bk6583 wrote:Calvinus,
Lastly, I've tried reading how diplomacy works but I'm still missing something. I have ambassadors in Italy and Bulgaria but every turn they just sit there and I don't seem to be able to do anything with them. How do I try to influence a neutral country? I'd love to get Bulgaria on my side to finally finish off those hardy and pesky Serbians.
bk6583 wrote:I know you said you'd look into it but the BEF wierdness continues. Not only is this the 3rd consecutive turn for them to be isolated... If you look to the east, several Russian corps that had been isolated for two turns in fact were destroyed.
bk6583 wrote:Other questions regarding this save. In Serbia, I successfully attacked a Serbian corps in Pirot and forced a retreat. Thing is, except for one area controlled by Bulgaria (neutral) I had this corps surrounded. Yet it pops up in Kapoanic! Can a corps retreat through area with enemy corps in them or through neutral country territory?
bk6583 wrote:What's with Luxemborg? I own one area outright and yet when I moved a corps into the remaining area on Luxemborg (name escapes me) at the start of the turn I don't control it. I also own all of Belgium as best as I can tell yet I've never seen a message stating that it capitulated.
.Have you tried the "sending on mission" or "ask for audience" options in the diplomatic window? The diplomats don't do much good without the missions.
Bulgaria should be fairly easy to get into the CP. You can merge the existing diplomats that are assigned there already, then add another. After you get three of those units in there use the ask for audience button-you should have them in the war pretty quick
bk6583 wrote:.
That's my frustration. The "Ask for Audience" button is never active. After doing the "Merge" function, I sent two '3' level diplomats "On a Mission" to Italy and Bulgaria repsectively almost from the start of the campaign. Yet turn after turn "Ask for Audience" never activates. Basically, those diplomatics just sit there turn after turn. So obviously I'm not fully getting how the diplomacy function really works. Tried sending economic aid to both countries but that button is also never active. Help!
bk6583 wrote:Let me try to ask several different questions related to the same subject. How do two 'support' units, i.e., artillery, without any corps, move into an area and force an infantry corps to retreat? There never was any combat - at the end of the turn I was informed that my German infantry corps in Lille was forced to retreat "far away" to Ypres?? Did the presence of the GHQ in LIlle along with the infantry corps affect this?
bk6583 wrote:I have reapeatedly attacked these BEF units and always get the same result. One round of combat is conducted and the BEF "retreats". Except those BEF units stay in exectly the same area - even though I have overwhelming forces in the same area. Those BEF units in essense, turn after after turn, retreat after one round, and stay camped out in the same area right along with my own overwhelming forces. Please tell what aspects of the game rules allow this.
bk6583 wrote:.
That's my frustration. The "Ask for Audience" button is never active. After doing the "Merge" function, I sent two '3' level diplomats "On a Mission" to Italy and Bulgaria repsectively almost from the start of the campaign. Yet turn after turn "Ask for Audience" never activates. Basically, those diplomatics just sit there turn after turn. So obviously I'm not fully getting how the diplomacy function really works. Tried sending economic aid to both countries but that button is also never active. Help!
patrat wrote:i dislike surrendered country's giving right of passage to both sides. it leads to weird stuff like this. Ive run into situations like this myself.
how about the surrendering country gives rights of passage to just the conquering side? is this possible? or am i missing something?
if it is possible, then what would happened in cases like this, is that the bef would have to beat a quick retreat to the coast and evacuate, or face certain destruction. this sounds much more realistic then what is happening now.
calvinus wrote:The rule was added before the Gold edition, for both sides to avoid weird situations.
Right of Passage and Grant of Supply are two separate rules. We could grant both to the winnig side and only the Right of Passage to the losing side...
I will try to tweak the save of bk6583 in order to get such result...
Then he should test if some (more) weird side-effect arises!![]()
Franciscus wrote:I have not encountered this problem yet, but I would like to add some thoughts, if I may.
I think the changes proposed by Calvinus make perfect sense, although I would like also to know how it worked in the boardgame and Philthib's views on it.
Nevertheless, "historicity" and "plausibility" are very important things to me. And regarding an hypothetical French surrender, we actually know what would happen to the British army - because that was what happened in WW2 !
After France's defeat, what did the British forces do ? They certainly did not stay in France and fought to the last man, they attempted to retreat to England as fast as possible, trying to save as many men as possible in the process. Did the defeated French forces opposed their retreat ? No, so in fact we could say France gave them "right of passage". Were they supplied and did they get logistical support from the defeated French forces ? I think not, although the local population and some units could have given some little help. But the British were mainly dependent on their own means, and needed a coastal port both to get supplies and to escape. So, we could saythat France did not "Grant" them supply. And what would have happened if Dunkirk (or other British held port) were cut-off by Germany's forces ? - most certainly a quick catastrophe to British arms. So, if we manage to simulate something like this in WW1 game, I think it would be OK![]()
Return to “WW1 : La Grande Guerre 14-18”
Users browsing this forum: No registered users and 22 guests