PDF wrote:Couldn't you make the "empty" HQ retreat - or better "teleport" it back to Paris ?
I didn't understand why HQ cannot be destroyed - wouldn't it be more logical to destroy them but mak:e them reappear (or simply "teleport to capital" as above) ?
30-H. Destroyed HQ or GHQ
• An HQ or a GHQ is destroyed, if its stack is isolated and destroyed.
• A destroyed HQ must return to the game the following turn, with a unit from
its Army or (as a default) in a national city.
• A destroyed GHQ must return to the game in a national city the following turn.
7-I. Recovery of Destroyed HQ
• Each player recovers any of his destroyed HQs (if he has them, rare) and
redeploys them with a unit from his Army (or lacking one, to a town / city in his own country) (See 30.H).
PDF wrote:Ok, but if you just "teleport" the HQ back to capital (possibly with a cost), you shouldn't have this problem? Then the detachments will be out of command range usually, and that's rather realistic...
calvinus wrote:Your suggestion is great! My poor brain never thought of this opportunity!
The only doubts are:
a) stacking limits
b) the no-more-than-one HQ per area rule...
It's a endless discussion...
It's really hard to work out a PC game from a monster boardgame like LGG!!!
Users browsing this forum: No registered users and 3 guests