ironwarrior
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Question on transports

Tue Aug 26, 2008 11:11 am

I had a disaster happen and not sure why. Are transports required in OMB's, if so why? and do they need to be linked in each zone back to a certain area?

I'm a bit confused on this, thanks in advance.


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lodilefty
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Tue Aug 26, 2008 11:17 am

Please zip and upload the saved game folder for this game.

It should not happen!
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ironwarrior
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Tue Aug 26, 2008 11:32 am

Ok, I thought it was because I was missing something in the rules :niark: .

Tried to upload folder, but it exceeds the maximum size. Is it the TRN file that you would need?

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Rafiki
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Tue Aug 26, 2008 11:34 am

Thanks for helping us figure this out :)

Did you zip the folder? How large is it?
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ironwarrior
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Tue Aug 26, 2008 11:38 am

My pleasure, a very nice game! Glad I can help.

I did zip the folder but it was 9.55 mb zipped.

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Rafiki
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Tue Aug 26, 2008 11:44 am

Ouch! That's big.

Can you remove some of the older backup-turns from the zipfile, i.e. those older than 2 or 3 (provided the error has occured in the current turn)?
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ironwarrior
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Tue Aug 26, 2008 11:47 am

Ok that worked, deleted all but the last few backups.
Attachments
1756 Montcalm0.zip
(3.42 MiB) Downloaded 264 times

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lodilefty
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Tue Aug 26, 2008 12:09 pm

ironwarrior wrote:Ok that worked, deleted all but the last few backups.


Files are compressed with password...
Please send me a PM with your in-game password ;)
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ironwarrior
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Tue Aug 26, 2008 12:12 pm

lol that's right :niark:

pm sent :)

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lodilefty
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Tue Aug 26, 2008 12:20 pm

Got it, but I need current + Backup1 folder.

The seuence of folders is confusing ;)
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ironwarrior
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Tue Aug 26, 2008 12:27 pm

I was able to retrieve, and will upload again. Which backups should I delete? I have backup files 1-14. I assumed they went in ascending order.

EDIT: nevermind it looks like you need 1 and 14, so I will delete some in the middle :D .

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lodilefty
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Tue Aug 26, 2008 12:29 pm

Delete all but 1 and 2, keeping current turn files as before.. :)
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ironwarrior
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Tue Aug 26, 2008 12:30 pm

Try this one...
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1756 Montcalm0.zip
(3.42 MiB) Downloaded 284 times

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lodilefty
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Tue Aug 26, 2008 12:42 pm

Got it.

In tecnical terms: When a unit appears or is unlocked in a 'blocked' region, the game engine tries to move it to an adjacent unblocked region. In this case, that's water, with no transports, so the units are destroyed.
AFAIK, This logic is in there for units in water transit that get caught in a 'freeze'.

In game terms: Those units shouldn't even be in the scenario :o

Will be fixed in upcoming patch :)

You can continue your game, although I suspect you just took a VP hit [or the AI gained some VP ;) ]

Thanks for the report and your patience. :king:
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