User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Thu Jan 29, 2009 4:42 pm

Strat_84 wrote:- the Belgian army is attacked by a German one, it has 3 units (a cavalry in reserves, an infantry in main army and another one in a detachment). At the end of the fight the infantry in the detachment is destroyed without having been seen in combat, and the combat report says 3 belgian units have been killed :blink:


Otherwise you've been overrun.

Strat_84
Private
Posts: 23
Joined: Wed Dec 31, 2008 11:16 am

Thu Jan 29, 2009 4:46 pm

calvinus wrote:I believe your Belgian forces suffered a panic, that hits not only the engaged corps, but also the other units. :neener:


Well, not exactly because the Belgian army actually won the battle :D
The main corps that was defending Bruxelles was still there at the end of the battle, but the detachment defending a region next to Bruxelles had disapeared even if it hadn't fought at all.

calvinus wrote:Interesting... are you playing in WEGO mode?


Yes. I assume it comes from the transport mode (I used railroads to make that army move from Arras to the fortress ), and that's not the first time I encounter the same issue doing the same thing in the same circumstances.


calvinus wrote:Strange this too... defending forces may always retreat! Have you missed something in the Retreat window?? :confused: You have first to select the retreat area and then to click on the "Flee" button. Did you do so?? ;)


Exactly, I forgot to select the retreat region. I was coming to remove that "problem" from my post but you were too fast. :mdr:

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Thu Jan 29, 2009 4:53 pm

Strat_84 wrote:Well, not exactly because the Belgian army actually won the battle :D
The main corps that was defending Bruxelles was still there at the end of the battle, but the detachment defending a region next to Bruxelles had disapeared even if it hadn't fought at all.


:bonk: :bonk: :bonk:

Strat_84 wrote:Yes. I assume it comes from the transport mode (I used railroads to make that army move from Arras to the fortress ), and that's not the first time I encounter the same issue doing the same thing in the same circumstances.


Good tip. Railroad moves cannot be intercepted, but they should generate battles in the target area. But perhaps I found the reason of the problem... let's see if the fix now works.
Thanks!

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Thu Jan 29, 2009 7:10 pm

Some more news:
- Corrected several spelling errors in map area names for German language
- Corrected several spelling errors in fleets names for German language
- Corrected several spelling errors in leader names for German language
- Corrected several spelling errors in unit names for German language
- Added condition to the event "Mustapha Kemal is appointed army leader": Turkey must be at war
- Corrected the entry turns for most Austrian events
- Fixed a small bug in rail moves that prevented the generation of battles
- Fixed some small bugs in volume settings for sound effects and background musics

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Mon Feb 02, 2009 9:12 pm

Big news on the side of Naval AI improvemets...

Naval AI now protects the key sea zones and plans better the attack.
Naval AI now seeks refuge in friendly ports for the most damaged fleets.

Playing as Germany, I've been almost annihilated by the Britons! :wacko:

Frank
Posts: 246
Joined: Wed Nov 30, 2005 10:12 am
Location: Nürnberg, Germany

Mon Feb 02, 2009 11:34 pm

calvinus wrote:Big news on the side of Naval AI improvemets...

Naval AI now protects the key sea zones and plans better the attack.
Naval AI now seeks refuge in friendly ports for the most damaged fleets.

Playing as Germany, I've been almost annihilated by the Britons! :wacko:


:happyrun:

User avatar
Nial
Colonel
Posts: 370
Joined: Thu Jul 19, 2007 6:21 pm
Location: Hotel California

Tue Feb 03, 2009 2:17 am

calvinus wrote:Big news on the side of Naval AI improvemets...

Naval AI now protects the key sea zones and plans better the attack.
Naval AI now seeks refuge in friendly ports for the most damaged fleets.

Playing as Germany, I've been almost annihilated by the Britons! :wacko:


:thumbsup:
[SIGPIC][/SIGPIC]

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Wed Feb 04, 2009 9:44 am

Closed. New version 1.05l is available. :coeurs:

Here: http://www.ageod-forum.com/showthread.php?p=129134#post129134
Image

Return to “Help improve WW1!”

Who is online

Users browsing this forum: No registered users and 6 guests