Been a long time player of WW1 and I´d like to know what the general consensus is among other players in terms of giving some bonuses to the AI when it comes to combat on higher difficulties ONLY (4 and higher).
The AI as it stands right now is doing a superb job in what it can do to prosecute the war from 14-18, HOWEVER what my fear is that an experienced CP player can eventually breakthrough the AI lines and encircle and destroy her armies and force surrenders of Entente nations well before 1917. On top of that the AI has to worry about a myriad of things such as supply, movement, troop placement, etc so why not give it a hand in combat to balance errors made in the latter to not really hand a default victory to the human player in the former (combat)?
So, if Calvinus were to give certain resilient bonuses to the AI to give those veteran players a good challenge in combat and troop management, then winning the war as the CP would be harder to achieve by default and the CP player has to pay a lot more attention to defence as well.
If the player is the Entente, well then it makes it doubly challenging for the veteran players to create a solid defence as the AI is more likely to punch through since it gets some bonuses and therefore might really become REALLY dangerous for the Entente in 1914. Another argument I could bring in favor would be that since the Entente will eventually outnumber the CP, the CPs REALLY could use a boost in defence in order to make breakthroughs harder.
I know though that Calvinus won´t make such changes unless it is welcomed by other players. So please, give your opinions in here, as I am very sure that he´ll read this with great curiosity

