vonRocko wrote:Real time? Good God. The paradox assimilation is complete! ageod has been absorbed. Well all good things come to an end.
RIP Ageod
Beren wrote:Yes, but we want a Napoleonic game with ageod engine, an AACW in napo wars!!![]()
Comtedemeighan wrote:Looks fantastic. I gotta say from looking at the screenshots that have been released so far it looks great. I don't think real time is such a bad thing. This will be a great game![]()
gotrek wrote:I am actually surprised at how few modding projects have come out of here.
If the Age based games die out isn't it because of the community who didn't create enough content?
..
gotrek wrote:I am actually surprised at how few modding projects have come out of here. I mean all the database is available all the tools are there but there have been no overhaul playable mods made since 2007 (I mean released and easy to download) On the other hand the TWcenter is packed with mods for every Tw series game out there even the less moddable ones like ETW or NTW.
Robert E. Lee wrote:Désolé mais je suis drôlement déçu...le moteur de Paradox (Sengoku/CK2 etc) n'est pas mauvais mais est largement inférieur à celui d' AGEOD. Et franchement, avec Napoleon total war, EU III et Imperial Glory, je ne vois pas ce que cette version sur Napoleon va apporter de plus? Je vais rester attentif mais demeure sur la réserve. Je comprends que l'artiste ne voulait pas encore publier ces images parce que franchement, c'est assez moche.
Et celui qui pense que passer au 3d c'est une évolution positive, je lui mettrai volontier une schtroumpf au visage moi, nom d'un Stroumpf.
Vous ne pouvez pas mettre des symboles AGEOD en option à la place de ces géants de Paradox?
Bref...j'espère que l'autre jeu mentionné par Pocus (monde antique peut-être) sauvera mon année.
Saludos
Buddy3101 wrote:Hi everybody![]()
I noticed the announcement of NCII and new to this forum.
At http://www.paradoxplaza.com/games/napoleons-campaigns-ii I read that there will be a multiplayer restriction: Play-by-Email only... Is this correct?
No Lan sessions?
....and what is with Country Sharing i multiplayer will it be supported?
Ilitarist wrote:I think everybody has some misunderstanding about what is "engine".
Graphical engine deals with, err, graphics. AGEOD can copy paste code from any of their games in there and change everything. On screens you see they've captured some of P-x ideas, everything in realtime now etc. But that doesn't mean that you get empire building game with weak battles.
That game will be totally diferent than previous but don't mindlessly assume it will be bad.
PhilThib wrote:... and it will be on a theme not yet treated that you shall like
I'll keep you posted
Mod a game requires a lot of time, knowledge, willing and even passion. Few people embark in that kind of project. So it´s not fair compare a "little" community like this with one of the largest of the whole internet.
It´s just about the number of players, not about the percentage of them that mod the game.
Indeed, just calm down people.Slick Wilhelm wrote:What part of "There will be an AGE/Athena game engine game released in 2012 too, more later be assured" did you not understand?
Good grief, people. Get a grip. As long as they keep making games using the excellent AGE/Athena engine, then they are still AGEOD and I'm still happy. Whatever they do in addition to this is their business.![]()
gotrek wrote:I am actually surprised at how few modding projects have come out of here. I mean all the database is available all the tools are there but there have been no overhaul playable mods made since 2007 (I mean released and easy to download)
gotrek wrote:From what I've read so far making scenarios mainly requires editing Excel files (to make it short,I know it's more than that...) and then the graphic part is the hardest part specially making the map,
PhilThib wrote:And one recent modding game (RUS) was attacked by grumpy souls which led to disouragement in the community rather than the contrary (and this despite the fact the game was good)...
I try to still see this in a positive way: one of our game on Clausewitz engine will attract a larger audience, why the other game will please our more traditional crowd, so we strive to please both and increase awareness at the same time...
More news is coming later, stay tune![]()
veji1 wrote:My biggest fear is for the operational richness of the game. Granted we will have diplomatic, maritime, reinforcement management and so on. But I just hope I can fell like I am playing a napoleonic game and not a big stack against big stack EiA or EUIII game.
Without delving into details, have the Phils thought about how to make the corps structure type of campaigning relevent to this game ? will the fan out manoeuver, concentrate for battle feel of a napoleonic campaign be there ? I have a hard time believing it, since with real time in tends to always end up as a stack against stack battle.
Pocus wrote:There will be an AGE/Athena game engine game released in 2012 too, more later be assured.
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