igor7111
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Mon Aug 25, 2008 12:54 pm

Well I, like many here have stated, have been waiting for something like this my whole life (and I'm 56!).

I was really hoping it would be akin to AACW with the unit structures and so on.....I found Guns of August to be a little to "abstract".

But I'm a definite buyer.....I just hope it comes close to what I was hoping for.

Offworlder
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Mon Aug 25, 2008 1:19 pm

Somehow I'm reminded of Rise and Fall of the Third Reich...

Count me in :coeurs:

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Clovis
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Mon Aug 25, 2008 1:25 pm

some counters of the Boardgame:

German leaders

Image

German aces, zeppelins and some battleships

Image
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Cosimus
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Mon Aug 25, 2008 1:59 pm

and the back of the box from the boardgame

Image
[font="Arial Black"]"Nicht Kleckern beim Kotzen"[/font][font="Arial"] "Guderian at 18[/font]:nuts:
[font="Arial Black"]"Klotzen nicht Kleckern"[/font][font="Arial"] "Guderian 30 years later"[/font]:niark:

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bloodybisounours
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Mon Aug 25, 2008 3:39 pm

It's a really really good boardgame. I bought it couple years ago.
I was lucky to play it twice and the only bad thing were the errata which were huge. So it was a little bit complicate sometimes to mix them with the official rules...

Great great news ! :coeurs:
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Franciscus
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Mon Aug 25, 2008 4:09 pm

Cosimus wrote:and the back of the box from the boardgame

Image


It really seems a fantastic game. Can't wait.
Thanks for the images, Cosimus.

(I particularly find amusing the little warning: "Not suitable for children under the age of 3" :niark: :niark: )

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arsan
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Mon Aug 25, 2008 4:21 pm

Franciscus wrote:It really seems a fantastic game. Can't wait.
Thanks for the images, Cosimus.

(I particularly find amusing the little warning: "Not suitable for children under the age of 3" :niark: :niark: )


:niark:
Yeah, their clumsy little fingers can't manage counter piles :niark:
Cats and children under 3... the worst enemies of the boardgamer... :nuts:

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andatiep
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Tue Aug 26, 2008 12:14 am

Oui, certes... it's looking very good ...but... nobody did answered to the one who asked about the PBEM option ! And i wonder about this too.

The really good thing,
why i fall in love with AACW and the others (WIA, etc.),
what was making me angry with Europa universalis because it was truely missing : the simultaneous turn by turn, with PBEM, game concept.

Any news about it for " la der' des der' " ?

If not, never mind : i would have at least discovered in this posts the board game which looks very nice... i hope it is still available somewhere...
REVOLUTION UNDER SIEGE GOLD

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Clovis
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Tue Aug 26, 2008 12:20 am

andatiep wrote:Oui, certes... it's looking very good ...but... nobody did answered to the one who asked about the PBEM option ! And i wonder about this too.

The really good thing,
why i fall in love with AACW and the others (WIA, etc.),
what was making me angry with Europa universalis because it was truely missing : the simultaneous turn by turn, with PBEM, game concept.

Any news about it for " la der' des der' " ?

If not, never mind : i would have at least discovered in this posts the board game which looks very nice... i hope it is still available somewhere...


If the computer game is close to the boardgame, pbem isn't possible because of the constant interaction between players which would force to several mail exchanges during one turn. I suspect the multiplayer to be restricted to the direct internet or lan options.
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Sol Invictus
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Tue Aug 26, 2008 12:45 am

Thanks for the detailed info Clovis. This is a definate buy on release day.

I also find the sideways orientation of Europe to be disorienting. With a boardgame, you simply need to turn the map or choose a different chair to change the perspective; can't really turn the monitor on its side. :non: I trust I will get comfortable with it, but it is definately not a natural fit. :p leure:

I agree that WWI has more reasonably different outcomes from the actual outcome than either the ACW or WWII. Sure, if everything falls as expected, the Triple Entente will usually end up winning, but there are many major plausible variables that can have a major impact in WWI. Think of the joy we will feel when playing the Central Powers and we flip Italy. :fleurs:
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vonRocko
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Tue Aug 26, 2008 5:12 pm

This looks great! We need a decent WW1 game. This will make guns of august look like checkers. With the guys from AGEOD working on it,I know it will be a top notch game! I can hardly wait.
Thanks guys :coeurs:

bobbob
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Canadians in New WW1 Game

Wed Aug 27, 2008 1:23 am

After being in the back ground on this forum since pretty much from the start, ive decided to start to particapate in some of the discussions. To begin with ive being play military games as far back as the 70,s, with a collection of over 40 Avalon Hill boardgames and a good complment of computer games over the years. I will be looking for some email games if anyone wants to put up with a rookie. So onto my first question, will Canadian troops be put in with regular British troops or will they be marked differently. Although they were part of the English forces it would be the first time that they were under direct command of Canadian Generals. At the least i would like to see some type symbol showing that they are different than the English. Thanks. PS: Hope this make it in the right thread.

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Sean E
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Wed Aug 27, 2008 7:21 am

Attached pic is from the LGG boardgame. It does show Canadian troops in separate corps (colored white). And also different colors for the Indian, South African and ANZAC troops. Knowing AGEOD i'm sure they will have different graphics for the Canadians!

Image

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PhilThib
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Wed Aug 27, 2008 7:52 am

If they have a different uniform than the "Tommies", yes...if not, at least we should add a Maple Leaf (I know, it's anachronic) on their 'counter' :niark: :sourcil:
Image

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Sean E
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Wed Aug 27, 2008 7:53 am

While i'm here i've put up the Cyberstratège screenshot image as well.
As you can see similarities to the board game, but an obvious AEGOD look to it as well.

Image


[color="Blue"]EDIT by Korrigan: WARNING As said above and in the French article, this picture is not a screenshot of the actual game. This is an art work, a mock up made several months ago by our artist in order to design the game interface and define the art direction (the graphic athmospher). Graphics won't be integrated in the current prototype before mid-september and several changes may have been done meanwhile. Thanks[/color]


Ah yes i forgot to read the fine print there! :bonk:

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Wed Aug 27, 2008 8:44 am

Hopefully even the Anzacs could get seperate symbols. This should also apply for the Austro Hungarians who had not one but 3 army organisations. Maybe also some distinctions between German regulars/reserves and Landwher/Landsturm could make it. As to the Russians they have a lot of contingents of different nationalities.

Regarding the chances of victory of the CP in WWI, the Germans suffered from a lack of strategic direction. Originally they went west in 1914, then they were diverted to the east, Balkans and west (Falkenheyn's indecision). Only with the Hindenburg/Lundendorff/Hoffmann combo did they hit on a strategy for the war. All the brillance of generals like Bruchmuller, Hoffmann, von Zwehl etc was negated by a faulty strategy. Its very ironic that the keenest followers of the elder Moltke forgot his teachings and concentrated on tactics. It is indeed ironic that an even inept ruler like Wilhelm II immediately realised this fault in the German High Command (ie reliance on a single plan without possible alternatives) at the begining of the war.

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PhilThib
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Wed Aug 27, 2008 10:31 am

We have planned to have some kind of 'emblems' to distinguish troops of 'sub-nationalities' with a same nation :coeurs:
Image

Krasny
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Wed Aug 27, 2008 10:59 am

I have a a couple of questions:

1. How is trench warfare handled? Except in early 1914 and 1918, gains were measured in a few kilometers, not an entire province.

2. Is there any compulsion to conduct futile (in terms of strategic gain) trench warfare? If not won't the game stagnate into a sitzkrieg?

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Tamas
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Wed Aug 27, 2008 12:03 pm

Krasny wrote:I have a a couple of questions:

1. How is trench warfare handled? Except in early 1914 and 1918, gains were measured in a few kilometers, not an entire province.

2. Is there any compulsion to conduct futile (in terms of strategic gain) trench warfare? If not won't the game stagnate into a sitzkrieg?



1. In the boardgame, there is a different Combat Resolution Table (and different modifiers) from 1915 on, to simulate the switch to trench warfare

2. As always, I talk about the boardgame, there are several incentives to launch attacks which you did not really expect to break through. For example, you get the opponent use up some manpower and artillery ammunition where YOU want him, not the other way around.Or you can hope to reduce a shaky enemy National Will to its "danger zone". Or, you want to create a sort of secondary "drainage" on your opponent beside a main offensive going on, etc.
And of course there are the Great Offensives, where, I can tell you, you WILL hope for a breakthrough most of the times. :niark:

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bloodybisounours
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Wed Aug 27, 2008 12:45 pm

Tamas wrote:I can tell you, you WILL hope for a breakthrough most of the times. :niark:


But most of the times you won't get it. :siffle:
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Duckman
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Wed Aug 27, 2008 1:12 pm

Sean E wrote:
[color="Blue"]EDIT by Korrigan: WARNING As said above and in the French article, this picture is not a screenshot of the actual game. This is an art work, a mock up made several months ago by our artist in order to design the game interface and define the art direction (the graphic athmospher). Graphics won't be integrated in the current prototype before mid-september and several changes may have been done meanwhile. Thanks[/color]


i guess that means the earliest we can hope for a beta test would be mid september. i actually like this method of beta testing, where its really about balance etc. rather than releasing betas to the beta testing pool even before barely any game mechanics are in place. :tournepas

and im really glad that means those map files we have seen are not representative of the finished product. that map orientation was just weird. after seeing previews of guns of august, i worried AGEOD would be tempted to follow some funky North-South orientation for the map. luckily, its not certain they will :) and hopefully they will follow the normal map orientation we all know and love :coeurs:

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arsan
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Wed Aug 27, 2008 1:26 pm

I think its the graphics that can change a little.
I would not bet for the map design/orientation to change at this late stage of development :siffle:

Cheers

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dooya
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Wed Aug 27, 2008 1:36 pm

arsan wrote:I think its the graphics that can change a little.
I would not bet for the map design/orientation to change at this late stage of development :siffle:

Cheers
The map orientation issue was already announced by Korrigan: http://www.ageod-forum.com/showpost.php?p=98705&postcount=26

Thus, poor arsan, Spain will be definitely at the bottom of the screen. :siffle: :niark:
No quote - No bullshit!

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arsan
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Wed Aug 27, 2008 1:47 pm

Spain will be just right out of the screen by looking at the full map picture :niark:
Out of the screen and out of the war!

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Franciscus
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Wed Aug 27, 2008 2:27 pm

Probably too late, I know... :siffle: ...but I also would very much prefer the normal, North-South map of Europe(just think: what would you all have thought of AACW with the map orientated side-ways because of a designer decision ? :8o: :king: )

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Clovis
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Wed Aug 27, 2008 2:40 pm

The map orientation would have been more...usual, the forum would have been filled after release of threads about the impossibility to play the game with a old gfx card or the slowiness of the game load or scroll with these old gfx cards, which( unfortunatly in a time when a Nvidia 8600 GT or better an AMD 4850 delivers 10 to 20 time the power needed for an AGEOD game for 150 bucks) are yet a large part of the gamer's hardware.
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Rafiki
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Wed Aug 27, 2008 2:45 pm

Franciscus wrote:Probably too late, I know... :siffle: ...but I also would very much prefer the normal, North-South map of Europe(just think: what would you all have thought of AACW with the map orientated side-ways because of a designer decision ? :8o: :king: )

It's an adaptation of a boardgame; that the computer game retains the same map orientation as the boradgame emphasizes that link :)
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dooya
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Wed Aug 27, 2008 2:50 pm

Rafiki wrote:[...]boradgame [...]
Image

:niark:
No quote - No bullshit!

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Rafiki
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Wed Aug 27, 2008 2:53 pm

Image

Now I'm just happy I didn't misspell it "broadgame"... :niark:
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Franciscus
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Wed Aug 27, 2008 2:56 pm

Rafiki wrote:It's an adaptation of a boardgame; that the computer game retains the same map orientation as the boradgame emphasizes that link :)



I understand this reason. Nevertheless, may I remind you that we and AGEOD all hope that many more people will buy the PC game than those that probably bought the boardgame, and most will not ever have seen or care about the boardgame. And they WILL find it strange...

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