Cfant
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Posts: 118
Joined: Mon Aug 27, 2012 2:48 pm

Noob needs help

Sun Oct 07, 2012 7:01 pm

Hi! :)

Making first steps with WiA 2, I get serious troubles. Not only by the French, but by the engine also ;)

1. My british officers are inactive most times. This may end up in whole armies, stranded in the wilderness, starving to death. Can I avoid that? I mean: How realistic is it: "Sir, in four month it will be winter! We should go on!" "No, Lieutenant, we stay here and look at this tree until everyone is dead! It's a order!" :wacko:

2. If a officer is locked, all his troops are locked, too. If I take a unit out of the stack, it stays locked. :bonk: Is that really wanted?

3. What to do with the navy? Where can I make the best of them? Blockading some cities or send to the sea-trade-boxes?

4. Armies may recieve supply from adjacent regions. How can I calculate that? In other words: Supply is about supply-level * 5. How can I add supply from adjacent regions to the sum?

5. I sent some troops plus 2 supply units to a French region and wanted to build a depot. The icon stayed grey. One supply unit was full, the other had still more than the half of supply. What else is needed to build a depot?

Thanks a lot!

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Emx77
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Joined: Thu Jan 31, 2008 2:53 pm
Location: Sarajevo, BiH
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Sun Oct 07, 2012 7:47 pm

Cfant wrote:Hi! :)

1. My british officers are inactive most times. This may end up in whole armies, stranded in the wilderness, starving to death. Can I avoid that? I mean: How realistic is it: "Sir, in four month it will be winter! We should go on!" "No, Lieutenant, we stay here and look at this tree until everyone is dead! It's a order!" :wacko:


First, check which activation rule you are using. If you are using standard rule your armies will be able to move, just with speed penalty (more slowly then when they are activated). Avoid wandering through wilderness during late autumn, winter and late spring. Marching armies during harsh weather can melt your force very quickly. I do major operations only during April-October period. You will need to plan in advance (especially in French and Indian War scenario). Best is to set your main objectives at the beginning of year, then try to figure out steps you have to do in order to achieve that objectives and how much time it will take.

2. If a officer is locked, all his troops are locked, too. If I take a unit out of the stack, it stays locked. :bonk: Is that really wanted?


Some units are locked until certain date. You may check when they will be unlocked by hovering mouse pointer at lock icon (unit portrait).

3. What to do with the navy? Where can I make the best of them? Blockading some cities or send to the sea-trade-boxes?


I only block cities by navy if I'm besieging same city simultaneously by land force. Without ground force, navy will just reduce supply production for a couple of points (exact number depends on harbor size) and that is usually worthless. You may also use your transport ships for quick relocation of forces across theater. Again you need to plan such transports in advance and in accordance to your objectives.

4. Armies may recieve supply from adjacent regions. How can I calculate that? In other words: Supply is about supply-level * 5. How can I add supply from adjacent regions to the sum?


For this I'm not sure. I usually rely only on what province with structure provides. Usually, surrounding provinces are uncivilized anyway and will not provide a lot (if any) supplies.

5. I sent some troops plus 2 supply units to a French region and wanted to build a depot. The icon stayed grey. One supply unit was full, the other had still more than the half of supply. What else is needed to build a depot?


I strongly suggest you to read first two post in sticky thread clarifications of some game functions (requirements for depots are described in post #2).

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Narwhal
Posts: 792
Joined: Fri Aug 27, 2010 4:13 pm
Location: Paris

Sun Oct 07, 2012 8:21 pm

First, let me congratulate you on playing on the funnest AGEOD game for me.
OK, I like RUS, too ; and AJE will be just as good after some tweaking.

I advise you to play with the beta patch for now - the non-beta patch is perfect already, and free of any bug I know of, but I read there were problems with the beta.

Cfant wrote:Hi! :)

1. My british officers are inactive most times. This may end up in whole armies, stranded in the wilderness, starving to death. Can I avoid that? I mean: How realistic is it: "Sir, in four month it will be winter! We should go on!" "No, Lieutenant, we stay here and look at this tree until everyone is dead! It's a order!"


Go see in option what are the activation rules that you have set - you chose the most extreme.

2. If a officer is locked, all his troops are locked, too. If I take a unit out of the stack, it stays locked. :bonk: Is that really wanted?


Yes :)

3. What to do with the navy? Where can I make the best of them? Blockading some cities or send to the sea-trade-boxes?


Blockade the cities you are sieging - some sea trade interception can be good, but you only need a fast fregate per box at any time.


4. Armies may recieve supply from adjacent regions. How can I calculate that? In other words: Supply is about supply-level * 5. How can I add supply from adjacent regions to the sum?

As far as I know, it is 100%. But on some terrain (wilderness, mountains), you consume more than 100% of your base consumption, so your calculation can be a little off.

5. I sent some troops plus 2 supply units to a French region and wanted to build a depot. The icon stayed grey. One supply unit was full, the other had still more than the half of supply. What else is needed to build a depot?


You need eight ELEMENTS. Also, I think, no enemy hidden units. No locked units IN THE STACK.

I believe you have read this :

http://forum.paradoxplaza.com/forum/showthread.php?545321-Wars-in-America-A-how-to-AAR

Some Beginner's Corner are a bit off (I understand the rules better now) but it can be useful for newbies.

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Durk
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Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Sun Oct 07, 2012 9:09 pm

Additionally, to build a depot you need to have military control of the region, that is, your control must be 51%. If you only sent supply into a French controlled region, you will not have control.

Supply from adjacent regions is for resupply. Often times thinking about supply is to calculate unit rebuilding. In this instance, only the supply value of the region you occupy matters.

You have some good advice, ask for clarifications of things which do not yet make sense.

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KG Erwin
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Joined: Mon Aug 25, 2008 10:11 pm
Location: Cross Lanes WV USA

Mon Oct 08, 2012 3:47 am

As I replied in my notes about the upcoming 1.10c ptch, the FIW Colonial Campaign requires one to plan carefully, and I realized that this war was closer to 20th century Vietnam than 18th century Europe. In other words, one must apply modern strategy to fighting war in the context of the times. This game is exceedingly complex until one understands the concepts of the AGEOD system, as there are multiple aspects to consider, including supply and naval operations. This why BOA2 has excellent replay value, as no campaign plays out the same way no matter how many times you restart it. I have found this to be true.

Cfant
Lieutenant
Posts: 118
Joined: Mon Aug 27, 2012 2:48 pm

Mon Oct 08, 2012 8:25 am

Thanks for all the help. Many things are clearer now. I will rethink the settings - I like it realistic, so I'll take historic attrition, but armies should be able to move every turn. Compared to WiA, AJE seems to be some AGEOD light ;)
Well, thanks to all your help, I will kick some French and then quell the american uprising. IF my men survive the winter, that is :siffle:

Thanks again!

Cfant
Lieutenant
Posts: 118
Joined: Mon Aug 27, 2012 2:48 pm

Tue Oct 09, 2012 1:49 pm

One more question: I've read, that militas suffer mali if they leave their home region. What's the best (quickest) method to find out, when a unit is outside of it's region? I simply don't check it :innocent:

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Durk
Posts: 2934
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Location: Wyoming

Wed Oct 10, 2012 3:02 am

There really is not a simple method. You need to look at the individual units and their origin. They are tied to states. So, look at the symbol to see the state of origin. They are not tied to regions, but to states. I most often use them in other states as the penalty is not that terrible.

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