EUBanana wrote:Hi
I've been kinda lurking on here to see if there any more patches in the pipeline to make the multiplayer game more robust. It's been a looooooong time since the last patch, and we did try that multiplayer but it wasn't really any better. But I lurk anyway as it's a good game and I'm kinda itching to lock horns with my Kaiser friend.

You can connect OK but it's just too flaky to actually play as within a couple of turns something will go wrong, and given the size of the game, it kinda makes it unplayable.
It seems that most people play it single player, I see a lot of AI improvements and such - but I was wondering, is there any chance the networking stuff will get tightened up at some point?
This is a good question, I too have tirelessly tried multiplayer and there was always a problem during a session. Its close and to leave it in the stage it is in is a waste in my opinion. Why this does not get the attention it deserves is beyond me. Is it or is it not the multiplayer community in games that keeps the longevity of the game going. If we had a working option for human to human play it might even start a modding community.
The game was created as a board game and ported to the pc, it was meant to be played human against human and yet it does not have that potential now, why not complete the process?
You dont think enough people would be interested because its TCIP, is the game fun and enjoyable to play? If that answer is yes then why would it be hard for people to make time to play it?
I believe any game without human to human play within six months of purchase will be on a shelf collecting dust. It is my opinion this game deserves better than that, but the ultimate choice is youres and not mine..
Here's hoping the correct choice is chosen..