Tamas wrote:Click the convert railway button for a nearby stack, and move through the are with them.
tigertank35 wrote:I still dont understand how you ocnvert the railway must i push the button and then drag the unit to the railway
razorbackjac wrote:Is this a stack next to the target area to be changed or a stack in the area. And when it does change, is there a icon showing the change or difference in the track?
Le Ricain wrote:It should be a stack next to the area to be changed. A unit inside an area can not do anything for the area.
In an area which is controlled by one side, but not the railroad, you will notice a sign post in the area with the RR controlling nation's flag. Once the RR has been converted, the sign post disappears.
Le Ricain wrote:...A unit inside an area can not do anything for the area....
WhoCares wrote:I'd love to see this changed, from gameplay perspective it seems nosense to have an army sitting in a region but still having to order a corps to march and convert the rail. Especially if an enemy attacking this region can convert the rail even when he does not conquer it...
calvinus wrote:My worry is: if you convert the rails (needs 1 MP) and then you order a move... well, how to handle this?
Playing a boardgame is "simpler" than coding it...![]()
calvinus wrote:My worry is: if you convert the rails (needs 1 MP) and then you order a move... well, how to handle this?
Playing a boardgame is "simpler" than coding it...![]()
WhoCares wrote:Well, the current system is not gamebreaking, but at times cumbersome and in some situations odd. Before you throw everything overboard and create a new solution that might create some other problems or oddities we might happily play with some ideas to find a solution that works and is not overly much effort to implement.
There are definatly more important things for you to do right now than changing something that is basically working. I don't mind playing with the current system another month or four...![]()
Gray_Lensman wrote:calvinus:
If the game is supposed to "rigidly" adhere to the original board game design, I'd have to say I agree with Plugger and would not change it.
However, if it's not going to rigidly adhere to the original board game design and you elect to make it, (railway conversion), work differently, you'll be opening the door for all sorts of requests for other changes.
Obviously, this is a decision to be made first.
Stwa wrote:This makes sense, and I would say, complete the game as designed. Then when all has been stabilized, you can entertain a series of modifications that you are sure will have a positive impact on gameplay, and you will have the time to test any such hypothesis.
Gray_Lensman wrote:calvinus:
If the game is supposed to "rigidly" adhere to the original board game design, I'd have to say I agree with Plugger and would not change it.
However, if it's not going to rigidly adhere to the original board game design and you elect to make it, (railway conversion), work differently, you'll be opening the door for all sorts of requests for other changes.
Obviously, this is a decision to be made first.
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