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calvinus
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Finally the patch 1.0.4!

Tue Nov 18, 2008 8:54 am

Well, it's finally time for you to download the patch! :thumbsup: Herewith you can find the link:

http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.4.exe


The news...

[Version 1.0.4]
************


New features:
- Added a new map mode filter: Fronts

Improvements:
- Execution of AI actions does not force the recalculation of map window until the AI has finished
- Breakthroughs can now be planned since the very first round of battle
- Failed technology research tests do not cause anymore the abandonement of the technological research
- Game AI has been moved to the main game thread
- Technologies unavailable (because the entry year requirements are not met) are now displayed grayed-out in the Technological
Researchs window
- 'Ok' button of Draw Events window now blinks when you have finished the procedure of drawing events
- "Go to Next Battle" button of Battle window now blinks when the battle is finished
- Placement of Map Mode buttons have been swapped with the current Game Phase label in order to avoid a map scrolls when changing
the map display mode
- Labels and tooltips of buttons inside Diplomats Management window have been improved
- Rail conversion button now works also on already scheduled movements
- Future patches will not require you type again the serial key

Fixed bugs:
- Removed rare game engine freeze on execution of diplomatic orders
- Fixed bug in automatic RPs & MUNs reinforcements calculation
- Fixed a bug in "draw events" window that prevented the close of the window in some rare case
- "Engage" button in naval battles has now no constraints, so any lock in naval combats is resolved
- Fixed a minor bug in Fog of War calculation on allied units for 4-players multiplayer sessions
- Check-boxes for music & sounds on/off in Options window now works fine
- Activate/deactivate of musics play-back from Options window now works fine
- The game AI freezes has been removed
- Fixed the hang of sieges in 4-players campaign in single-player mode
- Fixed some bugs in air battle setup
- Corrected a graphical mistake in NATO symbol of mountain and marine units
- Fixed CTD that occurred when trying to detach air units from naval stacks into land forces
- All events that trigger the uniforms and airplanes design change have been corrected
- Fixed naval battle hang in case one side is totally annihilated
- The list of kept events in Draw Events window is cleared upon 2nd and following window open
- Fixed the technological setup errors in Palestine scenario
- The left & right units scroll buttons inside the HQ reserves box now works fine
- Random leader names generation now works properly

Important:
- "Give AI full time" and "Use all AI behaviors" options have been temporarily disabled

Also, following the big mess of these days, I forgot to attach a graphic file correction into the patch! :wacko: :mdr:
So I attached here the missing bitmap, zipped. Download the attachment and unzip it. Then copy the unzipped TGA file into the following folder:

[game dir]\Data\Graph\Interface\Image

Of course, I will add this bitmap into the future patches... ;)

I repeat my advice:

For the time being, I suggest you to play in WEGO mode (not strictly-turn-based) for the following reasons:

a) It is the easiest way of playing and it makes the learning curve less “tough”. In addition, provided that planning of breakthroughs are available since the very first round of combat (with version 1.0.4), you will enjoy deeper advances also in WEGO mode!
b) The game is more stable and fast, and the AI works much better.
c) Last but not least, the extreme complexity of the game engine in advanced mode (strictly-turn-based or even the army-by-army activation) can hinder bugs! In fact, the whole refactoring of the game engine could have introduced some regression errors that could be very though to be spotted and fixed.


Best regards,
Calvinus.
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Haplo_Patryn
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Tue Nov 18, 2008 9:24 am

Oeoeoeoeoeoeoeoehhhh!!! :thumbsup:

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calvinus
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Tue Nov 18, 2008 9:24 am

Important...

Patch 1.0.4 will require you type again the Serial Number. But this is the last time a WW1 Patch will require such action. All future patches will not do so. ;)

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eleven_west
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Tue Nov 18, 2008 12:23 pm

Regardless of whether the patch will resolve the issues (I still have to go home and test it tonight) I have to say that you're always on time ;) When you say Monday it's Monday.

One of the main reasons that I didn't mind preordering a game that didn't play :neener: until later today I suppose

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pailleterie
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Tue Nov 18, 2008 1:08 pm

The patch works fine :mdr: :mdr: :mdr: :mdr: :mdr:

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Seven
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Tue Nov 18, 2008 2:09 pm

I still have the game freeze reported here:
http://www.ageod-forum.com/showthread.php?t=11354&page=4

WW1_v2 did not work for me - and this patch was based on that wasn't it? I reported this 2 days ago.

I played through Caporetto and it froze again, worse than last time with the WW1_v2 fix. I could not even use Ctrl+Alt+Del to escape the game and had to press my PC reset button.

Playing with default options, Battle of Caporetto and using Pause AI on and off.

To reproduce: Play Caporetto as A. Hungary, move German & AH units into Caporetto, enter battle.

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calvinus
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Tue Nov 18, 2008 2:16 pm

Sorry, I had too many problems with internet connection and I missed your post. I was able to check only emails... I will try to reproduce your freeze on caporetto battle as soon as possible.

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calvinus
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Tue Nov 18, 2008 2:58 pm

Seven wrote:I still have the game freeze reported here:
http://www.ageod-forum.com/showthread.php?t=11354&page=4

WW1_v2 did not work for me - and this patch was based on that wasn't it? I reported this 2 days ago.

I played through Caporetto and it froze again, worse than last time with the WW1_v2 fix. I could not even use Ctrl+Alt+Del to escape the game and had to press my PC reset button.

Playing with default options, Battle of Caporetto and using Pause AI on and off.

To reproduce: Play Caporetto as A. Hungary, move German & AH units into Caporetto, enter battle.


You are right. There is a regression bug in AI of Main Offensive battles (not 1914 ones nor trench minor battles), arghhh. Internet connection faults....... :( Send emails is a must in such a case, forum is not safe.

Probably with Caporetto only, we must check.

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Tamas
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Tue Nov 18, 2008 3:12 pm

calvinus wrote:You are right. There is a regression bug in AI of Main Offensive battles (not 1914 ones nor trench minor battles), arghhh. Internet connection faults....... :( Send emails is a must in such a case, forum is not safe.

Probably with Caporetto only, we must check.



I had Main Battles using the 1916 scenario, even with 1.03 I think also with earlier versions of 1.04, but that needs to be checked for certain.

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calvinus
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Solution for AI hang in Main Offensive Major Battles

Tue Nov 18, 2008 3:25 pm

No worry... Herewith you can find a very rapid solution for that. Just a .ini file! :D

Unzip the file and copy the LandOptions.ini file inside the [game dir]\Data\AI\Brains folder. :thumbsup:

This will fix the AI hang in Main Offensive Major Battles. :)
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calvinus
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Tue Nov 18, 2008 3:46 pm

For those volunteers that supported me in the testing of post-release beta patches, in the future please send me emails for the important and urgent problem reports. I have serious troubles with my internet connection at home (that I means that I'm working for you 24/24 and 7/7! :bonk :) , so that I can easily miss some important posts on the forum... ;)

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Seven
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Tue Nov 18, 2008 3:52 pm

Thank you Calvinus - I hope you are going to relax and take a break soon!

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calvinus
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Tue Nov 18, 2008 3:53 pm

Seven wrote:Thank you Calvinus - I hope you are going to relax and take a break soon!


The relax will come... later! :D

Voltair
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Tue Nov 18, 2008 4:44 pm

calvinus wrote:Important...

Patch 1.0.4 will require you type again the Serial Number. But this is the last time a WW1 Patch will require such action. All future patches will not do so. ;)


I was not oblige to retip Serial Number.
After apply the patch I have open the setup and the SR was there.

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calvinus
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Tue Nov 18, 2008 4:47 pm

Voltair wrote:I was not oblige to retip Serial Number.
After apply the patch I have open the setup and the SR was there.


Mmmm... very strange! The patch overwrites the WW1.ini file, where the serial key is stored. And the WW1.ini file inside the patch has an empty serial, of course! Are you sure the patch has been properly installed? :blink:

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Tamas
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Tue Nov 18, 2008 4:47 pm

Voltair wrote:I was not oblige to retip Serial Number.
After apply the patch I have open the setup and the SR was there.


Hm... make sure the version number at the bottom left corner of the main game menu reads 1.0.4 upon start... It should have erased your serial

Frank
Posts: 246
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Tue Nov 18, 2008 5:00 pm

Calvinus, i don´t know if this a bug but under 1.0.4 i cannot activate the "Give AI full time" and "AI use all Behaviors" options in the menu. And the battle reports are still a little bit cluttered. But it´s better then before. Maybe you can use another colour for the text. Red is hard to read. Otherwise the patch looks good so far. :thumbsup:

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calvinus
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Tue Nov 18, 2008 5:20 pm

Frank wrote:Calvinus, i don´t know if this a bug but under 1.0.4 i cannot activate the "Give AI full time" and "AI use all Behaviors" options in the menu.


Not a bug. I wrote it in the Patch release note... ;)
It's a temporary stuff... AI refactoring is still to be improved! ;)

Frank wrote:And the battle reports are still a little bit cluttered. But it´s better then before. Maybe you can use another colour for the text. Red is hard to read.


I have also written in some posts that Gilles is working hard on the battle animations! ;) ;) ;)

These animations will replace these awful red texts... Give him the proper time to do such a huge job.

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lodilefty
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Tue Nov 18, 2008 5:20 pm

Frank wrote:Calvinus, i don´t know if this a bug but under 1.0.4 i cannot activate the "Give AI full time" and "AI use all Behaviors" options in the menu. And the battle reports are still a little bit cluttered. But it´s better then before. Maybe you can use another colour for the text. Red is hard to read. Otherwise the patch looks good so far. :thumbsup:



Important:
- "Give AI full time" and "Use all AI behaviors" options have been temporarily disabled
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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Franciscus
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Tue Nov 18, 2008 5:25 pm

Frank wrote:Calvinus, i don´t know if this a bug but under 1.0.4 i cannot activate the "Give AI full time" and "AI use all Behaviors" options in the menu (...)


I understand that these options were for the time being disabled on purpose to make the game playable.

(PS @ Calvinus: I appreciate your effort and hardwork. Just please, please, next time do your self a favor and publish the next patch first as a beta version in the forums. It is plain to see that in-house testing is not enough; and seriously, the average user now will become lost having to download a patch and then 2 files to unzip. If it were a beta, it would be perfectly acceptable. As it stands now it is not.)

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captainmatt
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Tue Nov 18, 2008 6:02 pm

calvinus wrote:Mmmm... very strange! The patch overwrites the WW1.ini file, where the serial key is stored. And the WW1.ini file inside the patch has an empty serial, of course! Are you sure the patch has been properly installed? :blink:


I am having a similar issue. I download the patch, it seems to run and update just fine. It tells me that the patch is finished. I then downloaded the two .zip files that are on this thread. I run "Configure WW1" and the serial is still there. I run the game and it still shows as 1.0.3. What am I missing here???

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calvinus
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Tue Nov 18, 2008 6:18 pm

captainmatt wrote:I am having a similar issue. I download the patch, it seems to run and update just fine. It tells me that the patch is finished. I then downloaded the two .zip files that are on this thread. I run "Configure WW1" and the serial is still there. I run the game and it still shows as 1.0.3. What am I missing here???


Ugh!? :bonk: Windows Vista is preventing the overwrite of files???
I run the patch perfectly under my Win Vista, logged as Administrator.

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lodilefty
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Tue Nov 18, 2008 6:23 pm

calvinus wrote:Ugh!? :bonk: Windows Vista is preventing the overwrite of files???
I run the patch perfectly under my Win Vista, logged as Administrator.


Patch runs OK for me in Vista.
I turned off the UAC long ago, to solve many Vista issues...
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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Frank
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Tue Nov 18, 2008 6:37 pm

calvinus wrote:Not a bug. I wrote it in the Patch release note... ;)
It's a temporary stuff... AI refactoring is still to be improved! ;)


Sorry didn´t read this line. :bonk:

Btw, is it possible to write the battle report to a txt file? Or even better read it after the battle as a summary like Gary Grigsby´s War Between the States?

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captainmatt
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Tue Nov 18, 2008 6:44 pm

lodilefty wrote:Patch runs OK for me in Vista.
I turned off the UAC long ago, to solve many Vista issues...


Ah ha! Brilliant! Success!! Thank you!

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calvinus
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Tue Nov 18, 2008 7:06 pm

Franciscus wrote:(PS @ Calvinus: I appreciate your effort and hardwork. Just please, please, next time do your self a favor and publish the next patch first as a beta version in the forums. It is plain to see that in-house testing is not enough; and seriously, the average user now will become lost having to download a patch and then 2 files to unzip. If it were a beta, it would be perfectly acceptable. As it stands now it is not.)


Your suggestion is welcome! :thumbsup:

CSS
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Tue Nov 18, 2008 7:26 pm

ACK! I downloaded the patch, the game truely seems to run faster and smoother. However I have had it CTD three times in a row when I am clicking to redploy a unit, assign a diplomat, or move a unit. Randomly.

When it does crash and I look at the error it is only 2 lines where something is reset to 0000?

I know this is a small bug and I hope you find it quickly as I am CTD very often now :(

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Tamas
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Tue Nov 18, 2008 7:34 pm

CSS wrote:ACK! I downloaded the patch, the game truely seems to run faster and smoother. However I have had it CTD three times in a row when I am clicking to redploy a unit, assign a diplomat, or move a unit. Randomly.

When it does crash and I look at the error it is only 2 lines where something is reset to 0000?

I know this is a small bug and I hope you find it quickly as I am CTD very often now :(


:blink: Please post in the tech sub-forum about this, so we can investigate. What are your settings, and did you change the "debug" level in options?

Ian Coote
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Tue Nov 18, 2008 7:34 pm

Wow,what a difference,game now runs as smooth as a Rolls Royce.Good job Calvinus. :thumbsup:

Motomouse
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Tue Nov 18, 2008 8:49 pm

Just for your info, if you are having difficulties to get the game patched on Vista. On my (german) Vista Installation I also had to turn off UAC temporarily to patch the game. It was not enough to grant my user account the permissions for the program files.
Regards
Ralph

(If I run the downloaded patch it seems not to be associated with my user account. Vista UAC is really quite a hazzle, especially to grasp all situations right, allthough I have quite some experience with different operating systems.)

P.S. My first post regarding this game, so some comments: Keep up your good work! Allthough it is yet a little rough around the edges, I already appreciate the atmosphere and attention to UI details (for example tooltip info on every number and symbol on the counters available). I bought the game already yesterday, trusting that ageod will improve this one soon. I was already enjoying the smaller scenarios yesterday pre patch, thumbs up for this game!

Regards Motomouse

P.P.S I dont understand the way Vista handles files, even now I have to launch WW1 as administrator or it reports as version 1.0.3 instead of 1.0.4.

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