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calvinus
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New Official Patch 1.08I

Thu Jun 24, 2010 9:46 am

Hello everybody,

a new official patch 1.08I for WW1 Gold is online! :)

Here you can download the patch for the full version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_Patch_v1.0.8i.exe

And here for the demo version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_DemoPatch_v1.0.8i.exe

Finally here the free pre-Gold 1.07I version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_Patch_v1.0.7i.exe

And now the news...


[Version 1.0.7g]
[Version 1.0.7h]
[Version 1.0.7i]
[Version 1.0.8g]
[Version 1.0.8h]
[Version 1.0.8i]
************

New features:
- New 1914 "Guns of August" scenario
- Army roster now indicates if there are wounded corps (not for the free pre-Gold 1.07)
- Game can now be launched in sinlge-core-CPU mode

Improvements:
- Landings on enemy beach-heads is allowed now only through friendly controlled sea zones (so including also coastal areas)
- Naval control missions now have effect also on coastal areas bordering the open sea zone targeted by the naval mission
- Naval control of sea zones is now kept till the end of next Interphase
- At the end of Interphase, control of open sea zones is resetted
- At the end of Interphase, control of coastal sea areas to set back to original nationality
- Introduced some corrections in Events draw procedure following the War-Plans adoption
- Military AI improved to send more troops in Grand Offensives' battles
- Military AI improved for the play of battle stratagems
- Military AI of nations outside Europe has been improved to better allow naval trasports of expeditionary forces
- Military AI improved to allow a faster conquest of enemy countries through a progressive advance into enemy ungarrisoned territory
- Military AI improved to allow a smarter check for the appropriate administrative movement type required in case of long distances
- Game can now use universal WinMM audio drivers (good for those problematic audio cards)
- Reduced game lags occurring when message popups are opened during AI think or FOW update time
- Introduced a new modding parameter in AI for land battles to handle in a more flexible way the retreat choices
- Chances for success on tests for adoption of Combat Doctrines have been a bit improved
- A and M shortcut keys now work also for armies without HQ
- Army Roster now displays also armies without HQ
- In army-by-army activation mode, units can now be trasfered only from/to noy yet activated armies
- "Expeditionary Force" political actions now introduce a rule that allow mixed composition of international forces within the concerned armies (German XI Sud Army, Russian XII Zentr, Frrench VII Orient Army, Austrian V Alpine Army)
- Introduced some performace improvements in key moments of gameplay to avoid lags and freezes
(*) Introduced several corrections in diplomacy for supply grants
- Numerical superiority in battle is no more calculated taking into account the units in the Rear
- Reinforcement units during battles in Trench warfare are now added to Reserves box, no more in Rear
- Improved game performance during setup of Reinforcements phase
- Introduced some performance improvements in game map database
- Corrected picture of Russian general Plehve
- Liberation of national areas can now take place only for countries at war
- Military AI improved to concentrate forces during attacks
- Naval AI improved to give more priority to escape procedures for damaged fleets
- Naval battles: fire range required to engage immediately a duel also against smaller fleets has now more chances to be settled (100% of cases in coastal sea zones)
- Army Roster information are now updated every time a wounded corps is refilled to full strength
- Military AI now pays the appropriate importance to scenario goals accoring to the VP bonus/penalty value of target areas

(*) Scenario corrections:
- 1914 scenario: corrected events draw penalty value for Russian warplan option "Volunteers and Munitions"
- All scenarios: introduced rule for expeditionary armies that allow mixed composition of international forces (German XI Sud Army, Russian XII Zentr, Frrench VII Orient Army, Austrian V Alpine Army)
- All scenarios: the rule for NW losses caused by naval raids have been reworked and now most major powers can be affected
- All scenarios: Tampere in Finland Box is no more a port on Gold Edition map
- All scenarios: Persia is no more bordering with British Indies box

Fixed bugs:
- Fixed bug in naval path calculation
- Fixed bug in Naval Control missions
- Fixed an erratic game freeze occurring when evacuating fleets from port
- Fixed a bug that made impossible for human players to play battle stratagems in many situations
- Fixed a display bug in army list window for reinforcements placement
- Fixed a display bug in recruitments window in the tooltip of contruction timeline of corps
- Fixed a bug that made naval minefields attack nearly impossible to happen
- Weird movement paths still displayed outside the boundaries of the map screen are no more displayed

(*) : not working for older savegames

Have fun!
Calvinus

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Franciscus
Posts: 4571
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Location: Portugal

Thu Jun 24, 2010 5:49 pm

Thank you Calvinus :coeurs:

Your hard work is much appreciated.

(Too bad Italy is out from the World Cup...)
[SIGPIC][/SIGPIC]

oldspec4
Lieutenant Colonel
Posts: 251
Joined: Sat Nov 11, 2006 1:14 pm

Fri Jun 25, 2010 1:37 am

Thank you sir...I've run a number of turns after updating from 1.08H to 1.08I. It seems to be runnin' very fine :thumbsup: .

06 Maestro
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Location: Las Vegas, NV, USA
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Fri Jun 25, 2010 5:17 am

The new scenario is great. However, not to nit pick, but where are the those little Austro/Hungarian mortars at-the ones that are supposed to be with the second Army? ;)

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count taaffe
Sergeant
Posts: 97
Joined: Wed Jan 28, 2009 12:49 pm

Fri Jun 25, 2010 8:03 am

Franciscus wrote:Thank you Calvinus :coeurs:

Your hard work is much appreciated.

(Too bad Italy is out from the World Cup...)


I wholeheartedly second that.

Thanks again calvinus!!!! :coeurs: :coeurs: :thumbsup:

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calvinus
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Fri Jun 25, 2010 9:12 am

06 Maestro wrote:The new scenario is great. However, not to nit pick, but where are the those little Austro/Hungarian mortars at-the ones that are supposed to be with the second Army? ;)


Austria is not present in this scenario, so the side effect is that the AH siege artillery is now absent. Sorry.

06 Maestro
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Fri Jun 25, 2010 5:14 pm

Wow! That is a pretty strict game engine. Liege can still be taken in one turn-so I guess its ok. Player may find that they have to use "assault" to capture the fortress.

Johnnie
Captain
Posts: 187
Joined: Sun Feb 26, 2006 4:09 am

Fri Jun 25, 2010 5:18 pm

While applying the patch, the application stopped. As soon as I entered Task Manager to see what was going on, it started again. The game is patched and appears to run fine. Anyone ?

06 Maestro
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Fri Jun 25, 2010 5:24 pm

Johnnie wrote:While applying the patch, the application stopped. As soon as I entered Task Manager to see what was going on, it started again. The game is patched and appears to run fine. Anyone ?


It was tea time-all's well that ends well.

Mowers
Captain
Posts: 158
Joined: Wed Aug 20, 2008 7:37 pm

Fri Jun 25, 2010 6:03 pm

Shame about the seige guns, perhaps Leige can be toned down to re-capture the previous balance.

Anyway, if anyone is interesting in trying this scenario in MP just message me, most times of the day will work for me.

AndrewKurtz
Posts: 1167
Joined: Tue Jan 30, 2007 2:49 am
Location: Greenville, SC

Fri Jun 25, 2010 7:07 pm

calvinus wrote:Austria is not present in this scenario, so the side effect is that the AH siege artillery is now absent. Sorry.


I haven't looked. Any chance it's been replaced with a german unit?

06 Maestro
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Fri Jun 25, 2010 7:30 pm

AndrewKurtz wrote:I haven't looked. Any chance it's been replaced with a german unit?


It has not. The 2nd Army should have German coastal artillery with it ( which it does have) and the Austro/Hungarian siege artillery

Perhaps another German coastal artillery unit should be added. If Liege cannot be taken on the first turn, then the German plan will go to hell fast-most of the time.

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Willard
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Location: Virginia, USA

Sun Jun 27, 2010 1:57 am

Quick question - I purchased the WWI gold from Gamersgate. Does this patch work with that version or do I need to dl the patch elsewhere?

Thanks,

Willard
[color="Red"]Everyone gets everything he wants. I wanted a mission, and for my sins they gave me one.[/color]

What I am not looking forward to is the "we can always release a patch later" quality control that has crippled the PC gaming industry. If I wanted a job as a game debugger, I would have paid more attention in math class.

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calvinus
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Sun Jun 27, 2010 7:18 am

The patch is compatible with all previous gold versions of WW1 (1.08 or later), whatever editor sells the game.

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count taaffe
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Posts: 97
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Mon Jun 28, 2010 8:16 am

Hi Calvinus!

I installed the official patch 1.08i and started a new game as AH in a 4 players game. Everything still ran smooth :coeurs: , apart from one thing I noticed ( I'm playing in the army to army mode): whenever I activated an army, the small envelope icon in the army roster (on the right side of the screen) didn't come up anymore.

It does, but with a huge delay now, which isn't very helpful in the A-to-A mode ;) .

Could you please have a look onto this?

Thank you and cheers,

Peter

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calvinus
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Mon Jun 28, 2010 8:28 am

count taaffe wrote:Hi Calvinus!

I installed the official patch 1.08i and started a new game as AH in a 4 players game. Everything still ran smooth :coeurs: , apart from one thing I noticed ( I'm playing in the army to army mode): whenever I activated an army, the small envelope icon in the army roster (on the right side of the screen) didn't come up anymore.

It does, but with a huge delay now, which isn't very helpful in the A-to-A mode ;) .

Could you please have a look onto this?

Thank you and cheers,

Peter


Ok, I'm going to make the army roster display is updated every time you activate an army.

Thanks,
Calvinus.

User avatar
count taaffe
Sergeant
Posts: 97
Joined: Wed Jan 28, 2009 12:49 pm

Tue Jun 29, 2010 7:44 am

calvinus wrote:Ok, I'm going to make the army roster display is updated every time you activate an army.

Thanks,
Calvinus.


Thank you Calvinus. I found this function very, very helpful when playing in the A-to-A mode :thumbsup:

Cheers,

Peter

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Moff Jerjerrod
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Wed Jun 30, 2010 9:52 pm

count taaffe,

Did the small unopened envelope still appear on the stacks associated with the current activated army? (meaning the units on map)

I have not DL'd 1.08I but perhaps I should to help with the bug reporting?

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calvinus
Posts: 4681
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Thu Jul 01, 2010 6:17 am

Moff Jerjerrod wrote:count taaffe,

Did the small unopened envelope still appear on the stacks associated with the current activated army? (meaning the units on map)

I have not DL'd 1.08I but perhaps I should to help with the bug reporting?


He refers only to Army Roster, not to the units on the map.

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count taaffe
Sergeant
Posts: 97
Joined: Wed Jan 28, 2009 12:49 pm

Fri Jul 02, 2010 1:17 pm

calvinus wrote:He refers only to Army Roster, not to the units on the map.


Yes I was referring to the Army Roster - which I find very, very helpful in the A-to-A mode. :coeurs:

I never used it in the WEGO-mode.

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calvinus
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File lost!

Mon Jul 12, 2010 4:13 pm

It seems the files of the official patch 1.08I are lost! :bonk: :bonk: :bonk:

For the time being you can use the latest beta patch 1.08K, here:
http://www.ageod-forum.com/showthread.php?t=18147

Reckall
Civilian
Posts: 1
Joined: Mon Dec 08, 2008 10:13 am

Sun Jul 18, 2010 9:01 pm

calvinus wrote:It seems the files of the official patch 1.08I are lost! :bonk: :bonk: :bonk:

For the time being you can use the latest beta patch 1.08K, here:
http://www.ageod-forum.com/showthread.php?t=18147


They are on Filefront:

http://www.filefront.com/thankyou.php?f=16861049&k=4ca8b315947adc30b6961bf3d872d68b0c029d72b7951d8354ae88b0dd2fdb84

The link is reachable from The Patches Scrolls (http://www.patches-scrolls.de)

Baron Duroc
Conscript
Posts: 7
Joined: Tue Jul 20, 2010 9:15 am

Where can I find the 1.08I patch for the DEMO?

Tue Jul 20, 2010 9:20 am

Hello,

I have just downloaded the Demo version, and I have been experimenting the serious mouse jumpiness issues with Win7 other people have reported. I would like to see if the 1.08I patch solves that issue, but I can't find it.

Thanks!

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calvinus
Posts: 4681
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Tue Jul 20, 2010 9:23 am

You can try the 1.08K, I have added the links a few posts before.

Peeking Duck?
Conscript
Posts: 9
Joined: Sun Oct 28, 2007 12:43 am

Wed Jul 21, 2010 7:19 pm

Oops! This link appears to be broken.
Suggestions:
Go to telechargement. fr
Search on Google:


Thought it might just be Chrome playing up, but IE returning same result.

J P Falcon
Private
Posts: 26
Joined: Fri Jul 07, 2006 2:46 pm

Tue Jul 27, 2010 11:49 am

I installed the beta patch and now the game does not recognize my serial number key...I retyped it in the configuration screen to no avail...any idea what happened?

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calvinus
Posts: 4681
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Tue Jul 27, 2010 2:25 pm

Check inside the WW1.ini & Serial.ini files.
Also, remember that the Gold Edition uses a different serial rather than one of WW1 base...

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