PoorBoy2001 wrote:I suspect the panic result on "2" results for full strength units is a big reason we are seeing a lot of destroyed units.
For info of those not familiar with LGG, panic results for one unit cause other units in the same combat to make morale checks, which can bring defeat in a hurry.
You are right, but another big unbalancing bug that I fixed is also the Critical Retreat result that forced a mandatory defeat...
