Marcmux73
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need help!

Tue Nov 25, 2008 7:46 pm

I suffer, like many players I've seen, a lot of crashes during the game. I've tried to play the 1914 campaign game, but it was quite impossible for the frequent freezes of the AI or crashes of the game. They happened not only during the starting diplomat phase, but also after the first military phase. The game seems very very interesting, but right now it's not playable... I've read about the new beta-patch 1.04c that solve so muc problems: how can I have that patch?

gildamac
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Tue Nov 25, 2008 7:56 pm

Marcmux73 wrote:I suffer, like many players I've seen, a lot of crashes during the game. I've tried to play the 1914 campaign game, but it was quite impossible for the frequent freezes of the AI or crashes of the game. They happened not only during the starting diplomat phase, but also after the first military phase. The game seems very very interesting, but right now it's not playable... I've read about the new beta-patch 1.04c that solve so muc problems: how can I have that patch?


Here :thumbsup:

http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.4c.exe

Generaly the patches are in the sub-Forum : " Help improve WW1! "

Pluskat
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Tue Nov 25, 2008 8:02 pm

Hello!

First Calvinus thanks the 1.04c patch. I patched up and now evrything is ok by me. No crashes no freezes :w00t:

Thanks agin!!

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Rafiki
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Tue Nov 25, 2008 8:29 pm

gildamac wrote:Here :thumbsup:

http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.4c.exe

Generaly the patches are in the sub-Forum : " Help improve WW1! "

To clarify; generally the beta patches are in the "Help improve WW1"-forum; official patches will be announced in the main game forum :)
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Clovis
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Tue Nov 25, 2008 9:58 pm

So in this day November 25th, we now know for sure WW1 is a solid game engine, not an unworkable mess of bugs.stability problems are less and less the subjct of messages on this board. Bugs remaining to catch are more those common on complex game engines, ie errors in rule implementation. The weak points remaining are the lack of a comprehensive material, a combat results screen about to be revamped and certainly a less performant AI since the abandon of the multithreaded engine.

Ageod has proven ability to solve crisis. :thumbsup:
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Johnnie
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Tue Nov 25, 2008 10:22 pm

Clovis:

No. No. No. The game should not be considered stable until people can run the grand campaign without CTDs, NONE AT ALL.

See my thread: "Cool Runnings" below. So far, nobody has posted to say that they are running the game without ANY crashes. And stability does not depend, or should not depend, upon how complex the game is. Until that time the game cannot be considered stable.

I state this, not to rub anyone's face in any errors, but so that the focus doesn't shift from eliminating crashes to other bugs or improvements. Until the game runs without ANY crashes, it doesn't really run at all.

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Clovis
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Tue Nov 25, 2008 10:27 pm

Johnnie wrote:Clovis:

No. No. No. The game should not be considered stable until people can run the grand campaign without CTDs, NONE AT ALL.

See my thread: "Cool Runnings" below. So far, nobody has posted to say that they are running the game without ANY crashes. And stability does not depend, or should not depend, upon how complex the game is. Until that time the game cannot be considered stable.

I state this, not to rub anyone's face in any errors, but so that the focus doesn't shift from eliminating crashes to other bugs or improvements. Until the game runs without ANY crashes, it doesn't really run at all.


Not to begin an endless discussion but random CTD are rather current in game release today. That's a fact, due both to the endless variations of hardware and economical constraint which reduce betatesting time but most of new games have the first weeks such annoyances;

I'm not saying all to be perfect in WW1 but the game is currently rather stable.
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Johnnie
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Tue Nov 25, 2008 10:36 pm

Clovis:

I must strongly disagree. I can't get past the second turn in the grand campaign without crashing; and many people (perhaps the overwhelming majority) appear to have the same problem. The record for playing without a crash, appears to be June 1915, according to posts I've read. If I can't get through 2 turns and the record is not quite through one year of the war, how can that be considered stable ??

Again, I'm not looking for mea culpas or apologies, I just want the game fixed so I can play it. Eliminating the CTDs is the only priority.

TheDeadeye
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Tue Nov 25, 2008 11:25 pm

Clovis:

Johnnie is right and I back him up in his arguments. The crashes are a very big sore for most of the gamers at this point. I count as one of those too.

The majority does not deny the fact that this game is very complex and therefore ought to offer lots of fun playing for hours, you even have stated this yourself a few posts above. However if it constantly crashes, the game can be as complex as Quantum Physics but no one will be able to experience this since they can't even get past Chapter 1 or in this case the first year of the game.

I have full confidence in the AGEOD team that they are working on those bugs and offer a remedy to the CTD eventually but complexity of hardwares across the board or even economical hardships as you stated should not be an excuse or even taken as a punching argument to justify the oversights of CTD's no matter what (aka limited beta-testing or similar as you refered to). This is fatal in this industry.

Pluskat
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Wed Nov 26, 2008 12:09 am

Ok sorry to tell this but agin i have a new problem. Its not CTD its not freezing its "just" damn damn slow ai thinking. The AI is thinking 5-6 minutes to move only 1 unit into the battle! Last time i closed the game cos after 10 minutes nothing has happend i heard repeatedly only this old man voice "charge". :bonk:

Marcmux73
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Wed Nov 26, 2008 1:25 am

gildamac wrote:Here :thumbsup:

http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.4c.exe

Generaly the patches are in the sub-Forum : " Help improve WW1! "



Ok...thank you very much...tomorrow I'll test the patch to see if solve my problems :)

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soundoff
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Wed Nov 26, 2008 2:07 am

Clovis wrote:Not to begin an endless discussion but random CTD are rather current in game release today. That's a fact, due both to the endless variations of hardware and economical constraint which reduce betatesting time but most of new games have the first weeks such annoyances;

I'm not saying all to be perfect in WW1 but the game is currently rather stable.


Grief quite pathetic really.

I've not purchased the game. Was really looking forward to investing my hard earned money but until its really stable I'm going to hang fast (and I want to see North as North). I keep following the forum and hoping. But this degree of loyalty whilst at one level being commendable is at another breathtakingly naive.

Because its an AGEod release the fact that its initally bugridden is somehow forgivable!!!!!.......excuse me for breathing. Its frighteningly bad that todays computer fraternity considers it either acceptable or the norm to accept sub standard releases from developers and demonstrates to this 'old timer' just how poor standards have become.

I hope the game does turn out to be a triumph....then I'll gladly part with my money to purchase a copy. That it was ever released in the state it was originally in beggars belief. And until is does become 'stable' and a 'wonderful game' I'll not be investing. I've had my fingers burnt with too many releases by too many companies to believe that somehow....just because this in an AGEod game....it will be exquisite. I remember once thinking the same about Matrix or Paradox releases.

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calvinus
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Wed Nov 26, 2008 9:43 am

Dear all,

let me give my word on this matter, please.

I know you are very disappointed for the frequent crashes and you have all my apologises! During the beta-testing period, I did not receive such stability "alerts" from the beta-team. Yes, we fixed a lot of bugs, but I really didn't have any idea of what would happen so!

I'm working 12-14 hours per day on this issue (but also on the gameplay bugs and improvements), like a madman under the effect of drugs. You see the rate of new beta-patches indeed.

The biggest problems are for me:
- replicate your crash issues, provided the game runs fine on our PCs :( so that I'm forced to make tries and tries and tries again, until I realise the possible reason why such a nasty behaviour on your machines! :bonk:
- struggle against the damned MP3 playback library that is linked to the game. As written in another thread, I'm integrating a new shareware library, that should be much more stable and Vista compliant (I hope!). As soon I will finish my integration and tests job, I will submit a new test fix to a group of volunteers, because I want to be sure the new version works fine on all PCs before paying a considerable sum of money for nothing. :sourcil:

I hope you will appreciate our efforts and will enjoy soon a good product.

Best wishes,
Calvinus.

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Lannes
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Wed Nov 26, 2008 9:47 am

Courage we te support ;)

wosung
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Wed Nov 26, 2008 9:51 am

Under 1.04c, using XP, it's really quite stable:

Played some six hours. Just one ctd.

Probably a memory issue: On map ocean went brown like the unaccessible land zones.

Regards

PascalB
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Wed Nov 26, 2008 2:44 pm

I agree with this stuff...

I'm in June 1915 and only 2 CTD since start.

But, no sounds and no turn based game possible yet...

It's quite good for practising the game and the foundements of the rules before all options 'll be playable...

Thx to the service members.

WW1'll surely become a famous one, like the board game...

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calvinus
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Wed Nov 26, 2008 2:46 pm

PascalB wrote:But, no sounds and no turn based game possible yet...


Somebody is playing successfully in "Strictly turn-based" mode with the "Army-by-Army activation" rule... ;)

PascalB
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Wed Nov 26, 2008 2:53 pm

ok, I'll try it once at home
Thx for the tip :thumbsup:

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Clovis
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Wed Nov 26, 2008 9:55 pm

soundoff wrote:Grief quite pathetic really.

I've not purchased the game. Was really looking forward to investing my hard earned money but until its really stable I'm going to hang fast (and I want to see North as North). I keep following the forum and hoping. But this degree of loyalty whilst at one level being commendable is at another breathtakingly naive.

Because its an AGEod release the fact that its initally bugridden is somehow forgivable!!!!!.......excuse me for breathing. Its frighteningly bad that todays computer fraternity considers it either acceptable or the norm to accept sub standard releases from developers and demonstrates to this 'old timer' just how poor standards have become.

I hope the game does turn out to be a triumph....then I'll gladly part with my money to purchase a copy. That it was ever released in the state it was originally in beggars belief. And until is does become 'stable' and a 'wonderful game' I'll not be investing. I've had my fingers burnt with too many releases by too many companies to believe that somehow....just because this in an AGEod game....it will be exquisite. I remember once thinking the same about Matrix or Paradox releases.


It remains one lvery big importance bteween your point and mine: I own the game, I play it, I've no CTD. You have not.Now, of course you're free to give bluntly your opinion about something you don't tried.
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Johnnie
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Thu Nov 27, 2008 2:00 am

PascalB:

You are in June of 1915 and have ONLY experienced 2 CTD. Sorry, but to me that means the game is NOT stable.

I know Calvinus is working around the clock and perhaps very soon it will be. At that point I will certainly play it in earnest.

Johnnie
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Thu Nov 27, 2008 2:12 am

By the way, in case anyone thinks me negative, I'm actually an AGEOD fanboy. I think I have purchased every AGEOD wargame and will continue to do so.

It doesn't, however, do AGEOD or anyone else any good, if we pretend something is other than what it is. If the game is not YET stable, we must admit that. To me stability in the sine qua non (correct use/spelling?) with respect to any PC game. If it crashes and I lose what I was doing, I find myself unable to play it.

Being familiar with AGEOD and its products, I would be shocked if this game doesn't get fixed in a reasonable time; but it is not there yet by any means.

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calvinus
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News

Thu Nov 27, 2008 9:18 am

I have to make one thing clear anyway. Just to speak on the concept of stability.

Stability issues are the frequent crashes, I repeat the frequent ones. That's to say when a game has memory leaks or HW incompatibility issues that make it unplayable on some (or most) configs...

Such crashes are erratic and randomic, being not related to the core gameplay mechanics of the wargame simulation. They can be a problem in the graphic engine, the sound engine, the multiplayer engine, etc. etc. They can be also a HW compatibility issue...

A game with such problems is not stable, and I admit that WW1 had these problems with a lot of configs and has still some problems on some others.

But... the "application" bugs, the rare crashes/freezes... those reproducible... those related to the "holes" caused by the extreme complexity of the simulation... well these problems are not stability issues, not. These are bugs that are to be fixed. I never saw a game perfect, never. (I suffered a crash always reproducible also with AACW even with 1.10 and I had crashes with EU2 italian version even with 1.07 or some version close...).
A wargame is 100% bug free after some months since the release date (unless we speak of BIG companies that spend 12 months in beta-testing because they have the resources and the freedom of choosing the deadlines they want!).

I repeat. I admit that WW1 had a lot of HW problems and still has some problems with some configs. But, for the future, when all of these issues will be fixed, if you spot an "application" bug, please consider it as is... something to be reported for fix.

Said this, I'm glad to inform you that Philippe will publish the new patch 1.0.4d in the morning. He spent the whole night testing it successfully on the most number of PCs as possible.

In addition, I have good news for those of you that are still suffering problems. A new beta-patch 1.0.4e is already available, and coming soon. Those volunteers who want to try it, will discover that a new MP3 playback library is included. I tested it very very successfully, the RAM consumption lowered a lot, the performance improved considerably, the stability of the game too! MP3 can also be played in "streaming" mode, so saving a huge amount of RAM... for example, I was able to play the game with sounds & musics even of my poor laptop with 512MB of RAM...

That's all.

Thanks,
Calvinus.

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calvinus
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Thu Nov 27, 2008 11:12 pm

By the way, the frequent (recurrent and reproducible applicative) crash in Diplomacy phases of Summer 1915 is fixed with the incoming beta-patch 1.0.4e. ;)

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calvinus
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Thu Nov 27, 2008 11:14 pm

Other applicative crashes I'm currently investigating on:

- CTD when merging diplomats and planning dip. missions;
- CTD when browsing quickly the ledger pages.

Thanks,
Calvinus.

TheDeadeye
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Thu Nov 27, 2008 11:24 pm

and don't forget the weird lag that happens when you try to change slider settings in the tech window or ammo production screen :neener:

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calvinus
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Sun Nov 30, 2008 11:14 am

Finally fixed the crash on merging of ambassador! It has been a hell to reproduce it! :cuit:

Still no way to reproduce the crash on quick browsing of ledger pages, please help me... which scenario? :bonk:

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Haplo_Patryn
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Sun Nov 30, 2008 11:57 am

TheDeadeye wrote:and don't forget the weird lag that happens when you try to change slider settings in the tech window or ammo production screen :neener:



I posted the same problem with slider settings in the tech window here:

http://www.ageod-forum.com/showthread.php?t=11881

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PDF
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Sun Nov 30, 2008 12:26 pm

calvinus wrote:Finally fixed the crash on merging of ambassador! It has been a hell to reproduce it! :cuit:

Still no way to reproduce the crash on quick browsing of ledger pages, please help me... which scenario? :bonk:


At least Palestine, but I think I remember also Serbia ... I was more wary when playing the GC :)

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calvinus
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Sun Nov 30, 2008 12:50 pm

Probably I have written before... I just found the reason of the reproducible crash on Diplomatic Phases of Summer 1915. Fixed now. Hidden hole in the "expel diplomats" diplomatic event of Spain... :cuit: The diplomacy engine is extremely complex!

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