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Hobbes
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Stockades

Mon Oct 20, 2008 8:40 pm

Can anyone tell me how to create a stockade rather than a fort?

Thanks, Chris

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lodilefty
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Mon Oct 20, 2008 10:56 pm

Attached

Can be in setup, or [as usual] in an event...
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Hobbes
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Tue Oct 21, 2008 7:34 am

I just tried this and got an unknown structure message. It should work for GBR in 1763?

Thanks, Chris

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Hobbes
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Location: UK

Tue Oct 21, 2008 6:11 pm

Thanks Lodi, but when I try this I get the error :-
Unknown Keyword: Structure_Stockade

GBR Fort Presque Isle Structure_Stockade 1 NULL NULL NULL $Ashtabula 0 1

Any ideas?

Cheers, Chris

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lodilefty
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Tue Oct 21, 2008 6:23 pm

um, no clue.

give me time to see if it still compiles in my version...
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lodilefty
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Tue Oct 21, 2008 6:44 pm

Works OK for me :confused:

I have a strong suspicion that you may not be using the newest csv splitter


try the attached version:
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Hobbes
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Wed Oct 22, 2008 7:35 am

:coeurs: thanks Steve, that did the trick!

Do you know if there is much of a difference between a settlement ad a stockade? Both show the same walled graphic. I have never been able to find out much info about them. I think a stockade only gives protection to a small number of men?

Cheers, Chris

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lodilefty
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Wed Oct 22, 2008 11:47 am

Best way is to compare the structure files:

Settlement:
UID = 5
Name = $stc_nam_Settlement
Text = $stc_txt_Settlement
Bitmap = Settlement.png
Z = 2

IsCity = 1
Supply = 5
FillAmmo = 0
RecoverRate = 20
RecovUseLevel = 0
RecovKind = $Land

RplMinLevel = 1
NoRazeLevel = 2
PillagerCanCapture = 1
MaxLevel = 1

RplMinLevel = 2

SupplyProd = 5


Stockade:
UID = 6
Name = $stc_nam_Stockade
Text = $stc_txt_Stockade
Bitmap = Stockade.png
Z = 2
IsFort = 0
Iscity = 1
Supply = 5
FillAmmo = 1
NoRazeLevel = 2

MoneyCost = 10
DayCost = 25

ModelType0 = $Artillery
UnitCost0 = 1
ModelType1 = $SupplyType
UnitCost1 = 1


RecoverRate = 10
RecovUseLevel = 0
RecovKind = $Land

RplMinLevel = 2
MaxLevel = 2

SupplyProd = 2
AmmoProd = 0
PowerProd = 0
SupplyWant = 20
AmmoWant = 20
PowerWant = 0
MinLevelSend = 10
MinLevelWant = 1

MaxLevel = 2
MinCityLvl = 1


Other than the defense capability, ad different replace/recover, etc:
Both give supply, stockade appears to give ammo
The 'want' parameters appear to allow Stockade to attract additional supply ?

A nice explaination by the devs would help me too :)
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