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dougbush93
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Combat results questions

Thu Dec 11, 2008 6:58 pm

After checking out the combat and morale tables in the mods folder, it appears that they are very faithful to the LGG boardgame, which is a good thing. :coeurs:

However, I have noticed combat results in the game that aren't explained by the results on these charts. :confused:

For example:

In the Tannenberg Scenario, the RU I Army attacks into Gummbigen. I turned off all the fog of war so I could see the results on the German units as well:

This is a minor battle (only one sub-battle)
Clear terrain, no mods
German General has 1 defense star

Round 1: RU 454(vet) attacks GE 674(vet) + Arty

This attack should be on the -5 Column with a -2 drm
(RU 4 to GE 9 = -5 column, German drm total = +4, RU drm total = +1)

Result is an "Out of Combat" on the Russian Corps, which means the corps took an M or 2 result, and then did the following morale check:

RU NW +2, Vet +1 = +3 mod

This is one part of this combat I can't explain. With a +3 mod, there should be no way the Russians can get an OOC result b/c the lowest final morale check die roll they can have is a 4, which is a "Disorg" result, not OOC.

Round 2: RU 454(vet) attacks GE 674+Arty

Again, this is a -5 column / -2 drm attack, same as round 1

Result is RU Corps Disorg / GE Corps flips (must have been an M-1 or 2-1 final result)

No issues here. This one checks out per the combat and morale charts. It means the Russian player, with a +3 morale check mod, rolled a 2 or 3 to get a DO result


Round 3: RU 223(reserve) attacks GE 454+Arty

This should be a -5 / -2 attack again
(RU 2 to GE 7, GE Mods total +2, RU Mods total 0)

Result is a 1 / 1, with both corps being reduced. No morale checks.

A very lucky, but possible result. The final result had to be a 10 (only way to get a 1-1 result on the -5), which means the Russians rolled a 12.


Round 4: RU 223(reserve) attacks GE 233 (a flipped 454 corps)

This should be a -1 / -1 attack
(RU 2 to GE 3, GE Mods +1, RU Mods +0)

Result is the RU Corps is Disorg, GE corps takes 0 losses

This result checks out with the charts. It means the final result was a 3 on the -1 column, which is an M-0 result. RU Corps checked morale with a +1 mod (+2NW, -1 Reserve), so he rolled a 3 or 4 to get a disorg result.

Russians Retreat

Then things get even more odd / hard to explain. The combat results screen says this for the Russians:

Wounded = 3
Shaken = 0
Disorg = 0
OOC = 1
Destroyed = 1

The OOC = 1 and Shaken = 0 are correct.

The "wounded" is not correct if the computer is simply totaling the # of Russian corps that are either on the map, destroyed, or OOC and got reduced in the process. All 4 Russian corps in the battle were reduced. Shouldn't this be 4? I suppose it could be 3 if the computer is not counting the "destroyed" corps.

The "destroyed = 1" is where I really get confused. Units are eliminated (destroyed) in only one of three ways:

1. They take an "E" result from the CRT. Didn't appear to happen here.

2. They get an "E" result on a morale check. Again, doesn't appear to have happened. I never saw an "eliminated" in red text after a round. I did see "out of combat" in round 1, and "disorganized" in rounds 2 and 4.

3. A corps gets a "panic" result, which eliminates the corps that panics, and then also causes other corps in the stack to take an additional morale check. In any case, a corps has to have a -1 or worse result on the morale chart. I never saw "panic" on any of the results.

Overall, I'm stumped on how a Russian corps was "destroyed", given what appears to be the possible results on the CRT and Morale Tables? I also don't understand how a full-strength Russian veteran corps (in round 1) could take an OOC result with the Russian NW at +2?

Doug

tagwyn
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Thu Dec 11, 2008 7:05 pm

Great Analysis Dougie!!! :w00t: :p apy:

PoorBoy2001
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Joined: Wed Nov 14, 2007 3:34 am

Thu Dec 11, 2008 11:51 pm

Yes, excellent analysis Doug. I've often wondered about the excessive number of "destroyed" results.

I asked Calvinus if he would consider making the combat results a little more transparent (display the die rolls and CRT results). This would help with troubleshooting for sure.

Garrett

Kaiser1918
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Location: Singapore

Fri Dec 12, 2008 1:32 am

I think he will do that. My favorite for this is the SSG wargame series (Korsun Pocket and the others)...there you see the dice and the rolls if I remember correctly.

The combat window needs a big overhaul with respect to this: Display the CRT, the dice rolled and the result and a combat log at the end instead of the useless combat window.

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calvinus
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Fri Dec 12, 2008 8:50 am

I will do the Combat Logs as much detailed as I can, putting all infos needed. This will help me (and you) to check all possible mistakes too. :D

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dougbush93
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Location: Arlington, Virginia

Fri Dec 12, 2008 1:27 pm

The log will definitely help. Right now, the only things that appears inconsistent with the boardgame's combat system are:

1. The unexplained "destroyed" units in my post above, which don't seem to match up with the "eliminated" results from the boardgame and the CRT

2. How battles end: I have had my armies retreat when there were still good order (not shaken or worse) corps committed to the battle. I sometimes see text about a "critical retreat" occurring when this happens? In the boardgame, a player is only forced to retreat if there are no units available to commit to the next round, or a unit gets a "panic" result. Of course, like all things with LGG there is a fine point: you cannot commit a unit from the reserves if the last unit in combat takes and "E" or "OOC" result. You can send in a reserve unit if the last unit only takes a "Disorg" or "Shaken" result.

I'm not saying that computer LGG has to be just like the boardgame though. As long as the combat system is fully explained, it will work. :thumbsup:

Keep up the good work. New beta 105a patch is working fine so far.

Doug

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