I am addicted to modding games right out of the box, and I've always loved the relatively easy moddability of games made by this team. I decided to do a very small mod as an experiment, but am running afoul of somebody-or-else's law.
After I open the xls file and make my desired adjustment (nothing fancy, just adding some supplies to Boston to see what happens), I output the file in csv format and it looks just fine, all the rows are lined up and everything reads as I expect it should. But when I process the file through csv splitter I get a text file in which all the data are null (as below):
BlockState =
SetControl =
Insurgent =
CreateStruc
SetType = $Port
SetName = _genName
SetLevel =
Apply
CityStyle =
CivLevel =
Transport =
BlockState =
SetControl =
Insurgent =
CreateStruc
That can't be right. So I'm trying to figure out what went wrong. According to the tutorial, I am supposed to use the .csv as the import file and
open the "Cities" tab, then click "Extract Script." That's what I'm doing, and that's what I'm getting. So I decided to make a different change, and did a simple name change on the 23rd Foot ("Welsh" to "Welch"). In this case, the
result script file appears to have the correct data, but the format is nothing at all like the script file in the scenario. So I am confused as to whether or not it would work.
OTOH, for a simple change like renaming the RWF, that can be easily done in the scenario and script files themselves. But doing more challenging stuff like creating new units and generals would be more difficult using the text files directly.
So, there appears to be a step missing, or something is not working properly. No doubt I am doing something egregiously stupid: the question is,
what?
-- Mal