GlobalExplorer wrote:I don't think he is locked or has the Canadian trait. But it could be overkill to ship his armies out of the St.Lawrence. Never tried though.
FM WarB wrote:Methinks I'll wait for a patch or two before I buy. I eagerly await peeking at database files. I hope any suggestions I make are not objected to, not Having the game. I'm into NCP now, and may even get the still to be perfected ACW.
GlobalExplorer wrote:How long you wonna wait? ACW is certainly perfected enough imo, I could alread enjoy it thoroughly 1 year ago, and there have been like 500 patches since then ..
As to your initial question yes, his army appears in Montreal, whereas cornwallis army appears boarded on a fleet next to the Carolina coast. So the solution for people like you would be to put Burgoyne on a transport fleet too, and spawn it in, lets say, halifax. I dont know if that would be hard to implement, and personally I would not mind at all to have it like that.
GlobalExplorer wrote:I have thought about it, and I think as it is now Burgoyne should stay where he is. Not because I would mind freedom of choice, but because anything else could completely unbalance the game. I could already now completely surprise the AI by shipping a small army into Virginia. It had no problems to take anything between Richmond, Norfolk, Lexington, and keep it for the rest of the war. Any such strategy in Virginia means that the USA is basically cut in half, but at least right now you do not have enough regiments to spare to use it as a springboard for an additional offensive from there.
With the two stacks that Johnny has one could easily move north from Richmond for a drive on Baltimore and Philadelphia and thereby overrrun the last safe front that the USA has. As long as the AI can not react to this, it would not do the game very good imo.
Maybe it would work if the british/german stacks were much smaller, but I dont know ..
GlobalExplorer wrote:I have thought about it, and I think as it is now Burgoyne should stay where he is. Not because I would mind freedom of choice, but because anything else could completely unbalance the game. I could already now completely surprise the AI by shipping a small army into Virginia. It had no problems to take anything between Richmond, Norfolk, Lexington, and keep it for the rest of the war. Any such strategy in Virginia means that the USA is basically cut in half, but at least right now you do not have enough regiments to spare to use it as a springboard for an additional offensive from there.
With the two stacks that Johnny has one could easily move north from Richmond for a drive on Baltimore and Philadelphia and thereby overrrun the last safe front that the USA has. As long as the AI can not react to this, it would not do the game very good imo.
Maybe it would work if the british/german stacks were much smaller, but I dont know ..
Pdubya64 wrote:Logic would suggest that historically, something kept the British from doing just what GE did in his game- I would find it pretty hard to believe the British HQ staff never thought of this themselves.
So, I guess the next question would be what was the reason(s) behind their decisions historically, and thus, what should be allowable in-game that still provides enough "what if?" possibilities to the player to keep things interesting?
FM WarB wrote:Historically the Brits tried a separate the colonies along the Hudson strategy because they gave up Boston. If they hold Boston they can conquer the colonies from there. A much smaller force would be needed to secure Quebec and retake Montreal, if Boston is held, New York taken, etc.
Finally the Split the colonies along the Hudson plan presumed bateaux transport and water movement all the way from Montreal to New York. If there are no transport links at Montreal, Ticonderoga, Lake George to Hudson the plan is invalid and dumber than it was historically.
FM WarB wrote:Historically the Brits tried a separate the colonies along the Hudson strategy because they gave up Boston. If they hold Boston they can conquer the colonies from there. A much smaller force would be needed to secure Quebec and retake Montreal, if Boston is held, New York taken, etc.
FM WarB wrote:Finally the Split the colonies along the Hudson plan presumed bateaux transport and water movement all the way from Montreal to New York. If there are no transport links at Montreal, Ticonderoga, Lake George to Hudson the plan is invalid and dumber than it was historically.
GlobalExplorer wrote:Right now the Continental Army makes a push on Boston everytime and fails. So maybe the initial 2 Expeditionary Forces should start not in Boston, but somwhere else (New York)? And the US AI should not attack, but defend behind the rivers??
But also see my remarks about British strategy involving Virginia exploit.
I agree as I was also unhappy with the lack of any water transport from Montreal, see my posts in the map errata thread.
For the player, the plan will still work out if you capture Ft. Ticonderoga and Albany, which - with the AI's habit of leaving structures insufficiently guarded - should be no big problem. But at least the AI is absolutely incapable of making any use of the Burgoyne army and lets them just freeze to death.
lodilefty wrote:Second part: I'm looking forward to 'tweaking' the AI using the new 'emphasis' options, as well as AutoGarrison.![]()
lodilefty wrote:Second answer is gonna take some time and testing....![]()
GlobalExplorer wrote:better_ai:
{
[INDENT]Emphasis garrison
if (ai_faction == USA)
{
[INDENT]Emphasis defense[/INDENT]}
if (season == WINTER)
{[INDENT]stay_in ( town where supply > 20 )[/INDENT]}[/INDENT]}
OK, then let's say next weekend?![]()
lodilefty wrote:
I can't see a Frigate being portaged....![]()
![]()
Offworlder wrote:Well I find that there are several options from which to choose when handling Burgoyne.
Option 1: Send a fleet from Boston and retrieve the army and send it elsewhere. Most of the time I either send them to Boston or New York. If Cornwallis runs into trouble, I send Burgoyne south.
Option 2: Procede historically with the campaign for the north. The bateaus next to St John are obviously extremely important, to avoid the attrition. Send them to Ticonderoga and procede south to Albany. Normally its not that problematic to take Albany, making Burgoyne's army the anvil for Howe's or Clinton's hammer coming up from New York.
Frankly the British have a great advantage in their fleet so shifting Burgoyne from Canada is not such a problem.
Offworlder wrote:What concrete advantages would portages have in the game? Would they function like unofficial canals (albeit with slower movement rates)?
Offworlder wrote:Frankly the British have a great advantage in their fleet so shifting Burgoyne from Canada is not such a problem.
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