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lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

WIA Patch 1.10b Official = September 18, 2012

Tue Sep 18, 2012 4:00 pm

For your enjoyment



Saves from 1.10 or later are compatible.
[B]This patch is comprehensive, containing all changes since the original release of WIA [version 1.00b]

[/B]


  • Game Engine [updated to version 120904]
    • You can now disembark troops from a fleet trapped in ice.
    • Cavalry will no longer assault Forts, even if breached
    • Siege improvements [supplementing rules added in version 1.08]
      • Besieged forces will now take attrition hits every turn, in proportion of their number and how the siege roll went (anti over-crowding rule).
      • If too many breaches accumulated, then a surrender roll is always possible (whatever the presence of a depot, super elite troops, etc.)
      • Each breach will make the besieged consume an extra 5% of his normal supply usage. The purpose of this rule is that by upping the supply usage, you'll have more chances to have your supply depleted enough so that the depot (or supply wagon) can't provide its 'surrender protection' to the besieged force. For the rationale, just consider that the breaches are also making depots and stocks explode or be wasted, as you get shelled pretty heavily, etc...
      • Fixed a bug where a lone sneaky leader could prevent a siege to happen, even if siege indicator was correctly shown
    • A retreating army can now split static units (abandon them) to escape better
    • If an attack is called off without routing (aka AutoRetreat), the attacking forces will revert to defensive posture but won’t retreat in another region.
    • A too low cohesion can make a stack call off an assault, aggressive leaders will have a tendency to force the troops though.
    • Added Overcrowding rule:
      • The overcrowding rule exists to penalize (rather substantially) forces that are too numerous to defend adequately in-cityscape structures (mostly cities and forts). As with other rules, the engine is not prohibiting in 'a hard way' troops to be stationed en masse in a given structure, as it would pose very large problems to handle for the interface, then the AI. Instead, it follows the philosophy of 'you can do it, but that's not optimal'...
      • See Wiki article at: http://www.ageod.net/agewiki/Overcrowding_Rule
    • Exported several additional Game parameters [see \Settings .opt files]
  • Events
    • 1755 Campaign [original and COL variant]
      • The Spanish transport at Penacola now unlocks when Spain enters the war
    • 1689 King William's War
      • Added check for absence of an existing fort to the French Option to build a fort at Quebec
  • Graphics, Text, Models and Units:
    • Includes all Models, Units and Graphics for King Philip's War mod
    • Changed all Leaders with “Entrencher” ability to have “Defensive Engineer”
    • Spansh Naval units now all have 0 Command Cost
    • Latest version of LocalStrings__AGE.csv included
    • Corrected several text references for Units and Models
      • Unit UID 700 $Unit_ShortName_GBR_ArtPW
      • Model UID 711 $Model_ShortName_ING_UncasKW
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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User avatar
FENRIS
AGEod Guard of Honor
Posts: 1463
Joined: Sun Jan 15, 2012 11:02 am
Location: Marseille (France)

Tue Sep 18, 2012 5:00 pm

is it normal that's a lot of leader's statistics have changed ? the british in 1775 are pathetic (001 or 201) and the same for french, english in 1755 !
:confused:
[color="#FF8C00"][/color]Eylau 1807

"Rendez-vous, général, votre témérité vous a emporté trop loin ; vous êtes dans nos dernières lignes." (un russe)

" Regardez un peu ces figures-là si elles veulent se rendre !" (Lepic)[color="#FF8C00"][/color][I]
[/I]

PJJ
Captain
Posts: 197
Joined: Wed Sep 05, 2007 8:52 am

Fri Sep 28, 2012 2:12 pm

Dare I install this patch? Will it bug the leader statistics as mentioned by Fenris?

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Fri Sep 28, 2012 4:11 pm

I have none of the issues reported. I suspect corrupted install is his problem?
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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PJJ
Captain
Posts: 197
Joined: Wed Sep 05, 2007 8:52 am

Fri Sep 28, 2012 6:19 pm

I installed the patch and started playing the War of Independence as the British. All the leaders seem to have their correct stats. :thumbsup:

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Comtedemeighan
Brigadier General
Posts: 426
Joined: Tue Mar 18, 2008 9:51 pm
Location: Beeri, Hadoram, Israel

Fri Sep 28, 2012 9:48 pm

Does the new King Philips war scenario come with the patch?
Ense petit placidam sub libertate quietem - By the Sword We Seek Peace, But Peace Only Under Liberty
-Massachusetts state motto-

"The army is the true nobility of our country."
-Napoleon III-

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