dougbush93 wrote:For the rail conversion to work, an area has to meet several conditions:
In the LGG boardgame, at the end of the Winter interphase each year, any unconverted rail lines "behind the front line" are automatically converted. Not the case in computer LGG though, so you have to do it space by space.
Hope that helps a bit.
Doug
Nial wrote:In the manual sections available it states that the railways are auto converted in the interphase. You are saying they do not convert in the interphase. Is this a typo, something that will be fixed? Or just miss-communication? Anyone?
Nial
Nial wrote:Thanks for the quick clarification. I take it by the tone of your answer that it is something that will 'not' be introduced in the future? Might want to edit it out of the manual.
Nial
dougbush93 wrote:For the rail conversion to work, an area has to meet several conditions:
-it has to be able to "connect" to the rail net you are converting it to, so an isolated region can't have its rail converted. In the example you cite, the Germans I Army cannot convert any areas in the interior of Belgium until there is a connection to the German rail net available (usually consists of the Liege area after the fort is elim and the area just to the East of Liege).
-a unit has to move into a space to convert it, a unit cannot convert "in place" (annoying, but how it is for now)
The bottom line is that this does take a lot of planning. In the West, the key issue for the Germans is creating rail-conversion detachments in GE I and GE II armies, and then ensuring that the rail line that runs south from Liege is converted as the German armies move forward. As long as it is, the supplies can keep up with the far right flank.
Hope that helps a bit.
Doug
calvinus wrote:Yes, it's right. I removed the rule that required the connection to home country in a very early stage of development...![]()
benpark wrote:
A few counters simulating RR auxiliary repair troops might be nice, though I don't think it would fit the scale of the game. But since it is such a large part of the way the game is set up, having an entire corps of combat troops repairing the rails seems a bit like overkill as well.
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