I have been testing the new PBEM functionality of WW1 with Calvinus and I can say that it´s immensely fun

However, due to the nature of PBEM in WW1 all battles will be handled by the AI, but the player can give some parameters to the AI in terms on how aggressive, passive or defensive the player wants the AI to fight the battles and sieges. This adds a bit of uncertainties to the plans, almost like putting you as the Supreme Commander but delegating the battles to be fought by your various Generals. You will have to pay A LOT of attention now who is in charge of what army, etc.
In addition, the AI has been extensively worked on by Calvinus and I have not seen any bad or unusual results from the battles during our PBEM. The AI did mostly what a human player would do too, pressing the advantage, retreating if bloodied and so on. What I really like is, that it actually uses the various combat events that you can pick up during the events phase, that can really make or break a battle depending on the circumstances.

We are still testing but it´s shaping up to be a great fun and anyone who still plays WW1 should definitely look forward to this new PBEM functionality!
Great work Calvinus!