User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Beta-Patch 1.04a

Thu Nov 20, 2008 9:23 am

This is not yet 'official', but brings extra improvement and bug fixing. You are welcome to use it and report. Calvinus will post details of extra changes here...


http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.4a.exe



Ce patch est par encore 'officiel' mais a déjà été testé et nous serons ravi d'avoir votre retour, avant de le valider...Calvinus donnera la liste des modifications ici.

:thumbsup: :cool:
Image

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Thu Nov 20, 2008 9:40 am

[Version 1.0.4a]
************

Improvements:
- "Next turn/phase" button is no more hidden when entering the Reinforcements phase
- Persian Gulf is no more marked as a "decorative" area, so fleets can be moved there even if its still named "Persian Gulf decorative"

Fixed bugs:
- Added a key correction in Land Battles neural networks INI file in order to prevent infinite AI loops in Main Offensive Major trench battles
- Fixed a rare CTD in Military AI (for savegames only)
- Added the correct NATO symbols for Mountain & Marine units (forgot in the previous patch)
- Corrected a DB mistake in Political Options for Warfare Economy increase

User avatar
Haplo_Patryn
Brigadier General
Posts: 400
Joined: Sat Mar 04, 2006 6:11 pm

Thu Nov 20, 2008 9:46 am

Nice!!! :thumbsup:

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Thu Nov 20, 2008 9:50 am

Just an important remark:

Yesterday I tested the install of this patch, having some problems (game not running fine). Probably this was caused by the hundred of times I installed the patch :mdr:

So at the end I was forced to:

a) make a backup of saved-games;
b) uninstall the game and do a fresh installation + patch.

So please do so if you have similar problem! ;)

Kaiser1918
Corporal
Posts: 63
Joined: Thu Nov 13, 2008 7:04 am
Location: Singapore

Thu Nov 20, 2008 12:24 pm

Calvinus, not to step on your toes and I know that you are very busy making WWI good, but please, please make your patches fool-proof. I am not ready to install patches which force me to do the uninstall-install routine. You could use a clean system and try the patching process with this...
Thanks for your efforts!

User avatar
yoppy
Sergeant
Posts: 83
Joined: Mon Jul 16, 2007 3:22 pm
Location: Cologne, Germany

Thu Nov 20, 2008 1:06 pm

Kaiser 1918
PhilThib wrote:This is not yet 'official', but brings extra improvement and bug fixing. You are welcome to use it and report. Calvinus will post details of extra changes here...


As Philippe Thibaut told us, it is a non-official (beta) patch. So, in a next step there will be an offical release of the patch.
Other members asked for a beta patch, to help things improving.
Because of this please don't blame them for following the wishes of other forum members

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Thu Nov 20, 2008 1:20 pm

Kaiser1918 wrote:Calvinus, not to step on your toes and I know that you are very busy making WWI good, but please, please make your patches fool-proof. I am not ready to install patches which force me to do the uninstall-install routine. You could use a clean system and try the patching process with this...
Thanks for your efforts!


Dear Kaiser1918, this is a beta-patch. Everybody is free to take part to the beta-testing of the fixes and improvements or not, or even in a second stage (after all testers have posted positive reports), provided also that this patch is not published on the web-site, but only on the forum for our private playtests...

In addition, I'm respecting the wishes of the same forum members who asked for a beta trial of next patches. :love:

User avatar
Tamas
Posts: 1481
Joined: Wed Nov 30, 2005 10:51 am

Thu Nov 20, 2008 1:30 pm

Maybe we should have a public beta subforum to avoid confusion? Beta patch links could be posted here in the general discussion, but beta threads could go to the public beta subforum.

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Thu Nov 20, 2008 1:34 pm

Perhaps Tamas is right. I do not know the practices of AgeOD forum team. Maybe they can give us the light. :neener:

Voltair
Private
Posts: 21
Joined: Fri Aug 22, 2008 11:48 am

Thu Nov 20, 2008 1:49 pm

with 1.04a I`m not able to run previous saving cdt.

with 1.04 after august battle phase, at the begining of september turn all the unit was frozen, no renforcement.

with 1.04 typing on space bar cause all information box moving up

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Thu Nov 20, 2008 1:50 pm

In the AGE games it is usual to post the beta patches, as a sticked thread, on the "Help to Improve" sub-forum of the respective game. The thread is also usually well labeled as "beta patch X.XX"

Having been one of the voices asking for posting patches as beta to help not only improving the game but also to help "protect" the game (and developer) image, I wish to thank you very much for your initiative :thumbsup: . Later tonight I will try to get some time to test it.

Voltair
Private
Posts: 21
Joined: Fri Aug 22, 2008 11:48 am

Thu Nov 20, 2008 1:56 pm

oblige to reinstall the game, nothing running with 1.04a patch

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Thu Nov 20, 2008 2:05 pm

Voltair wrote:oblige to reinstall the game, nothing running with 1.04a patch


Can you please try to make a fresh install from zero and then apply the patch. You are having the same problems like me yesterday night.

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Thu Nov 20, 2008 2:11 pm

Franciscus wrote:In the AGE games it is usual to post the beta patches, as a sticked thread, on the "Help to Improve" sub-forum of the respective game. The thread is also usually well labeled as "beta patch X.XX"

Having been one of the voices asking for posting patches as beta to help not only improving the game but also to help "protect" the game (and developer) image, I wish to thank you very much for your initiative :thumbsup: . Later tonight I will try to get some time to test it.


Done.

User avatar
picaron
Posts: 3492
Joined: Mon Jun 25, 2007 5:43 pm
Location: Salamanca

Thu Nov 20, 2008 6:17 pm

Ce normale cette image ?

Image

Image

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Thu Nov 20, 2008 6:38 pm

You have a texture loading problem. Your video card is not powerful enough apparently. We are working on a way to fix this, but this is not so easy.. :bonk:
Image

User avatar
picaron
Posts: 3492
Joined: Mon Jun 25, 2007 5:43 pm
Location: Salamanca

Thu Nov 20, 2008 6:43 pm

PhilThib wrote:You have a texture loading problem. Your video card is not powerful enough apparently. We are working on a way to fix this, but this is not so easy.. :bonk:


Merci

06 Maestro
General
Posts: 573
Joined: Fri Nov 14, 2008 1:14 am
Location: Las Vegas, NV, USA
Contact: WLM

Thu Nov 20, 2008 6:47 pm

Is the 104a a comprehensive patch, or should we install 104 first, then 104a?
It had caused CTD during scenario load up on my PC.

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Thu Nov 20, 2008 7:21 pm

06 Maestro wrote:Is the 104a a comprehensive patch, or should we install 104 first, then 104a?
It had caused CTD during scenario load up on my PC.


Arghhh!!! The same problems on me! You have to: backup your savegame, uninstall, do a fresh installation from zero of the game, apply the patch. :(

104a is comprehnsive.

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Thu Nov 20, 2008 7:22 pm

PhilThib wrote:You have a texture loading problem. Your video card is not powerful enough apparently. We are working on a way to fix this, but this is not so easy.. :bonk:


Yes, video card caps not good. You video card supports max 2048x2048 textures... See the thread "Map problems" in the tech thread. ;)

06 Maestro
General
Posts: 573
Joined: Fri Nov 14, 2008 1:14 am
Location: Las Vegas, NV, USA
Contact: WLM

Thu Nov 20, 2008 9:30 pm

After re-installing and patching with 104a, the game is working better than it has so far. I have actually have gotten to October with no CTD. I'm not so sure if seiges are working correctly, but it does not hang or crash on that, or anything else so far. The whole game is running smoother.

I have no idea why, but my RAM usage has increased to just over 2 gigs while playing. Previously, it was using 1.6 gigs (normal idle usage is about 350 MB). I know nothing of programming, I can just tell you what I see. Since the initial install, I have watched system use very carefully through hours of (attmpted) play. I do feel safe in saying you fixed more than what was listed for this beta.

BTW, my PC only has 1 gig of RAM, so I'm running on vitual memor ( New ram is in the mail). CPU is runing at or near 100% most of the time while playing (Athlon 3500+ NV 256 graphics card).

You are making excellent progress-thanks, and hang in there.

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Thu Nov 20, 2008 9:32 pm

Thanks a lot Maestro. The game map occupies a lot of RAM... 700MB! Probably you have loaded "more map" than the previous match...

06 Maestro
General
Posts: 573
Joined: Fri Nov 14, 2008 1:14 am
Location: Las Vegas, NV, USA
Contact: WLM

Thu Nov 20, 2008 9:36 pm

calvinus wrote:Thanks a lot Maestro. The game map occupies a lot of RAM... 700MB! Probably you have loaded "more map" than the previous match...


You are correct. This is the first time I chose to load the whole map at the start. So, I guess that explains the additional ram use.

Johnnie
Captain
Posts: 187
Joined: Sun Feb 26, 2006 4:09 am

Thu Nov 20, 2008 11:28 pm

After re-installation, does one first apply pre-order activation patch before applying 104a ??

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Thu Nov 20, 2008 11:29 pm

No, no preoreder act. patch. needed.

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Thu Nov 20, 2008 11:34 pm

I solved the mysterious problem in Patch Installation! :thumbsup:
No virus... :D

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Fri Nov 21, 2008 9:14 am

Tamas wrote:Maybe we should have a public beta subforum to avoid confusion? Beta patch links could be posted here in the general discussion, but beta threads could go to the public beta subforum.
calvinus wrote:Perhaps Tamas is right. I do not know the practices of AgeOD forum team. Maybe they can give us the light. :neener:
Franciscus wrote:In the AGE games it is usual to post the beta patches, as a sticked thread, on the "Help to Improve" sub-forum of the respective game. The thread is also usually well labeled as "beta patch X.XX"

Indeed. :)

I not familiar with the exact ways people browse these forums, but there are many ways that a new forum would make absolutely no difference. (With my way of using "New Posts" as my forum gateway, I'd see no difference, but I don't base my perception of common forum habits on my own ;) )

Beta-patches are posted in clearly named threads and with a clear warning in the first post about this being a beta patch. Discussion about a given betapatch should be in its thread and when the betapatch is outdated, it'll simply slip slowly into the oblivion of forum page 2 and beyond :)

If it is a problem that people are caught unawares and install a beta patch when not intending to do so, I think it would be a more successful way to address that by including a confirmation screen in the beta patch's installer about it being a beta patch, what it means and ask a confirmation about wanting to install a beta patch before proceeding.
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
[SIGPIC][/SIGPIC]
[/CENTER]

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Fri Nov 21, 2008 9:21 am

Philippe will post soon a new version of the patch: 1.0.4b.
I fixed the mysterious problem on patch installation troubles, so now you are not more required to do a fresh install from zero. No virus, just a corrupted .ini file that made the game unplayable.

So I'm confident this patch 1.0.4b, once test by you volunteers, can become public.

I will post the patch news soon.

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Fri Nov 21, 2008 9:44 am

[color="Blue"]Closing this thread since there is a new beta patch out: http://www.ageod-forum.com/showthread.php?t=11686[/color]
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE

Visit AGEWiki - your increasingly comprehensive source for information about AGE games

[SIGPIC][/SIGPIC]

[/CENTER]

Return to “Help improve WW1!”

Who is online

Users browsing this forum: No registered users and 2 guests