calvinus wrote:Maybe it can help you.
I attached the bitmap done by Bruno De Scorraille for the scripting of Moltke plan.
Tamas wrote:I guess!
Drakken wrote:I'm not sure what the point is. The German taking the Moltke plan shifts the crackest troops and the offensive to the East.
My point was that, if the German AI elect to choose the Moltke Plan (Main offensive toward Russia), but Russia takes the Berlin Plan (5 Armies in front of East Prussia to advance toward Berlin), the original Moltke Plan because a liability for Germany because Russia has 5 Armies to push in East Prussia and cut its supply lines. The German High Command would have never allowed this kind of offensive to go too far if it had meant to leave East Prussia defenseless and Russia still with effective forces in vicinity.
So, Germany cannot afford to just push forward, it must resist the Russians, stop the steamroller, and then push forward. What it does now, however, is to apply the Moltke Plan as if Russia had the original Grand-Duke Plan, which I would find totally fine in that particular situation.
Hence, my question whether it is possible to set a specific script of objectives and AI behavior if, as a condition, Germany has the Moltke plan AND Russia the Berlin plan for balance issues. The aim being, at least, to make the German AI more cautious about Russian threats in that particular scenario, perhaps by making more limited objectives to push Russia away from the German border through Poland before pressing through.
I just hope I am not being too insistent, nor do I want to open a pandora box, as there are 625 different combinations of warplans and I am very conscient that we cannot have a set of scripted objective for each. However, I feel the German/Russian dyad is important enough for enjoying the game to give a slight extra push to make sure Germany's AI stands a chance.
calvinus wrote:Have a look at Data/AI/Modding/GER.ini file, warplans section:
As you can see, it's not so immediate!![]()
Tamas wrote:I think he meant "not so straightforward"
But the script does seem to be editable.
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