game, so I know it is not an abberation.
( these are regular reinforcement announcements/ Not newspapers)

Nial
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Johnnie
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Sat Jan 24, 2009 6:34 am

Each patch takes longer to download. They have become very, very slow. Can they be posted on an alternate site. I'm in Newburgh, New York, not far from New York City. I've been a customer since BOA was first published and never had this problem before. But for the last month or so download times have been extremely slow.

Thanks.

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Nial
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Sat Jan 24, 2009 8:37 am

Installed new patch 105h. Started new game. Got a serious windows error in the sept. turn. Now I get the same error everytime I start. I cannot get past choosing a campaign. The game crashes before I can get past the load screens to the map. Both with 2 and 4 player campaign. This has happened at least 6-7 times in a row. Will keep testing then try rolling back to 105g and see what happens.

addendum: Tried a few more times with same results. Rolled back to 105g and am in game. No error so far.

Nial
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calvinus
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Sat Jan 24, 2009 9:49 am

Nial wrote:Installed new patch 105h. Started new game. Got a serious windows error in the sept. turn. Now I get the same error everytime I start. I cannot get past choosing a campaign. The game crashes before I can get past the load screens to the map. Both with 2 and 4 player campaign. This has happened at least 6-7 times in a row. Will keep testing then try rolling back to 105g and see what happens.

addendum: Tried a few more times with same results. Rolled back to 105g and am in game. No error so far.

Nial


Sorry, I wrongly edited your post, instead of quoting! :bonk:

I'm doing the same tests with a release copy of the game patched to 1.05H, with no problem. Using the English language. You?

Let's see what happens with the official patch... :blink:

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calvinus
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Sat Jan 24, 2009 12:37 pm

Good news: finally found and removed the cause of the weird land combat results. Official patch. :love:

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Nial
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Sat Jan 24, 2009 4:52 pm

calvinus wrote:Sorry, I wrongly edited your post, instead of quoting! :bonk:

I'm doing the same tests with a release copy of the game patched to 1.05H, with no problem. Using the English language. You?

Let's see what happens with the official patch... :blink:


Yes English. There is always the possibility that it is my computer. I have the same error on occasion. But it has never constantly kept me from even getting into a campaign. I am playing in 105g now. Will try 105h again when it becomes official and reinstall if nessesary. Thanks Cal. :)

Nial
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Syagrius
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Sat Jan 24, 2009 5:11 pm

Had another final freeze yesterday night because of the music (it freezed between two song). I guess I will definitly play without it, I wanted to give it a try.
Roma Aeterna Est

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Winfield S. Hancock
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Sat Jan 24, 2009 5:18 pm

The music is great. I copied all my game music into ITunes, then added a number of other military marches, then play iTunes in the background and shut off the in game music. Works good for me.
"Wars are not all evil; they are part of the grand machinery by which this world is governed, thunderstorms which purify the political atmosphere, test the manhood of a people, and prove whether they are worthy to take rank with others engaged in the same task by different methods" -- William T. Sherman addressing the Grand Army of the Republic in 1883

Second in War, Second in Peace, First in the Hearts of His Countrymen -- General Winfield Scott Hancock, USA

Syagrius
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Sat Jan 24, 2009 5:21 pm

Good for you, I like it too :(
Roma Aeterna Est

Marquee
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Sat Jan 24, 2009 6:39 pm

It is hard for me to believe that a better music playback system can't be devised. Can't the game somehow make use of WMP automatically in game? The current mp3 software the game uses is a disaster.

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calvinus
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Sat Jan 24, 2009 9:27 pm

Marquee wrote:It is hard for me to believe that a better music playback system can't be devised. Can't the game somehow make use of WMP automatically in game? The current mp3 software the game uses is a disaster.


I sent the source code of the sound wrapper to the author of the sound engine, and he answered me everything is ok! :p leure:
But it's a fact that this engine is giving problems on some PC configs! :sourcil:
Unfortunately, I can only wait for the job of him. So I feel myself in the same troubles like you. My apologises... :love:

At least, having paid a lot of money for that, we are receiving support and software updates... :wacko:

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calvinus
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Sat Jan 24, 2009 9:30 pm

Nial wrote:Yes English. There is always the possibility that it is my computer. I have the same error on occasion. But it has never constantly kept me from even getting into a campaign. I am playing in 105g now. Will try 105h again when it becomes official and reinstall if nessesary. Thanks Cal. :)

Nial


I noticed that the 1.05H installs some read-only files. Perhaps this is the cause.
You can try changing the attributes of the game folder, by removing the read-only flag, recursively on all sub-folders. The official patch will not have this problem.

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calvinus
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Sat Jan 24, 2009 9:45 pm

calvinus wrote:Good news: finally found and removed the cause of the weird land combat results. Official patch. :love:


Nobody has seen this post? :neener:

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Nial
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Sat Jan 24, 2009 10:26 pm

calvinus wrote:Nobody has seen this post? :neener:


*chuckle* Missed it. Good job. That one was a pain. :D
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Frank
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Sat Jan 24, 2009 10:31 pm

No. There was a problem with the combat results. :siffle: :niark: :thumbsup:

Hanno
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Some observations from playing

Sat Jan 24, 2009 11:01 pm

- Unlike in the boardgame rules, there are not british Ambassadors available while they are neutral

- Still don't understand the pulsating yellow movement range. These is often much larger than the minimum movement of the army (e.g. in an activated russian army, where there is a corps with 3 MP, the yellow range is sometimes 5-6 hexes long)

- I wanted to move into Thorn from an adjacent region (Drenmenz?). On the map it was connected, but I could not directly move with the russian II. Army from this one region to Thorn.

Great that you found the cause of the strange combats.

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calvinus
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Sat Jan 24, 2009 11:24 pm

Hanno wrote:- Unlike in the boardgame rules, there are not british Ambassadors available while they are neutral


They are ceded to France and Russia. So they are present, and the total number of dips is the same like in the boardgame at the end.

Hanno wrote:- Still don't understand the pulsating yellow movement range. These is often much larger than the minimum movement of the army (e.g. in an activated russian army, where there is a corps with 3 MP, the yellow range is sometimes 5-6 hexes long)


In WEGO mode, the stack stops when the MPs are finished, and a new movement is scheduled automatically for the next turn with the missing areas.
In advanced mode, the stack stops when the MPs are finished, but no move is scheduled for the future.

Hanno wrote:- I wanted to move into Thorn from an adjacent region (Drenmenz?). On the map it was connected, but I could not directly move with the russian II. Army from this one region to Thorn.


Scenario rule introduced to "force" the II army to go towards Koenigsberg! Eh eh... :)
I remeber this rule is over in october 1914. ;)

Johnnie
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Sun Jan 25, 2009 1:31 am

Like Nial I have had crash troubles with 1.05h (couldn't load campaign). Re-installed and patched to 1.05g and game seems to run fine.

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bjfagan
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Sun Jan 25, 2009 8:42 am

calvinus wrote:Nobody has seen this post? :neener:


I noticed the post, but wasn't sure what you were referring to. Did you fix the program where a player would lose a battle even though he obviously crushed the opponent?

If so, thank you. That was very annoying.

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calvinus
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Sun Jan 25, 2009 9:34 am

bjfagan wrote:I noticed the post, but wasn't sure what you were referring to. Did you fix the program where a player would lose a battle even though he obviously crushed the opponent?

If so, thank you. That was very annoying.


Yes, it's so. I spent several hours debugging this stuff, knowing this was a big source of compliants. :thumbsup:

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calvinus
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Sun Jan 25, 2009 9:44 am

Unfortunately, the official patch will have a few days delay... :(

The reasons:
- I found several Spanish texts too long, so I must send them back to the Spanish guys... :(
- I found some portions of the big manual that are not coherent with the final version of the corrections and cuttings, so I must wait for Martin redoes the PDF.

My apologises. These are not technical matters, so I can't do anything to speed up the job. I can only wait, like you. :love:

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