Tue Dec 28, 2010 7:10 pm
National morale is an odd thing and I doubt that any method of simulating its effects would meet the approval of everybody. That said, history can provide some examples that demonstrate similarities with what you are seeing in your game:
Paris 1870-71, after defeat in the field and collapse of the Second Empire, France pulled itself together in game terms as Paris was besieged. Although surrender did occur in the winter of 1871, the prolonged resistance was able to garner sympathy from other Powers and make the Prussians seem somewhat less the victim than was the case back in August when France declared war.
The War of the Triple Alliance in South America saw Paraguay essentially destroyed as a nation rather than surrender even in the face of catastrophic defeat. Only the death of their meglomaniac leader, Lopez, allowed for recognition of the military realities and surrender.
Finally there is the other 20th Century example, Nazi Germany. In November 1918 with the country infrastucture virtually intact and no foriegn armies on German soil, national will to fight had collapsed, the Army was shedding prisoners and deserters by the thousands daily and the Navy had mutinied. Contrast that to the conditions in Germany in spring 1945 when, for a great number of reasons, gotterdammerung was prefered over surrender.
There are so many intangable aspects to replicating national morale, war wearyness and will to fight even including the obvious issues. I suspect the game is working as designed and that the AI has gotten some lucky rolls to keep it going. Looks like total war is going to require your executing a total victory, something not required in the event but for which the potential always existed. Good Luck.