Hello,
I am playing a game with the Central Powers, following the Schlieffen War Plan. During the preturn, August and September I have managed to beat the Belgian Army to conquer all Belgium and force its surrender because I have followed the intended historical plan (not the one followed by the germans) and the german first Army has attacked in two axis parallel to the coast after conquering Antwerp and now is in Arras (conquering also Calais and neighbouring towns). The second army is sieging Mauberg (but without siege artilleries- I have made something strange with them and are still arriving), while 3rd army is closing the gap in the Sedan area.
In october I lost the initiative and the french launched two or three armies (+ the GHQ) against 2nd and 3rd army. The french got the worst part of the battles but the 2nd and 3rd armies are more or less in bad shape, so they cannot make nothing more than fight back the mauled french armies and try to inflate the french losses. No much more movement is possible.
The 1st Army, however, is totally free for movement and without damaged units. In the event phase I received the Mata Hari event so I have discovered the french/british position: the British are in a port (Le Havre or Rouen), Paris is void (only the fortress and garrison) and 6th french army is adjacent to Paris.
I have an Initiative event, so it is posssible to obtain a double turn (moving last in Octover and first in Nov-Dec)
What to do? Use the first army to close the british in the port area or run towards Paris and try to conquer before winter risking leaving gaps between the armies with only two or three cavalry units to close them or be more conservative and make a stable front for the years to come. Suggestions?
with the movement and if art unit slows the HQ if in reserve or not. Can you check this? My 1st Army is in Arras with 4 inf corps and in reserve 2 more and the art unit. From Arras to Paris there is two clear hexes and the city hex covered by a major river (seine). If the art in reserve slows the movement (as the boardgame rules states), the army has 3 MP and only one hex can be moved (as rain adds 1MP to all hexes), but I have moved two hexes (I don't know if because the army has 4MPs or because the rain effect is not properly calculated).
)