calvinus wrote:My advice is to set:
- Difficulty level 4+ (perhaps your AI is underevaluating the enemy forces in battle)
- Aggressiveness level 4.
I always use these settings and I do not see a too obstinate attitude in battles. Only sometimes in 1914... but almost tolerable.
Tamas wrote:The most important thing here is the attacking general's obstinancy. the AI may have no choice but to attack
Drakken wrote:That's what I thought at first, but I counted the number of round the AI attacks and it consistantly reach over the Leader's Obstinacy rating, even if its Corps are all flipped and the defender exhibits next to no flipped Corps or the "numerical superiority" bonus.
Tamas wrote:Hmmm, okay then. This hasn't really been a problem for me though, altough personally, I also like to push attacks sometimes
The tactical battle has almost poker-like mechanics in terms of playing the other guy's "hand" as well as yours, its not a problem if the AI is not too predictable, even if it gets too stubborn at times![]()
calvinus wrote:Indeed I never saw such a blood battle on West Front. On East Front, the Mujik units of Russia bring often to such results...
Can you try modding the LR4 param and report me if the AI works better?
Drakken wrote:That's what I thought at first, but I counted the number of rounds the AI attacks, for comparison, and it reached constantly above the Leader's Obstinacy rating, even if its Corps were all flipped and the defender either exhibited next to no flipped Corps or the "numerical superiority" bonus.
The attacks stop either if the defender has lost or the attacker has exhausted/destroyed all its Corps.
Drakken wrote:No, they weren't out of combat, but destroyed.
5 Destroyed, 0 Out of Combat. I thought it was a fluke of battle of AI vs AI, as it was the first and only time until now I had ever seen such a butchery.
Sadly, I do not have any save game nor any pic readily available. But when I saw that, it gave me the idea to post here about this issue.![]()
rattlesnake wrote:You discriminate against Russia? Or the east ?Or the uneducated?
rattlesnake wrote:At that time ,they have not finnished slavery in Russia.So the production is low far behind the west European. Maybe in the WWII the situation is different.Russia has technology advantage in military area.
Drakken wrote:Serfdom was abolished since 1861, and some level of industrial boom was slowly occuring, especially around mining production and factories. I agree that very few peasants owned their land, and workers didn't enjoy the type of social security their German Krupp counterparts in Essen were enjoying for their hard labor.
Anyway, it is the type of discussion to have in another thread.![]()
rattlesnake wrote:You mean the German company pays for the Russian workers?
If that is true,it is wonderful .They earn a salary of the West European ,and spend it at a low price level in Russia.
Drakken wrote:No, they didn't. Krupp, and other German industrialists, hired good German workers in Germany. But Essen was de facto owned by Krupp, a fully equipped city with schools, churches, hospitals, kindergardens, etc., that were funded or subsidized by Krupp to keep its employees happy.
In general, Wilhelmine Germany had one of the most advanced social security nets in industrialized countries before WW1, although workers still had to work 12 hours per day in rude conditions.
Drakken wrote:No, they didn't. Krupp, and other German industrialists, hired good German workers in Germany. But Essen was de facto owned by Krupp, a fully equipped city with schools, churches, hospitals, kindergardens, etc., that were funded or subsidized by Krupp to keep its employees happy.
In general, Wilhelmine Germany had one of the most advanced social security nets in industrialized countries before WW1, although workers still had to work 12 hours per day in rude conditions.
Drakken wrote:So, I have run a turn on my save game in August 1914.
Settings were :
AI Aggressiveness 4
Difficulty Level 4
LR4 (destroyed) = 3.0
LR5 (out-of-combat) = 3.0
First battle : Morhange
Note : AI Attacker attacked to the bitter end and stopped only when no more Corps was remaining.
Second battle : Colmar
Note: Witnessed a Retreat by AI Attacker, but only with one flipped Corps remaining.
Third Battle : Mulhouse
Note : AI Attacker attacked to the bitter end and stopped only when no more Corps was remaining.
Fourth Battle : Metz
Note : Bitter end. Continued to attack with more than one Corps even after reaching 0.0 RP, so lost all to Morale checks..
No screenshot
Fifth Battle : Luxemburg
Note : AI Retreat as soon as RP reaches 0.0 with two flipped Corps remaining.
calvinus wrote:Be sure you have saved the modded CSV file into the Data/DB folder.
LR1;1.0;1;Land retreat tactical situation calculation: multiplier applied to each wounded unit
LR2;2.0;1;Land retreat tactical situation calculation: multiplier applied to each disorganized unit
LR3;0.0;1;Land retreat tactical situation calculation: multiplier applied to each shaken unit
LR4;3.0;1;Land retreat tactical situation calculation: multiplier applied to each destroyed unit
LR5;3.0;1;Land retreat tactical situation calculation: multiplier applied to each out-of-combat unit
LR6;4.0;1;Land retreat tactical situation calculation: multiplier applied to each unit in panic
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