Without meaning to be too critical, I have to say that the map in this game – and various map modes – is very frustrating. For one, the lag when scrolling is a huge nuisance, even though I’ve done everything in my power to lessen it (through the Configurator, and trying single-CPU mode), and despite the fact that my computer is well above the ‘recommended’ specs for the game. I can’t figure out why the map should be so CPU or GPU or RAM (whatever in fact it is) intensive. I can, for example, play Hearts of Iron 3 very easily on my computer, which is RTS and which has sprites and map graphics changing in real time – I can scroll that global map fluidly with no problems. WW1 is TBS, and yet it plays like the most system-intensive RTS.
That aside, I’m also at a loss for why the map modes are so unclear. Can someone clearly explain what the map modes represent?
Strategic map: objective provinces are darker colored? My objectives? Everyone’s objectives? I can’t tell.
Political map: why are the colors so dark and so similar?? It’s incredibly hard to tell national boundaries apart. Why does it have to be this way?
The sub-maps on the Military Map: Reconnaissance? I assume the darkened-out provinces are un-reconnoitered. Anything else to know here? Supply? Completely unclear to me. Front? Also completely unclear.
Also, I have the box checked in the Options that is supposed to indicate on the map how far a unit can move in a turn – but for the life of me, I can’t tell if this is working or not – it’s just too hard to tell.
In short, why are the colors in the different map modes so dark and so hard to tell apart? It seems to make no difference playing with ‘low color mode’ in the Configurator or not. (Yes, I do have the brightness on my monitor turned up… that’s not the problem. Also, I have this same problem playing this game on two different computers: one running Windows 7 x64, the other running Vista x64. Also makes no difference if I’m playing at native resolution or one of the pre-set game resolutions.)