Chief Rudiger wrote:I've had similar experiences trying to take Louisbourg. It always seems harder than it was in Real Life. A "gamey" strategy i find that works is to send empty wagons back to Halifax in one turn and then return them full to Louisbourg the next. Depending on the size of your army this supply wagon rotation should keep you in supply through to Jan/Feb, long enough to starve out even the largest garrison if you start the siege soon enough and don't have your blockade broken by the French Navy.
As for the weather, your supply wagons "shield" your units from weather hits to a degree and if you are quick enough with your rotation you should be able to deliver enough supplies before the seas become impassible. Even if this does happen you can still usually send ships to the North to the British port on an island there or even to somewhere in the America via the North Atlantic and Britain (which is non-accessible in this scenario?).
Phil, can you confirm whether the below is a bug or WIA? Louisbourg has been blockaded but still generates 70 Supply. I only managed to knock this down to zero by besieging the place. I will attach a save game when I can figure out which turns to zip!
lodilefty wrote:Actually, the way you describe supply unit 'rotation' is WAD. This is how the game simulates the logistical challenges of the era.![]()
lodilefty wrote:AFAIK, the ships blockade will have no effect until there is a siege. I believe this simulates that the location could still gain supplies from the surrounding region.
I do agree that it would be better if the ship blockade reduced the supply state by the amount contributed by the port....
lodilefty wrote:http://www.ageod-forum.com/showthread.php?p=96360#post96360
So:
City Level 2 = 5 * 2 = 10 SC => ~50 supplies
Fort Level 3 = 10 * 3 = 30 SC => ~150 supplies
Depot Level 1 = 20 * 1 = 20 SC => ~100 supplies
Total ~300 supplies, then adjust for weather, etc. vs. 128 used.
Certainly, a 'brown water blockade' should reduce the port to 0, and combined with a siege should reduce these values also.
Design-wise, we may well have built it too strong....![]()
PhilThib wrote:Most surely....especially because the AI is not as good as you are transporting troop over long stretches of sea... we really need more fixing here![]()
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Chief Rudiger wrote:PhilThib/lodilefty
There is not much room for fine tuning with the supply values is there?
My 2 cents worth are:
The city could be downgraded to a Level 1 City and the Fort to Level 2 making 225 Supply/turn (45 SC x 5) w/o the Harbour. The "Fortress" would still be more substanstial than the regular player-buildable ones but would not generate a massive amount of supply. This would cap the forces sustainable there and more importantly make them more vulnerable to taking hits in a siege and from falling to assault. Coupled with more scripted siege artillery this could make it less of an impossible task.
Making the fortress less strong would make it really important for the French player /A.I. to break the blockade and open the harbour (if I am right in saying that the harbour being open effects the calculation of hits/breeches as in BOA).
At present the French fleet doesn't have to break the blockade because the garrison is pretty safe behind its Level 3 walls, that is, unless the British try to starve them out by stranding their siege force on the island over the winter.
The case for scripted siege artillery:
According to the following website, 24lbs were the mainstay of the British direct fire batteries (60%) with other field artillery calibres (12 & 6lbers or just 6 lb for this period?) accounting for another 30% of the cannon. Cannon accounted for two thirds of the total "tubes" and mortars and howitzers the remaining third. Fifty percent of the mortars were 4 2/3 inch pieces. The Osprey book on the siege mentions similar numbers.
http://www.1stroyals.org/louisbourg.html
PhilThib wrote:Hok, who did the scn, is away on vacation till next week, but if I remember correctly, I believe these events are loaded from the 1756 Montcalm scenario, so you should find them in the 1756 event files![]()
PhilThib wrote:Make sure you have warships in all sea zones around the Isle Royale, so that the blockade symbol is displayed.
Send us the save of the siege turns (April to winter 1758) so we can try and see what goes on behind the scenes. Zip and mail to support@ageod.com![]()
PhilThib wrote:May be you can try "tweaking" the scenario by yourself and see the effects... very easy to change Louisbourg value from 3 to 2, and you may even tweak the structure files to "reduce" the effects of supply generation...
Hist Note: if you reduce Louisbourg to level 2, you may as well reduce Halifax too, which was much less fortified...
Chief Rudiger wrote:Bump
Phil,
I can't find the file for changing the level of forts, all i can find is the one which controls what levels of city/harbour each region starts with. Little help?
{Structure}
1000938
1
[color="Red"] 3[/color]
0
1000001
0
0
0
0
0
Forteresse de Louisbourg
{/Structure}
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