Baron von Beer
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Posts: 19
Joined: Mon Sep 22, 2008 9:57 pm

Do AI Mandatory attacks = Strongly encouraged optional attacks?

Mon Jun 27, 2011 8:11 pm

Finally got the Gold upgrade over the weekend, and started a CP campaign. French were on the historic war plan, Russia on the Berlin (I think) plan, where they transfer armies to hit Germany, and have ~2 armies with red mandatory attack flags.

Now, since I'm rusty I've played the military phase of turn one here multiple times, getting back into the swing of the game. However, I've noticed that France is basically thumbing their noses at the mandatory attacks. Most times they make a single attack in the South, either Morhange or Collmar (sp..). Sometimes neither, never more than one. The other armies with red flags don't appear to move or anything, they just sit.

Then turn two, still with mandatory attacks, they typically abandon the second to bottom territory down there (has a fort, one above the one that borders Switzerland), and may or may not do one attack, again most armies just sit.

Does the AI get a pass on these in the latest versions? I remember my last campaign, 1.06 something, they had me holding by the skin of my teeth, making 3-4 attacks each of the first two turns. Have to admit, I really miss that right now, feels more like Fall 1939 on that border than Summer 1914. The most dangerous thing the troops down there are facing is splinters from the picnic baskets. :bonk:

FWIW: I had AI Aggression on max, difficulty on 4. Playing WEGO if that matters. Read that in the opening the AI tends to be more aggressive. I guess that's a very subjective statement though.

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Random
AGEod Veteran
Posts: 779
Joined: Fri May 21, 2010 4:10 pm

Tue Jun 28, 2011 4:33 am

For what it's worth I do not ever recall seeing the AI balk at making mandatory attacks. Checked the events folder and didn't see an event that might be causing this.

Any chance that Plan XVII was not selected as you thought?

Sorry can't be more help.

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calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
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Tue Jun 28, 2011 6:24 am

One of the latest bugs fixed with 1.08M (under work) is:
- Fixed a bug in mandatory attacks check

What happened: if only one mandatory attack over N was planned for each front, the end turn procedure was allowed. Now all N mandatory attacks are to be planned... This is intended to work also for AI, even though it has some benefit when you make difficulty level high (that means you give AI some advantage, for AI aggressivity you have indeed to set another slider).

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