vonRocko
Colonel
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Patch today?

Wed Nov 26, 2008 1:42 pm

Will there be a patch today or not? 11/26/08 :confused:
thanks

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calvinus
Posts: 4681
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Wed Nov 26, 2008 1:44 pm

Philippe is running tests on all the PCs in the office. I did the same on my side, of course.

We will post officially the patch as soon as possible, today.

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ConstantinScipion
Conscript
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Joined: Wed Nov 26, 2008 2:11 am

new patch?

Wed Nov 26, 2008 2:05 pm

:) Hi,
R we talking about 1.04d? is there a modification for pepole who experienced sound trouble?
thks

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calvinus
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Wed Nov 26, 2008 2:40 pm

Not yet. The new MP3 playback library is not yet integrated. Sorry.

vonRocko
Colonel
Posts: 385
Joined: Tue Jul 29, 2008 5:28 pm

Wed Nov 26, 2008 6:17 pm

I have a day off from work and was hoping to get some WW1 gaming in,but my game is currently unplayable.
Since it is a little bit after noon on the east coast of the U.S.A, it must be just about quitting time in France,and I'm a little concerned that there will not be a patch today. :(
Any news? :blink:

Thank you!

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Le Ricain
Posts: 3284
Joined: Sun Apr 09, 2006 12:21 am
Location: Aberdeen, Scotland

Wed Nov 26, 2008 6:52 pm

vonRocko wrote:I have a day off from work and was hoping to get some WW1 gaming in,but my game is currently unplayable.
Since it is a little bit after noon on the east coast of the U.S.A, it must be just about quitting time in France,and I'm a little concerned that there will not be a patch today. :(
Any news? :blink:

Thank you!


As an American, today should be the start of a very long weekend for you. Hopefully, you will get game time in before Monday.

Happy Thanksgiving.
[SIGPIC][/SIGPIC]

'Nous voilà, Lafayette'

Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

vonRocko
Colonel
Posts: 385
Joined: Tue Jul 29, 2008 5:28 pm

Wed Nov 26, 2008 7:40 pm

Le Ricain, You are absolutely correct :w00t: :thumbsup: :) I certainly have much to be thankful for. :neener:
Happy Thankgiving to you!

In the spirit of the holiday, to all in the U.S.A. and everywhere else in the world
HAPPY THANKSGIVING!!! ;)


:thumbsup: :coeurs: :thumbsup:

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Queeg
Lieutenant Colonel
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Thu Nov 27, 2008 2:03 am

So I guess the answer is .... No?

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calvinus
Posts: 4681
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Location: Italy
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Thu Nov 27, 2008 8:12 am

Philippe spent the whole night testing the patch 1.0.4d on the most number of PCs as possible. The patch will be published today... and we have other good news! ;) :thumbsup:

06 Maestro
General
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Location: Las Vegas, NV, USA
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Thu Nov 27, 2008 9:01 am

Oh well, I will sleep for a while and wake up to a new patch and, and??

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PhilThib
Posts: 13705
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Location: Meylan (France)

Thu Nov 27, 2008 9:06 am

Here it is... Calvinus will post description later on :thumbsup:

http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.4d.exe
Image

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calvinus
Posts: 4681
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Location: Italy
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Thu Nov 27, 2008 9:20 am

Patch description:

[Version 1.0.4a]
[Version 1.0.4b]
[Version 1.0.4c]
[Version 1.0.4d]
************

Improvements:
- "Next turn/phase" button is no more hidden when entering the Reinforcements phase
- Persian Gulf is no more marked as a "decorative" area, so fleets can be moved there even if it's still named "Persian Gulf decorative"
- Removed the ping pong nasty behavious of AI vs AI in Naval Battles
- Autosave now makes a backup copy also of the .MAP file
- Redeploying forces now cancel any move order previously scheduled for the concerned stack
- Air squadrons now may be involved in one air duel only
- Recruit Points capacity (max stock) of minor nations have been set to 12 (previously no limitation)
- Messages window are no more displayed when army movements are performed
- Improved the redeployment of leaders by adding the command swap
- The black window informing that "AI is thinking" is now displayed immediately when AI start her job
- Red Sea is no more marked as a "decorative" area, so fleets can be moved there even if it's still named "Red Sea decorative"

Fixed bugs:
- Added a key correction in Land Battles neural networks INI file in order to prevent infinite AI loops in Main Offensive
Major trench battles
- Fixed a rare CTD in Military AI (for savegames only)
- Added the correct NATO symbols for Mountain & Marine units (forgot in the previous patch)
- Corrected a DB mistake in Political Options for Warfare Economy increase
- Fixed the bug in victory determination when playing a second scenario within the same game session
- Fixed the map glitches upon exit from the Breakthrough / Retreat / Counter-Attack planning window during battles
- Fixed the neutrals' diplomatic borders violation bug
- Added the check on max diplomatic missions per player per turn
- Finally fixed the memory leak on AI reset that caused an erratic CTD on game quit
- Finally fixed the CTD on second load of scenario in the same game session
- Corrected text error in message concerning the corps firepower improvement effects on NW
- Fixed bug in rigid ZOC checks that prevented all administrative moves
- Fixed bug in air interceptions checks
- Corrected the display errors in the pro-Side gauge arrow inside the Diplomacy window
- Fixed some bugs in national budget updates
- Fixed bug in redeployment of leaders
- Fixed some design mistakes in Munition Costs DB that prevented some major nations to build munitions when the number of available productions sites is low
- Fixed very rare CTD in sieges conclusion of national resurgence fortresses
- Fixed bug in reinforcements of armies and fleets to be placed
- Fixed bug in reinforcements of Naval Minefields to be placed
- Fixed regression bug generated by 1.0.4c in the display of some budget values inside the National Budget window
- Fixed bugs in automatic deployment of reinforcements (supply check of detachments/HQs, refresh of map)

Remarks:
- The patch has been built with the newest version of Inno Setup Compiler that should be Vista Administrator priviledges compliant
- The Security Level is now fixed to 3 and cannot be changed (WW1 Configurator tool)

06 Maestro
General
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Thu Nov 27, 2008 9:34 am

I may have missed it in the list, but thre is a huge improvement in RAM utilization. My RAM use has dropped by about 50%. Draging an dropping seemed smoother too.

Bravo!

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calvinus
Posts: 4681
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Location: Italy
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Thu Nov 27, 2008 9:36 am

And you will see 1.0.4e beta with the new sound engine!!! ;)

06 Maestro
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Thu Nov 27, 2008 9:44 am

Molto grazie.

abulbulian
Lieutenant
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Joined: Tue Nov 18, 2008 10:16 pm

Thu Nov 27, 2008 10:24 am

Well Done! :w00t:

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Lannes
Major
Posts: 226
Joined: Fri Nov 18, 2005 9:54 am
Location: Troyes (France)

Thu Nov 27, 2008 10:27 am

Merci :thumbsup:

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sval06
Captain
Posts: 191
Joined: Mon Mar 27, 2006 7:46 pm

Thu Nov 27, 2008 11:50 am

Lannes wrote:Merci :thumbsup:


In english please :thumbsup:

Grazie Calvinus

vonRocko
Colonel
Posts: 385
Joined: Tue Jul 29, 2008 5:28 pm

Thu Nov 27, 2008 1:26 pm

Thank you Calvinus! :)
This is a happy thanksgiving indeed. :thumbsup: :coeurs: :thumbsup:

tagwyn
AGEod Guard of Honor
Posts: 1220
Joined: Tue Apr 17, 2007 4:09 pm

Fri Nov 28, 2008 11:58 pm

Ditto!!! Am now getting the game to work!!! WOW. :p apy:

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