Panama Red wrote:A question: Just what did feel that you needed to edit in the naval files to improve the game ???
Fair question.
Small things but the devil is in the details and interpretation of history, particularly on the technical side is subjective.
Some spelling errors in RN ship names, WW1G names vice
accepted English spelling:
Eirin vice
Erin, Ducan vice
Duncan, Queen Elisabeth vice
Queen Elizabeth, Bellorophon vice
Bellerophon
A few issues with how guns were rated so for example the 8 x 15" on
Hood are rated as 11 but exactly the same main armament in the
QE's is rated as 10. There are a couple of similar gunnery anomolies.
If I could I would remove torpedoes from everything larger than a light cruiser, as it is I have modded the torpedo table so that they are essentally useless at medium range in the hope of reducing the seemingly inflated strength of battleships. It remains to be seen how this works out and I am keeping an open mind.
Overall, given the scale of the game I have very few issues with the values of the naval units themselves. However, I still believe that overall the naval combat system is flawed in that it places too much wieght on the big-gun and not enough on the mine and torpedo (except for the exaggerated effect of battleship torpedoes at medium and short ranges on combat results).
Please do not misunderstand, those aspects of the naval war in the game that I dislike are based upon my interpretation of machine-age naval warfare; the developers merely assessed the available data differently and came to different conclusions, as was their job. Nothing here game breaking but still potentially irritating to one steeped in a particular viewpoint of WW1 naval technology and doctrines.
Cheers