a new official patch 1.08L for WW1 Gold is online!

Here you can download the patch for the full version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_Patch_v1.0.8l.exe
And here for the demo version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_DemoPatch_v1.0.8l.exe
Finally here the free pre-Gold 1.07I version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_Patch_v1.0.7l.exe
And now the news...
[Version 1.0.7j]
[Version 1.0.7k]
[Version 1.0.7l]
[Version 1.0.8j]
[Version 1.0.8k]
[Version 1.0.8l]
************
Improvements:
- Army Roster display is now updated every time an army activation or coordination takes place, as well as when an army activation ends (only for Gold edition)
- Cost of naval mission "In Port" is now set to zero
- Naval missions "In Port" now can not be intercepted anymore
- All naval missions can now be performed only by naval detachments at sea (except for "In Port" mission, of course)
- Added fleet name to all naval missions notification messages
- Surrendered or capitulated nations do not grant anymore any supply to former allies
- Military AI now carefully checks the supply status of areas when considering the redeployment or reinforcements opportunities if the difficulty level is set 4+
(*) Scenario corrections:
- Grand Campaign scenario: corrected placement of English colonial stack in Nigeria
- Grand Campaign scenario: added fixed English garrisons in Nigeria, South Africa, English Africa and British Indies
- 1914 and Grand Campaign scenario: corrected the English event script that triggered the modification of BEF special corps values
- 1914 and Grand Campaign scenarios: French Vth army can now intercept also in September 1914, even if immobilized
Fixed bugs:
- Fixed a memory buffer overflow that caused a game crash in some rare cases when "AI uses all behaviors" option was enabled
- Fixed a bug in Multiplayer that prevented the connection of 3 or more players in the same time
- Fixed a bug that caused an apparent declaration of war performed by capitulated nations
- Fixed a bug in Multiplayer that cause a game stuck in case of Reaction when the reacting force was not the main army of the front
- Fixed a regression bug introduced by 1.08J that made impossible the declarion of war by neutral countries via diplomacy
- Fixed a rare bug in retreat to nearest supply source procedure during land battles
- Fixed a bug in retreat priorities execution during land battles
- Fixed a bug in Reactions: if the first player attempted a reaction, the following active player was now allowed to react
- Fixed a crash caused by a couple of wrong parametrical texts inside German localizations
- Fixed a rare bug that generated a missing removal of old battles so causing in some occurrences the coexistence of enemy stacks in the same area
- Fixed an erratic stack overflow during the load of savegame
(*) : not working for older savegames
Have fun!
Calvinus