Herewith the news:
[Version 1.0.5g]
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New Features:
- Added Spanish language localization (full installer only)
- Added two new shortcut keys: F9 (pause/unpause AI) and F11 (do screenshot)
Improvements:
- Added several memory leak checks in most critical points in order to make the game more stable and secure for those unlucky PC configurations that are still suffering randomic crashes
- In 4-players mode the allied AI player does not perform diplomatic missions anymore
- Added a procedure that performs all corrections in border reciprocity among map areas (see Persian Gulf / Red Sea bug)
- Mutinies can now span their effect only on Infantry/Cavalry corps
- Improved the performance of AI for evaluating the play of events (huge mouse lags occurred in advanced play mode when the "hand" of AI events was quite large)
- The message of successful/unsuccessful diplomatic missions has been enriched because it was a bit confusing
- Removed a nasty loop in delay siege action performed by AI
- Technological Researchs window: available technologies are now displayed not grayed out
- Added a check that should avoid the play of not-mandatory events (stratagems) done by the AI against herself
- Removed a cheat that allowed the teleporting of independent detachments during the Military phase with the drag & drop using the right mouse key
- The historical event "Goeben battlecruiser takes refuge in Pola" has now more chances to happen
- Added difficulty checks for most mandatory events
- The max number of losses that can be inflicted to armies due to a mutiny can be now customized (row MME in GameRules.CSV DB)
- The description of French Plan XX has been corrected
Fixed bugs:
- Siege buttons sometimes were disappearing (4-players mode)
- Finally fixed the naval transport and supply bug for the areas bordering the Persian Gulf and Red Sea (see Improvements)
- Fixed a bug that made the drag & drop not working in some occurrences
- The bug of wandering interface elements has been eradicated
- Sieges and battles of just capitulated nations were causing a game hang
- Fixed bug in checks for technology shared and public status transitions
- Trenches level was increased also upon the 2nd or later usages of trench technos
- Fixed a graphic bug in battles window that prevented the scrolling on the right of units on the Rear of naval & air battles, and sieges
- Some multiplayer bugs fixed (crash upon load end on client, synchro of die rolls upon turn startup)
- Justly planned diplomatic moves can now be undone
- Fixed a rare bug in diplomatic missions: only one mission over two were performed in some circunstances
- Fixed a bug in Munitions speding during battles: MUN points were spent during the first three combat rounds when a fortress is present, not during the fourth and following rounds, as designed
PS: despite some of you have reported spelling errors, I had no time yet to apply the fixes, sorry...
