I would like to run hands off tests of the game, run it through 20-30 times and collate the results and make some observations. I have some suspicions on various balance elements that without some sort of stats would be meaningless.
I did this with a paradox game during beta and was able to identify a number of issues with the set up, it was a useful exercise.
I would like to do the same for this game now that its starting to become quite playable. What codes are used to allow a game to run hands off so that I can set it up in the morning on multiple computers and run it through to the end without any input from me.
Thanks
Mowers