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Drakken
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Fri Jun 04, 2010 6:01 pm

Would my latest AAR save game suffice? It was saved after the resolution of the Early August 1914 Military phase.

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Tamas
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Fri Jun 04, 2010 6:02 pm

Drakken wrote:Would my latest AAR save game suffice? It was saved after the resolution of the Early August 1914 Military phase.


I guess!

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calvinus
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Fri Jun 04, 2010 6:06 pm

Maybe it can help you.

I attached the bitmap done by Bruno De Scorraille for the scripting of Moltke plan.
Attachments
GER_WP_Moltke_est.jpg

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Drakken
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Fri Jun 04, 2010 6:31 pm

calvinus wrote:Maybe it can help you.

I attached the bitmap done by Bruno De Scorraille for the scripting of Moltke plan.


That map tends to confirm that the script was made on the base of any Russian plan except Berlin, as it takes only I and II Army into account but omits V, VIII, and IX Armies present in Poland that would go north in East Prussia .

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Drakken
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Fri Jun 04, 2010 11:59 pm

Tamas wrote:I guess!


There you go. Two save games:

- One on the Military phase of Early August 1914 (no movement yet).
- The other on the Military phase of August 1914 (after turn 0 movements)
Attachments
Save Game August 1914 Military Phase.rar
(389.64 KiB) Downloaded 227 times
Save Game Early August 1914 Military Phase.zip
(435.11 KiB) Downloaded 219 times

rattlesnake
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Sat Jun 05, 2010 11:35 am

Moltke Plan is the best plan for Germany towards Russia,
Berlin Plan is the best plan for Russia towards Germany,
there must be some wiseman or brainpower to determain if Germany choose the Moltke Plan,Russia choose the Berlin Plan.If the game includes that,it is cool .

rattlesnake
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Sat Jun 05, 2010 11:36 am

Drakken wrote:I'm not sure what the point is. The German taking the Moltke plan shifts the crackest troops and the offensive to the East. :confused:

My point was that, if the German AI elect to choose the Moltke Plan (Main offensive toward Russia), but Russia takes the Berlin Plan (5 Armies in front of East Prussia to advance toward Berlin), the original Moltke Plan because a liability for Germany because Russia has 5 Armies to push in East Prussia and cut its supply lines. The German High Command would have never allowed this kind of offensive to go too far if it had meant to leave East Prussia defenseless and Russia still with effective forces in vicinity.

So, Germany cannot afford to just push forward, it must resist the Russians, stop the steamroller, and then push forward. What it does now, however, is to apply the Moltke Plan as if Russia had the original Grand-Duke Plan, which I would find totally fine in that particular situation.

Hence, my question whether it is possible to set a specific script of objectives and AI behavior if, as a condition, Germany has the Moltke plan AND Russia the Berlin plan for balance issues. The aim being, at least, to make the German AI more cautious about Russian threats in that particular scenario, perhaps by making more limited objectives to push Russia away from the German border through Poland before pressing through.

I just hope I am not being too insistent, nor do I want to open a pandora box, as there are 625 different combinations of warplans and I am very conscient that we cannot have a set of scripted objective for each. However, I feel the German/Russian dyad is important enough for enjoying the game to give a slight extra push to make sure Germany's AI stands a chance.


Moltke Plan is the best plan for Germany towards Russia,
Berlin Plan is the best plan for Russia towards Germany,
there must be some wiseman or brainpower to determain if Germany choose the Moltke Plan,Russia choose the Berlin Plan.If the game includes that,it is cool .

rattlesnake
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Sat Jun 05, 2010 11:38 am

calvinus wrote:Have a look at Data/AI/Modding/GER.ini file, warplans section:



As you can see, it's not so immediate! :wacko:


What does the commmet mean?

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Tamas
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Sat Jun 05, 2010 12:24 pm

rattlesnake wrote:What does the commmet mean?


I think he meant "not so straightforward" :)

But the script does seem to be editable.

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Drakken
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Sat Jun 05, 2010 10:38 pm

Tamas wrote:I think he meant "not so straightforward" :)

But the script does seem to be editable.


Need my help for anything, here or on the "other" forum? :D

rattlesnake
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Sun Jun 06, 2010 2:35 am

calvinus wrote:Have a look at Data/AI/Modding/GER.ini file, warplans section:



As you can see, it's not so immediate! :wacko:


Tamas wrote:I think he meant "not so straightforward" :)

But the script does seem to be editable.


You can read his mind?Or It is what you think?
If that is true ,I think I will give a hand. :D

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calvinus
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Sun Jun 06, 2010 8:48 am

rattlesnake wrote:You can read his mind?Or It is what you think?
If that is true ,I think I will give a hand. :D


I've already answered exaplaining the meaning of my sentence.
The meaning was that the scripting system is quite complex.

rattlesnake
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Sun Jun 06, 2010 8:56 am

He mis-interprets your sentence.you said "it is no so immediate?"
But he interprets not so straightforward?
The scripting system?Is the scripting language?

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calvinus
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Sun Jun 06, 2010 9:42 am

I mean the way warplan priorities are scripted is a bit complex.

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