Thanks for the replies guys! I got a couple more questions. Sorry if this stuff is in the manual. I try to look through it but usually only find answers to my questions half of the time.
Just to clarify the "Available Replacements" screen (it just feels weird because nothing happens when the button is clicked). I clicked this button when I had available replacements on the first turn of a scenario but no new units appeared next turn. A bunch appeared on turn three but I am not sure how to distinguish between those that I requested and those that were triggered to enter on turn three regardless. Is there a way to figure this out through the log or something?
On naval transport: it is no possible for a land unit to travel multiple provinces, board a ship, and leave for another province on the ship all in the same turn? I think the manual says that the land unit needs to be in the same province as the ships at the start of the turn but its not totally clear to me.
Is there a negative effect to selecting "Ambush", like a loss of cohesion or something? In other words, what is my incentive to not press the "Ambush" button every time regardless of its success chance?
Hobbes wrote:I certainly don't remember any text for this event that mentions ships? I think the event makes it more likely that certain locked tribes with a leaning toward your side will become unlocked.
Oh you're right I messed that up. It actually says "scalps".