RGA
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Bruchmuller ?

Thu Mar 24, 2011 7:32 pm

Playing 2 player campaign as Central Powers. In early August turn drew Bruckmuller and played for event hoping to see bonus for the Liege fortress siege. During siege for Liege had +2 for artillery but could not see any bonus for Bruckmuller. Started another game without playing Bruchmuller and still got +2 bonus for artillery. Is the Bruckmuller bonus available in early August ?

Thanks.

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calvinus
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Thu Mar 24, 2011 8:48 pm

The battle logs do not say anything about a +2 for "events"?

RGA
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Thu Mar 24, 2011 11:32 pm

Maybe I'm not understanding how this works but the Bruchmuller event code says it creates three new turn rules for Germany. I have looked in the .sav file and can't see these new turn rules.

These are the turn rules for Germany from the .sav file

TurnRules=9,17,24,30,35,39,44,50,53,59,64,68,73,79,82,88,93,97,102,108,111,117,122,126,131,137,140,146,151,155,160,166,169,175,180,184,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,869,500,506,507,508,512,513,514,515,516,518,606,615,871,0,0,0

why the three 0's at the end ?

RGA
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Joined: Mon May 24, 2010 9:22 am
Location: Britains oldest recorded town.

Fri Mar 25, 2011 12:32 am

I made the following change to my .sav file.

1. Added extra turn rule 999 for Germany

TurnRules=9,17,24,30,35,39,44,50,53,59,64,68,73,79,82,88,93,97,102,108,111,117,122,126,131,137,140,146,151,155,160,166,169,175,180,184,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,869,500,506,507,508,512,513,514,515,516,518,606,615,871,999,0,0,0

2. Added the following code

BeginTurnRule
Id=999
Type=TR_SiegeModifier
StartTurn=1
EndTurn=100
EffectsPhase=TP_Military
Nation=2010
Parameters=1
EndTurnRule

Following this I was able to see a +1 modification to my siege roll on Liege by the German 2nd Army. I was expecting that the Bruckmuller event would have created this siege modifier but it does not appear so.

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calvinus
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Location: Italy
Contact: Website

Fri Mar 25, 2011 8:07 am

Mmmhhhh.... this makes things much clearer and looks like a bug! :wacko:
Ok ok I will replicate it quite quickly, and fix! ;)
Thanks, Calvinus.

RGA
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Posts: 259
Joined: Mon May 24, 2010 9:22 am
Location: Britains oldest recorded town.

Fri Mar 25, 2011 9:00 am

Thanks Calvinus.

I'll see if I can reproduce it as well and then give the exact sequence to follow.

RGA
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Location: Britains oldest recorded town.

Fri Mar 25, 2011 11:55 am

Calvinus,

More on this issue. I started up another 2 player campaign game as Central Powers. I got Bruchmuller event and played in the Early August event turn.

1. Saved game details after playing Bruchmuller in early August event phase.

TurnRules=9,17,24,30,35,39,44,50,53,59,64,68,73,79,82,88,93,97,102,108,111,117,122,126,131,137,140,146,151,155,160,166,169,175,180,184,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,846,869,500,506,507,508,512,513,514,515,516,518,606,615,891,893,893,894,894,895,895

BeginTurnRule
Id=893
Type=TR_ArtilleryModifier
StartTurn=1
EndTurn=101
EffectsPhase=TP_Military
Nation=2010
Parameters=1
EndTurnRule
BeginTurnRule
Id=894
Type=TR_SiegeModifier
StartTurn=1
EndTurn=101
EffectsPhase=TP_Military
Nation=2010
Parameters=1
EndTurnRule
BeginTurnRule
Id=895
Type=TR_GasModifier
StartTurn=1
EndTurn=101
EffectsPhase=TP_Military
Nation=2010
Parameters=1
EndTurnRule

2. Second save in the Military phase of Early August. The Bruchmuller turn rules have disappeared and been replaced with other turn rules of same id.

TurnRules=9,17,24,30,35,39,44,50,53,59,64,68,73,79,82,88,93,97,102,108,111,117,122,126,131,137,140,146,151,155,160,166,169,175,180,184,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,846,869,500,506,507,508,512,513,514,515,516,518,606,615,891,896,896

BeginTurnRule
Id=893
Type=TR_RightOfPassage
StartTurn=1
EndTurn=101
EffectsPhase=0
Nation=2031
Parameters=RUS
EndTurnRule
BeginTurnRule
Id=894
Type=TR_GrantSupply
StartTurn=1
EndTurn=101
EffectsPhase=0
Nation=2031
Parameters=RUS
EndTurnRule
BeginTurnRule
Id=895
Type=TR_EconomicAids
StartTurn=1
EndTurn=101
EffectsPhase=0
Nation=2031
Parameters=RUS,5
EndTurnRule
BeginTurnRule
Id=896
Type=TR_BlockadeSideEffects
StartTurn=1
EndTurn=101
EffectsPhase=0
Nation=2010
Parameters=GER,1
EndTurnRule

RGA
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Posts: 259
Joined: Mon May 24, 2010 9:22 am
Location: Britains oldest recorded town.

Fri Mar 25, 2011 1:34 pm

Ok, have replicated the issue again quite easily. These are the steps to get the turn rules for Germany as below

TurnRules=9,17,24,30,35,39,44,50,53,59,64,68,73,79,82,88,93,97,102,108,111,117,122,126,131,137,140,146,151,155,160,166,169,175,180,184,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,797,869,500,506,507,508,512,513,514,515,516,518,606,615,870,0,0,0


the problem being the 3 0's at the end were the Bruchmuller turn rules should be.

1. 2 player campaign game in a-to-a mode as Central Powers.
2. I selected Schiflien plan/Conrad plan with good morale and events to give me the maximum number of events to choose from
3. Played Bruchmuller in the event phase of Early August.
4. Saved game at beginiing of Military phase just after AI had finished its moves.
5. Attacked with German 1st, 2nd and 3rd armies as expected.
6. During the siege of Liege did not see the Bruchmuller bonus.
7. Looked in the save file and Bruchmuller bonus was not there.

Hope this helps identify and fix the issue.

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calvinus
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Fri Mar 25, 2011 2:24 pm

Great help RGA, I'll work on this issue as soon as possible. :thumbsup:

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calvinus
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Location: Italy
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Sun Mar 27, 2011 8:51 am

Two days work for a bug! Fixed in the end... :cuit:

RGA
Lieutenant Colonel
Posts: 259
Joined: Mon May 24, 2010 9:22 am
Location: Britains oldest recorded town.

Sun Mar 27, 2011 11:44 am

Excellent work Calvinus :thumbsup:

Shal I look for some more for you ? :neener:

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calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Sun Mar 27, 2011 12:29 pm

Yes, I'm working on other issues too. For example, I wish to fix once for all that erratic bug that caused the Austrian/French armies remain locked even after the Italian entry in war... ;)

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