johanssb
Conscript
Posts: 9
Joined: Tue Nov 25, 2008 11:06 pm

Unable to End Turn

Tue Dec 09, 2008 10:42 pm

Button not enabled. Save game attached.
Attachments
SaveGame.zip
(401.64 KiB) Downloaded 242 times

User avatar
Queeg
Lieutenant Colonel
Posts: 291
Joined: Sun Feb 26, 2006 5:13 am

Tue Dec 09, 2008 11:14 pm

Did you:

1. Unpause the game so the AI could plot its moves? The new turn button won't activate until the AI is finished.

2. Assign all mandatory attacks? Hit Enter to cycle through your units and make sure units with a red flag have an attack assigned.

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Wed Dec 10, 2008 9:04 am

You are playing in 4-players mode. I will check your savegame very soon. But for the time being please play in 2-players mode becase the 4-players campaign is not factored for the single player mode vs AI.

I'm refactoring the 4-player campaign also for the single-players mode, but it's a long process, because this scenario has been created for the cooperative multiplayer plays.

Btw, as soon you start playing in 2-player mode, wating for the Patch 1.05, do not play the following events:

"Historical War Plan"
"Abandonement of XVI Plan"

because this events are bugged and may cause a turn-locked side-effect as you have in your current 4-players game. ;)

Anyway, a alpha version of 1.05 will come tomorrow morning, for the volunteers who want to start the testing of the next official outcoming patch... :D

User avatar
Haplo_Patryn
Brigadier General
Posts: 400
Joined: Sat Mar 04, 2006 6:11 pm

Wed Dec 10, 2008 9:37 am

Nice! :thumbsup:

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Wed Dec 10, 2008 9:59 am

calvinus wrote:You are playing in 4-players mode. I will check your savegame very soon. ...


I was wrong... You are playing in 2-players mode. I spotted the bug (wrong residual check in the Mandatory Attacks rule) and fixed it immediately! :D
Tonight I will deliver the 1.05 alpha that will allow you to continue playing.

Thanks for your patience,
Calvinus.

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Fri Dec 12, 2008 11:09 am

The turn lock should be fixed with 1.05A. ;)

Return to “WW1 Technical support / Aide technique”

Who is online

Users browsing this forum: No registered users and 5 guests