Mowers
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Problems with H

Fri Jun 18, 2010 10:36 pm

Please see attached saves to investigate.

Tank units are not used when available. Please see British units on the Palestine front attack when tanks are available but not use them

The AI does not appear to understand that having lots of tanks or guns does not equate to having an offensive force. It keeps trying to attack with 2 guns or 3 tanks and a gun but the attack never goes through because there is no infantry. The AI doesnt appear to understand that it needs balanced forces. See the Palestinian front.

The AI appears to build up very large stock piles of munitions that it then doesnt use because it has no troops to conduct offensive, see above.

For some reason, whilst Romania is not in the war and never has been there are a load of romanian controlled regions in Russian occupied russia. I suspect its because Austria has access to Romanian and when it moved out of Romania it turned all the Austrian regions Romanian. I am unable to revert them to Russian regions.

The AI continues to attack with 1 infantry unit - repeatedly. This is probably the biggest flaw in the AI at the moment.

The AI deploys new troops into regions where there is no supply, they subsequently die immediately. (see placement save)

The British make no attempt in many years to recapture empty, defenseless regions in the far east that have been captured by German "super marines". The Germans have achieved what the Japanese did with a fraction of the forces and almost no navy. The British have decided not to contest this.

For about a year the allies have stopped sending diplomats on missions. So its almost impossible for me (russia) to place any diplomats. Why don't the allies make any more diplomatic mission efforts? They just appear to have stopped taking any activity, do you know why? They appear to have very large numbers of diplomats they could merge up and use for missions but do nothing.
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Mar - Apr 1917.zip
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Drakken
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Sat Jun 19, 2010 3:40 am

Are you sure the problem isn't the save game? Have you tried with a clean started game?

Perhaps 1.086H isn't save-game compatible.

If this is from a clean scenario, however, this is indeed worrying. :(

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calvinus
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Sat Jun 19, 2010 7:36 am

Mowers wrote:Tank units are not used when available. Please see British units on the Palestine front attack when tanks are available but not use them.

The AI does not appear to understand that having lots of tanks or guns does not equate to having an offensive force. It keeps trying to attack with 2 guns or 3 tanks and a gun but the attack never goes through because there is no infantry. The AI doesnt appear to understand that it needs balanced forces. See the Palestinian front.


Is "Infiltration" doctrine available?

Mowers wrote:The AI appears to build up very large stock piles of munitions that it then doesnt use because it has no troops to conduct offensive, see above.


I'll investigate.

Mowers wrote:For some reason, whilst Romania is not in the war and never has been there are a load of romanian controlled regions in Russian occupied russia. I suspect its because Austria has access to Romanian and when it moved out of Romania it turned all the Austrian regions Romanian. I am unable to revert them to Russian regions.


Strange, to be investigate! Again a corrupted save? :blink:

Mowers wrote:The AI continues to attack with 1 infantry unit - repeatedly. This is probably the biggest flaw in the AI at the moment.


To be improved, yes!

Mowers wrote:The AI deploys new troops into regions where there is no supply, they subsequently die immediately. (see placement save)


To be improved, yes!

Mowers wrote:The British make no attempt in many years to recapture empty, defenseless regions in the far east that have been captured by German "super marines". The Germans have achieved what the Japanese did with a fraction of the forces and almost no navy. The British have decided not to contest this.


AI pays undoubtely more attention to European theater. I guess British AI considered an expeditionary force in Far East not worth the cost... :neener:
Indeed I recently introduced a couple of factors to give more chances to exped. forces from outside Europe to Europe (USA for example), rather that the opposite.

Mowers wrote:For about a year the allies have stopped sending diplomats on missions. So its almost impossible for me (russia) to place any diplomats. Why don't the allies make any more diplomatic mission efforts? They just appear to have stopped taking any activity, do you know why? They appear to have very large numbers of diplomats they could merge up and use for missions but do nothing.


This happens when no important diplomatic targets are available. But you tell Rumania is neutral. Are you sure she never joined the war and now is capitulated? :blink:

Ok I will examine your save today.

Mowers
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Sat Jun 19, 2010 9:27 am

Thanks Calvinus, :)

I think the map issue is probably a corrupted save but I also believe, well i just have a hunch, that its something to do with passage through neutral territory. Romanania definitely never joined the war.

The Brits has certainly been active in imaginative ways for sure. Landings in the Baltic and Turkey and then pushing hard in Palestine. Stuff a human player would do, so thats something you can be pleased about. But a small fleet in the Pacific would have stopped the Germans dead. Its a one off but more testing would be needed but no hands off tool to do it :neener:

Overall I think the Brits (and probably the Germans as well) need to get a better balance on spend, perhaps more on troops and a little less on munitions, artillery and tanks. Not sure how that all works but it appears to be a common theme.

I dont know about inflitration doctrine. But if they dont have it they probably don't need 4 tank units on one front. Indeed they have had more tanks than infantry on that front for some time.

In regards to diplomacy the only country that has joined the war by 1917 is Bulgaria. So all the important targets are still there its just that the AI isn't cycling through its diplomats - at least on the allied side yet they have a huge surplus of diplomats, it feels like its been 18 months since the allies send a diplomat on a mission. (note the germans continue to send diplomats). Have a look and check the number of diplomats france and the UK have and how often they send them on missions. I might be wrong but it seems like they have an awful lot they could merge up and send on missions.

Mowers

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calvinus
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Sat Jun 19, 2010 11:39 am

Mowers wrote:I think the map issue is probably a corrupted save but I also believe, well i just have a hunch, that its something to do with passage through neutral territory. Romanania definitely never joined the war.


No corrupted save. I undestand what happened...
The areas now owned by Rumania have been "liberated" by Russia who ceded them to Rumania, because they are "naturally" Rumanian... in fact they are Transylvania! :D
This is a point we can discuss about, indeed. Maybe such "liberation" should take place only if Rumania was at war.... ;)

Mowers wrote:I dont know about inflitration doctrine. But if they dont have it they probably don't need 4 tank units on one front. Indeed they have had more tanks than infantry on that front for some time.


Central Powers currently have: Combat Gas, Heavy or Massive Bobardment, Flash Bombardment.
So no Infiltration doctrine. No bug, working as designed.

Mowers wrote:In regards to diplomacy the only country that has joined the war by 1917 is Bulgaria. So all the important targets are still there its just that the AI isn't cycling through its diplomats - at least on the allied side yet they have a huge surplus of diplomats, it feels like its been 18 months since the allies send a diplomat on a mission. (note the germans continue to send diplomats). Have a look and check the number of diplomats france and the UK have and how often they send them on missions. I might be wrong but it seems like they have an awful lot they could merge up and send on missions.


This requires detailed tests on AI.

Thanks,
Calvinus.

Mowers
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Sat Jun 19, 2010 12:10 pm

calvinus wrote:No corrupted save. I undestand what happened...
The areas now owned by Rumania have been "liberated" by Russia who ceded them to Rumania, because they are "naturally" Rumanian... in fact they are Transylvania! :D
This is a point we can discuss about, indeed. Maybe such "liberation" should take place only if Rumania was at war.... ;)


Great, yeah it may be better if the model could reflect multiple out comes, the problem for me is that i can't deploy into the region and what if Romania joins the central powers? (as it might do in this game)

calvinus wrote:Central Powers currently have: Combat Gas, Heavy or Massive Bobardment, Flash Bombardment.
So no Infiltration doctrine. No bug, working as designed.


Yeah but its the British who are having the problem :)

calvinus wrote:This requires detailed tests on AI.


I'll play through to the end and see if the allies ever send another diplomat ever again

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calvinus
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Sat Jun 19, 2010 12:55 pm

Mowers wrote:Great, yeah it may be better if the model could reflect multiple out comes, the problem for me is that i can't deploy into the region and what if Romania joins the central powers? (as it might do in this game)


Now "fixed". Liberation only for countries at war. Next patch.

Mowers wrote:Yeah but its the British who are having the problem :)


I see that also Russia, UK & France have the same combat doctrines.
My advice is: research the Infiltration doctrine, UK will get it 1-2 turns after you get it.
Don't forget anyway that UK benefit of the minimum 1 tank level during battles!
I have seen it playing your save... ;)

Mowers
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Sat Jun 19, 2010 1:03 pm

calvinus wrote:Now "fixed". Liberation only for countries at war. Next patch.



I see that also Russia, UK & France have the same combat doctrines.
My advice is: research the Infiltration doctrine, UK will get it 1-2 turns after you get it.
Don't forget anyway that UK benefit of the minimum 1 tank level during battles!
I have seen it playing your save... ;)


Thats great, good work.

Is the AI aware that it needs to have the inflitration doctrine to make proper use of tanks? Is there a way a sub routine can be added for the AI to understand that its probably best to get the required doctrine before building large numbers of tanks it can not use?

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calvinus
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Sat Jun 19, 2010 1:25 pm

Mowers wrote:Is the AI aware that it needs to have the inflitration doctrine to make proper use of tanks? Is there a way a sub routine can be added for the AI to understand that its probably best to get the required doctrine before building large numbers of tanks it can not use?


Not exaclty. AI has a priority list for Doctrines researches.

For example, this one is taken from the Data/AI/Modding/GER.ini file:

; The array of favorite Combat Doctrines tags for implementation tests in Grand Offensives
BeginFavoriteCombatDoctrineTags
Doctrine=CD_HeavyBombardment
Doctrine=CD_FlashBombardment
Doctrine=CD_RollingBarrage
Doctrine=CD_CombatGas
Doctrine=CD_Infiltration
Doctrine=CD_DefenseInDepth
Doctrine=CD_CombinedArms
Doctrine=CD_CombinedDoctrine
Doctrine=CD_TacticalAerialSupport
EndFavoriteCombatDoctrineTags

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calvinus
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Sun Jun 20, 2010 4:05 pm

Already working on 1.08I and I introduced some AI tweakings to make her concentrate more forces in attack.

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Sun Jun 20, 2010 4:19 pm

calvinus wrote:No corrupted save. I undestand what happened...
The areas now owned by Rumania have been "liberated" by Russia who ceded them to Rumania, because they are "naturally" Rumanian... in fact they are Transylvania! :D
This is a point we can discuss about, indeed. Maybe such "liberation" should take place only if Rumania was at war.... ;)
Thanks,
Calvinus.



Well now- Denmark gained territory from Germany even though it never fired a shot. It can happen.

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