dougbush93 wrote:Well, a good human player will concentrate on the countries that matter / help win the war, not random ones, so I think it would play more like a live opponent.
Doug
and I totally agree with you on that one Dough, but a human player good or not will always exploit an AI when he knows what it will do next or focus on.
Thing is if you know that the AI is focusing on 2 countries mainly that would potentially benefit it in the war, you will pay special attention to those two countries and monitor the level of intervention and when you feel like it has reached a certain level you counterman it.
Sure there is always a bit of randomness involved in regards to the success of those diplomats but bottom line you will always be aware of the AI's next move in the diplo phase.
Right now, as you well noted, the AI seems to focus on countries that at best would only give it economic bonuses, which are fine and needed but it keeps focusing on those countries even when at max intervention level. That is what is hurting the AI more than actually using random countries and trying to gradually up the levels of said countries SINCE all have certain benefits to give.
I'm sure that Calvinus could add a bit of coherence in the AI's picking of countries to focus on BASED on the fact that if the human player racks in major powers to wage war then it ought to focus on some non-committed major powers left to equalize it.
However this is easier said than done, Doug.