Sat Nov 25, 2006 8:18 am





Scope of AGEOD AMERICAN CIVIL WAR:The Game mapis divided into more than 1500 regions, each being hand-drawn in normal and winter mode, for a whopping 120 millions pixels surface (handled dynamically by a caching technique), with a great diversity of terrain and climate as well as development/infrastructure items and levels. It includes the ability to use most of the major navigable rivers, which played a crucial role during the Civil War. The mapcovers all of the USA, from the Eastern seaboard to Indian Territory. Scenarios:there are mainly two camps fighting each other (with possible foreign help) in the game's yearly or monthly campaign scenarios or the multi-years campaigns, as follows: • 1861 – First Manassas • 1862 – Shiloh • 1863 – Gettysburg • 1864 – The Wilderness • 1861 – Eastern Campaign • 1862 – Western Campaign • 1863 – Eastern Campaign • 1863 – Western Campaign • 1864 – Eastern Campaign • 1861 – The Early Battles (2 theaters campaign) • 1862 – The War expands (2 theaters campaign) • 1863 – Year of Decision (2 theaters campaign) • 1864 – The Union Onslaught (2 theaters campaign) • 1865 – The Last Shots (2 theaters campaign) • 1861-1865 – Eastern Campaign • 1861-1865 – Western Campaign • 1861-1865 – Fullmulti-theaterGrand Campaign Game turnscorrespond to one fortnight (15 days) of historical time. Scenarios vary from a few months to almost 5 years with players primarily controlling the military action of their nation. This includes such activities as drafting forces, building forts and depots, sieges and blockades, raiding enemy cities, supply lines and rail network, building ironclads, raiding commerce, escaping blockade, and battles, both on land and at sea. Troopsare depicted down to the individual regiment and battery level with the basic manipulable unit being the brigade. These can be arranged into various needed organizations such as divisions, corps and armies, handled by a realistic yet easy to understand Command Chain rule. Naval units come in the form of warship squadrons and flotillas. You can also manage supply lines and wagons, water transport, forts and depots. Wide diversity of troop types is implemented, including: light infantry; sharpshooters, engineers, railroad and medics units, balloons, coastal and siege artillery; Rangers (Texan or not!) and irregulars; marines; militias; monitors and ironclads, ships of the line; frigates and transport flotillas, timberclads and cottonclads, etc. There are more than 250 different models of units in all. All are rated for various aspects such as offensive and defensive strength, morale, experience, cohesion, troop quality, geographical origin and movement type. Foreign units include the British, French, Indians and Mexicans. A large array of historical leaders (over 300)is included, most feature unique abilities based on their historical performance. Over 50 different abilities are included, some examples of which are: Charismatic, Hated Occupier, Stealthy, Expert Seaman. Population-based (i.e. political) aspects of the conflict (especially during the Grand Campaign) are taken into account, impacting militia and guerrilla levies, Foreign intervention, shifting loyalties, information gathering, reconnaissance, etc.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."