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Franciscus
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A few (simple) naval questions...

Thu Jul 01, 2010 12:21 am

I think that I fairly understand the basics of land movement and battle, but I have some (probably stupid) problems with naval units (and I am not even speaking about the intricacies of naval battles... :bonk: :wacko :)

Two questions (1.08i):
- I want to move my Souchon-led Austrian fleet from Cataro to Adriatic sea. The game instead of plotting a direct route plots a roundabout route through the coast of Albania, Greece, Italy and finally into Adriatic (first pic) Why ?? :confused:
- I want to move my Karslruhe LC squadron with a "raid" mission against the town of Kongo (or Nigeria, or Afrique Française). This is not allowed (second pic) Why ? :confused: (The same with Graf Spee squadron, that can not attempt to raid NZ, Australia or HK...)

I am reading the manual but I can not understand this. Any help ?
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calvinus
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Thu Jul 01, 2010 6:21 am

Franciscus wrote:- I want to move my Souchon-led Austrian fleet from Cataro to Adriatic sea. The game instead of plotting a direct route plots a roundabout route through the coast of Albania, Greece, Italy and finally into Adriatic (first pic) Why ?? :confused:


This is a silly path generation that occurs for some cases. In the past version, the naval path was even not found, even if easy to plot, and you was unable to move the fleet. The naval path generation algorythm is silly in some cases, yes I must admit! :D

Franciscus wrote:- I want to move my Karslruhe LC squadron with a "raid" mission against the town of Kongo (or Nigeria, or Afrique Française). This is not allowed (second pic) Why ? :confused: (The same with Graf Spee squadron, that can not attempt to raid NZ, Australia or HK...)


The Raid mission is not to be plotted so. You have simply to click the "Raid" mission button, with no need to plot the move. Also, you cannot move to Kongo, because Kongo is an enemy land area and you have no access to the enemy port.

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Franciscus
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Thu Jul 01, 2010 7:07 am

Thanks, Calvinus. So, regarding raids, we do not pick a specific target ? What about the main german fleets ? If I want them to raid England's coast, they may end up raiding France ? (or even Italy through the strait of Gibraltar or an African colony ?? :confused: :bonk :)
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calvinus
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Thu Jul 01, 2010 7:21 am

Move them to the North Sea and you'll see Britain as target almost for sure...

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Franciscus
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Thu Jul 01, 2010 7:29 am

Ok... And do we even need to physically move a fleet out of the port before attempting a raid mission ?
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Tamas
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Thu Jul 01, 2010 9:43 am

Franciscus wrote:Ok... And do we even need to physically move a fleet out of the port before attempting a raid mission ?


No. but for example Germans will target France from there, IIRC. Move to the North Sea to raid Britain.

Mowers
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Thu Jul 01, 2010 11:50 am

My understanding is that the fleet needs to be in a sea (non coastal) region and set to raid for a raid to occur with a random port near the sea region being chosen.

You can move to the sea region and, if set to raid, the fleet will raid that turn.

Mowers

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Franciscus
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Thu Jul 01, 2010 1:51 pm

Thank you all. But I think Tamas is right. I am almost certain that my main fleet conducted a raid in Nantes although I did not move it from port. I will double check this later.

Regards
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Random
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Thu Jul 01, 2010 9:04 pm

Just had the AI controlled German Fleet successfully raid LaHavre in 1918, transiting the English Channel past multiple minefields, the patrolling Grand Fleet, Battlecruiser Fleet, Channel Fleet and French Atlantic Fleet and yet remain totally untouched and unintercepted.

I seldom bother with naval activities any more as too many aspects are gamey and unhistorical, in stark contrast to the superb land game and event engine.

Mowers
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Thu Jul 01, 2010 9:33 pm

Perhaps being able to lay more mines would improve the model from what it currently is? Although that would mean increasing the stock available to all countries.

But there again, probably not because it would effect the north sea as much as the straits of dover which is ahistorical and lacks a meaningful game play.

The current Mine model was not thought through at all during the design of this game.

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calvinus
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Fri Jul 02, 2010 7:19 am

Random wrote:Just had the AI controlled German Fleet successfully raid LaHavre in 1918, transiting the English Channel past multiple minefields, the patrolling Grand Fleet, Battlecruiser Fleet, Channel Fleet and French Atlantic Fleet and yet remain totally untouched and unintercepted.

I seldom bother with naval activities any more as too many aspects are gamey and unhistorical, in stark contrast to the superb land game and event engine.


I think all naval missions except "In Port" should be not executed if the fleet is in port. It should be very easy to fix.

Thanks,
Calvinus.

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Franciscus
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Sat Jul 03, 2010 12:26 am

I am still having problems understanding naval raids. In my current attempt at a grand campaign as Central Powers, in August 1914 turn I ordered a "squadron" of 2 U-boats and a Zeppelin :neener: to the Baltic (Ostsea) with a raid order; also, Graf Spee's fleet is in the grand Pacific and Karlsruhe is in the Atlantic, both with raid orders. All other fleets are in port, without orders. Yet, in the following turn, I am informed that my fleets have conducted raids in the sea zones of Edimburg and Nantes ?? :confused: What fleets ? The 2 U-boats that are in the Baltic ? Karlsruhe squadron that is in the Atlantic ?? My other fleets that have no orders ??? :blink:

Attached is the September and August saves, if needed...
Attachments
September 1914.zip
(399.73 KiB) Downloaded 279 times
August 1914.zip
(404.74 KiB) Downloaded 323 times
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calvinus
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Sat Jul 03, 2010 9:59 am

So the corrections to introduce are:
1) no raid mission if the fleet is in port;
2) raid message notification must tell also which fleet performed the mission.

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Franciscus
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Sat Jul 03, 2010 10:45 am

Yes, but I would also like to better understand which (and how) of my fleets actually conducted the raids, because apparently none could logically have done it ??

Is there any way you can check this on the saves ?
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calvinus
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Mon Jul 05, 2010 4:04 pm

Here some news that will come with 1.08J:
- Cost of naval mission "In Port" is now set to zero
- Naval missions "In Port" now can not be intercepted anymore
- All naval missions can now be performed only by naval detachments at sea (except for "In Port" mission, of course)

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calvinus
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Mon Jul 05, 2010 4:07 pm

Franciscus wrote:Yes, but I would also like to better understand which (and how) of my fleets actually conducted the raids, because apparently none could logically have done it ??

Is there any way you can check this on the saves ?


Ok, I added the name of the fleet to all messages! ;)

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