Here's turns 6 through 15
[SIZE="4"]Turn 6[/size]
Lyon has popped up out of nowhere in Madison! As that town generates 3 cash per turn, it is a not insignificant part of my war effort. In addition, it threatens Little Rock. As opposed to moving my forces to fend off Lyon, which is impossible, I decide to push towards St. Louis, which I'm hoping is only lightly defended. I send McCulloch's force north, as well as Stand Watie's newly formed division of 3 indian regiments, 2 calvary and one horse artillery.
[SIZE="4"]Turn 7[/size]
Suprisingly, Lyon did not take Madison. Dixicrat has been IM'ing me suspecting a bug, or possibly misunderstanding the mechanics of the game, but apparently we are going to play on..
Meanwhile, I send McCulloch/Price's force towards St. Louis, which finally got an artillery battery. There seems to be a force outside the city, but I don't see a leader. I'm not sure if I want to risk assaulting the place, especially with only one arty and most infantry consisting of militia. I also split off an a militia unit and calvary to retake Jefferson city and Rolla.
I also send Watie who was in Springfield to assault Lexington, although I put him on a "conservate" assault stance to avoid a disaster. It is a gamble because I cannot see what is in Lexington, but as the city was not that important from a strategic standpoint I suspect that it was not defended particularly well.
My strategy may have shifted to more of a "points" victory, as Dixicrat appears to be going for Little Rock. I'm hoping that my two gunboats can block him from crossing the rivers, although I have reinforced Little Rock a bit.
I only have 20 cash, so I spend it on two militia units in Missouri.
[SIZE="4"]
Turn 8[/size]
Lots of action this turn. McCulloch/Price's force intercepted a small yankee force in Union, MO, just below St. Louis, consisting of a sailors regiment and a battery of artillery. I took out the sailors regiment, but was not able to capture the artillery batteyr. In St. Louis, the force was apparently much larger than my previous intel had told me, and McCulloch retreated before giving battle. I decide to move to Rolla which a calvary regiment had just retaken.
My assault on Lexington was similiarly unsucccessful. Fremont was apparently garrison there with substantial forces, and Watie was forced to call off the assault. However as the force is very mobile I move them to Lawrence hoping to recapture it.
Madison held out against an assault by a small union force, although the militia unit there is down to 55 gallant men. One of the militia units I ordered built spawned in Charleston, and I see Lyon coming up to retake it. I'm hopign that my gunboats can block an river crossing. I order them to patrolt he probably routes of approach. Little Rock has but two militia regiments and a artillery battery defending it.
I order a unit for replacments for my militia and an additional unit built in Missouri.
[SIZE="4"]Turn 8 Revisted [/size]
Apparently there was a hangup with Dixicrats orders not being executed correctly. Our host Karl resent the turn and things turned out alittle differntly, namely the assault on Madison being successful.
Nevertheless my orders largely remain unchanged, but I did decide against sending Van Dorn/Watie to Lawrence, but decided to send them to join up with McCulloch/Price in Rolla. I did split off a lone calvary regiment to probe and potentially capture the area, however.
[SIZE="4"]
Turn 9 [/size]
Turns out the Union was entrenched around Madison, and as my gunboat fleet moved back and forth to prevent a crossing, they got blown out of the water. So much for that plan. Little Rock is now endangered, and I order two units which were making there way to reinforce McCulloch/Price.back to Little Rock. Van Dorn is promoted to 3 stars, so I can formy my Army HQ which luckily happens to be in Little Rock. I transport Van Dorn and form the Army. Right now LIttle Rock only has a line infantry, a miliita and a 10 lb. defending it.
Lawrence was defended, so my calvary regiment didn't take it. I order that regiment back to Springfield, as it is out of supplies anyway.
[SIZE="4"]Turn 10[/size]
Well this a strange turn, as a militia spawned in Madison, AK and took it over. I can't remember ordering a militia build, and its possible the city could have rebelled, but I don't have a message to that effect. I also got a strange message saying the militia had razed Madison and buit a new city, because mine was better.
Hopefully that strange event bought me a few more turns to get better entrenched in Little Rock. I am currently ahead in points 90 to 87. If i can prevent a capture of Little Rock I believe I can hold on for a points victory. Dixicrat does not seem interested in grabbing weakly defended strategic objectives, and I am collecting 11 points every turn to his 8 at the moment. It is late November, and some snow has already fallen and more should be on the way. Tahat should make it very hard for Dixicrat to attack.
Stand Watie's force arrives at Springfield along with a dead-tired calvary regiment. I see some Yank calvary that looks to be making its way towards Fayetteville. That is a fairly critical supply depot, that controls the flow to Rolla where McCulloch/Price are located, so I order Watie to drive them off. It only looks like a sole regiment so it shouldn't be much problem. Fortunatley I also had a regiment of calvary on the way to fayetteville anyway. They should get there before the Yanks and protect the depot from being captured.
A few of my miliia have converted to infantry, but they need some replacemnts so I use a chit. LIttle Rock is now defended by three line infantry, one sharpshooter, and a 10 lb and a 12lb, all commanded by Van Dorn with a entrechment value of 3. I also order a militia built in Missouri, as I can't build any more in Arkansas.
[SIZE="4"]Turn 13[/size]
I took little Hiatus from my AAR, however not a whole lot happpened since.Turn 10. with the excepiton of the recapture of Madison by the Yanks. Winter has set it in and its tough for units to mount an offensive.
Charleston is recaptured by the Union this turn, and my two militia units entrencehed get wiped out by Lyon's division, which is small (only 2000 men), but apparently very effective against my uncommanded militia with no artillery support..
I currently lead in points 124 to 116. I still hold enough strategic objectives to be gathering 11 points every turn to Dixicrats 10. Dixicrat has to beat me by at least 10 points. With 5 turns remaining, I do not believe he will be able to overcome this gap, so I expect a move on Little Rock. My entrenched force there now has power 220, and since Price got promoted to 2 stars I sent McCulloch to form a divison to spread the benefit of the sharpshooter unit to the other elements.
[SIZE="4"]Turn 14[/size]
Price unexpectedly completely ran out of supply, and his forces are melting away. I order my now full supply wagon from Springfield north, escorted but it will not get there next turn. This may turn into a disaster if it can't get there in time Price's force is destoryed.
Jefferson City looks open, so I send Stand Watie's force from Springfield to probe it.
I lead 135-126, with 4 turns remaining. I also I'm not sure what Dixicrat is waiting for. He will need to make a move on Little Rock and if he wants to win, by buth Lyon and Fremont and nowhere near Madison.
[SIZE="4"]Turn 15[/size]
Disaster strikes, as Price's force runs out of supply and is obliterated, including Price himself. Rolla is now only defended by the sole partisans units. I don't think I am getting any points from it, however, as I am only gaining 10 points per turn to the enemies' 9, whereas previously I was getting 11 per turn.
Watie's force captures Jefferson City which was completey undefended. he will stay there and entrench, and I redirect my supply wagon and calvary regiment to reinforce him.
Another few Arkansas militia units appear under my reinforcements screen. I only have 13k, so I can only build one.
