First, allow me to praise the developers of AGEOD who, from BoA onward, have managed to bring me into computer wargaming. And even wargaming at all.
I like military history, I like grand strategy as well as battlefield tactics, and more than everything, the theatres covered by the 3 first games AGEOD so masterfully pulled out.
I had always been scared off by the overwhelming complexity of rules, the blandness of the maps, as well as that of the unit markers, when not simply displayed as NATO symbols. That graphic problem is still all too often the mark of wargames.
Now, to each his own. And I fully understand that when it comes to those types of games, game mechanics are far more important. Yet, AGOED just proved that when one want, one can.
I play games to relax, and when in front of my computer, I need to enjoy what I'm staring at. Well, with AGEOD's maps, there it is. Every time I boot up a game, I found myself completely forgetting what's surrounding me, plunging into another era, running through wilderness, canoing down rapids and lakes, and making unfriendly woods my home for the time being.
For that, I can not thank you enough, both the team for your artistic choices, and the artists that did the maps and the units. You got me hooked!
That's why, in the pursuit of that graphic perfectness, I am humbly trying to make the units more flavoured, while sticking to strict historicity.
Here is what I propose, as an example. FIW British Highland regiments:
The original mesh displays a soldier than will only be seen during the AWI. In order to have one that looks closer to his comrades of fifteen years earlier, I made some changes.
He wears a kilt rather than trousers, as it was still the case during the FIW. I could have made him wear the full plaid though, but I chose to go for those soldiers on woodland warfare duty, ca. the "Pontiac War". The lighter kilt is completed by Indian leggings, as issued in some regiments. I also changed the Kilmarnock bonnet for the earlier Balmoral.
What do you think?