I have finally some official news about WW1 Gold. We are very close to the completion of all tasks for this new version of the game.
Herewith listed you can find all will come in...
New features:
- Added new italian music: "Ta Pum!"
- Game now has a mew map north-south oriented and much better looking
- Added Battle Logs window
- Added Stacks and Armies/Fleets Management window
- Added check-box in WW1 Configuration Tool that allows to switch to/from the new Gold map view
- Added buttons in many events notification window that allow to center the map on the concerned area
- War Plans window now allow multi-national selection
- Diplomats Management window now allow to display ambassadors of all controller powers
- Added Army Rooster window
Work in progress: - New 1915 scenario
Work in progress: - UBoots warfare informations are now displayed in North Sea area
Work in progress: - Von Lettow is now employed in Africa like a special support unit
Improvements:
- The tooltip on the top frame now shows the complete list of available combat doctrines, so included those ones discovered by the allies
- All available combat doctrines can be used in battle, so included those ones discovered by the allies
- U-Boots hunting tests results are now notified to all players
- Once ready for rebuild, the destroyed units are now available in full-force status
- Recruitments window: it's now possible to upgrade the fire-power of all corps, so included also the units deployed on the map
- Added a check during air duels to avoid flying aces replacements
- Civil Production level may no more be higher than 9 nor lower than 0
- Military AI for placement of reinforcements has been considerably improved
- Military AI for spending of RPs has been considerably improved
- Military AI for maneuvering has been considerably improved
- Military AI for build and maintenance of Fronts and Rear lines has been improved
- Military AI of battles has now a more prudent and less obstinate attitude
- Rolling Barrage checks now require a lesser usage of artilleries
- Added checks in battle tactics selection window to avoid players use combat gas that cannot be adopted
- Game updated to version 1.3.0 of irrKlang sound library
- Removed lags at scenario start caused by soldier uniforms update in 1916/1918
- Scenario target cities are now displayed in map window in a more distinguishable way
- Removed the stretched display of background map when Offensives window is visible or during battles if Retreat/Breakthrough/Counterattac windows are visible
- The look & feel of Shipyards details display has been improved
Scenario corrections:
- All scenarios: "Naval codes" is now a naval technology
- 1914 scenario: added special event for placement of BEF in Le Havre in case Mons is under German control
- All scenarios: corrected image of Arab cavalry unit
Fixed bugs:
- Corrected the only-AI battle freezes in strict-turn-based mode (4-players game)
- Fixed a bug that caused infinite U-Boots reinforcements
- Fixed a rare crash in trench battles related to the assault troops fire-power determination
- Fixed a bug that prevented the AI defender from committing support units (tanks & assault troops) in trench battles
- All new unit build & fire-power improvement orders can be done only if the national treasury has 1+ EPs
- Fixed a bug that caused a wrong increment of the economic hit losses caused by strategic submarine warfare
- Naval minefields can now be placed only on coastal sea areas
- Fixed a bug that caused a wrong calculation of victory standings at the end of Nov.-Dec. 1919 (last game turn)
- Fixed a bug that caused a wrong execution of army reactions in single-player mode and a loss of synchro in multi-player mode
- Fixed a bug that caused sometimes a loss of synchro in multi-player mode when executing not-military orders (i.e.: diplomats missions)
- Added an additional delivery check for interceptions in multi-player mode (if no response packet is delivered, no interception takes place)
- Fixed a bug in Multiplayer setup that caused a loss of synchro at very game start if a client did not choose the playing side
- Fixed a bug in movement path generation that wrongly included the unpassable areas in path
- Naval movement paths procedure fixed
- Fixed some bugs in fire procedure during air duels
- Fixed some bugs in fire procedure during naval duels
- Fixed a display bug in sieges and land battle windows: exhausted units where sometimes not properly reported when committed
- Fixed some bugs in fire procedure during land battles
- Fixed residual bugs in rail conversion during movements
- Fixed a bug in end-scenario VP checks that cause wrong victory determination in some scenarios (i.e. Caporetto, Palestine)
- Fixed a bug in map window that caused sometimes the display of popup menu for merging stacks, so preventing the movement into enemy areas
- Fixed crash in interceptions window (upon timer expiration)
- Fixed crashes caused by musics & sounds engine
- Corrected wrong tooltip of battle requirements in Off-map boxes
And now some screenshots...
1) First of all, a quick view of the new map on the Western Front in 1916:

2) Warplans window now allows you to switch fastly to the other controlled nation(s):

3) Diplomats Management window now allows you to display and manage the ambassadors of all your controlled nations:

4) Several events notification windows now allow you to center the map on the concerned area:

5) A new useful tool has been added... the Army Roster:

6) The look & feel of the Shipyards detail was ugly, so we improved it:

7) A sample of the Battle Logs window:

8) And finally the new Forces Management window:

The Beta Testing will start soon. Candidates are welcome.
Our primary needs are:
a) a German player who can translate all new text into German language;
b) a Spanish player who can translate all new text into Spanish language;
c) a English speaking player who can do an AAR, and...
d) testers of course!
Send PM to Philippe for the cadidate.
Thanks,
Calvinus.